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*Original post. Click at your own discretion.
Okay so my previous post was locked for being non-constructive. I personally disagree with “non-constructive” specifically. Despite me being angry, I feel I made many valid points.and sparked some decent discussion in the overall thread. Many people agreed and disagreed. My reply also helped a lot. I digress, though, because I did write it very harshly and completely understand why it was locked. For that I am sorry. That said, lets move on. The point of this post isn’t to rant about my old post. It is to fix the mistakes I’ve made in the old post, and expand upon it.
I really dislike the REQ system when it comes to unlocking Armor. The older system where you unlock armor based on rank and achievements was the right way to do it. I feel it properly rewards time and effort more than random chance and microtransactions. I bought a MOR req pack and got nothing of value from it. I worked hard and saved up the REQ points. Yes, you could argue that it is my fault for buying it even though it is random chance and I should’ve just bought a bunch of gold packs instead, but that is not the point. The point is the system is a huge problem. In the previous games, my hard work and effort could actually mean something beyond dumb luck. Then microtransactions get added onto it, and I hate that. I feel the REQ system is something that should not be forced onto every player, and by that I don’t mean to imply that everyone has to pay real money as that was some confusion in the older thread. By that I mean to imply that if you want more armor, you have to use this REQ system (exclujding like 2 examples i think).
A main part of the confusion in the last thread was my wording I think. I kinda clouded my overall point in my emotion. A lot of people thought my point was that I was just mad at the REQ system for not giving me what I want, and that I was getting mad over my results from random chance. I did get mad that I got nothing from a 120000 pack that I thought would give me at least one armor, you’re right. I tried to convey, however, that my point wasn’t that but rather the faults of the REQ system itself as well as tackling arguments in favor of the REQ system. Plus the reason I bought the MOR pack specifically is because I wanted specifically Reach armor, and thought “well if 4 is all you need to get all the stuff, then I should have a decent chance of getting at least one piece of armor”. I also saw it as a personal challenge, as I said in my reply.
Something I saw a lot was people saying “Well if you do it right, by (SR130 or w/e) you will have most of if not most of the armor. You have to get all the certifications first!” I dislike this a lot because it seems to imply that I have to wait and play the game a LOT in order to get the armor I want if RNG says so, and not just legendary or mythic armor. In previous games, you got armor at lower ranks, higher ranks, and even some extra ones for achievements. I also technically have the chance to get legendary or mythic armor from a really lucky gold pack. So if I did that hypothetically, I’d be able to have it at R40 but you had to wait until 130 to get it. How would that make you feel? It isn’t just about hard work and effort on a black and white basis, but also the skill/reward ratio. In the past, I saw the armor I wanted, and had a set goal to get to it. Felt like I earned it rather than just got RNG to do what I want.
Another thing that really bugs me about the REQ system is that… CoD did it first. I mentioned in my previous thread “Don’t even get me started on Halo 5’s similarities to CoD”, and I said so for a reason. This bugs me. Halo is supposed to be set apart from CoD. CoD is making its games really futuristic and Halo is adding things from CoD, I fear that in 2020 we’ll get some kind of blob called “Call of Halo: Spartan Warfare”. I mean, that’s a joke, but it is still a real concern in the sense that Halo is taking aspects from CoD (and at the CoD series, they’re making their games way too futuristic. Space battles? Why does CoD have them but not SW: Battlefront?). The REQ system is a copy of the loot crate, which is one of the worst features of modern Call of Duty in my opinion. We shouldn’t have features that are bad because other games have them, or that there are worse systems out there. We have to be the bigger game in this sense.
In my previous thread, I also brought up a lot of things that weren’t exactly related to REQs because something that was said to me once. “They use REQ points to fund their DLC which is free”. This is where a lot of my harsher things were said, I attacked the maps a lot as well as the lack of gametypes and content. It feels like they’re using free DLC as an excuse to justify this bad system, and that would be… “fine”… if they weren’t doing it so poorly. A lot of the maps are remixes and feel like CoD AW rejects, and most of the new gametypes I feel should’ve been there from the start. That’s how I really feel.
Feels like this: Have bad system and justify it with free DLC and content updates ====> Have poor free DLC and content updates. ====> Have poor quality excused because it is free.
The reason I said this is the way I did in the last thread and the reason I’m saying it here is because it just seems like a cycle of excuses. We have to make our voices heard. We have to let 343 know this is not okay. Otherwise it is gonna happen again. I’m not doing this because I’m just a hater, I’m doing this because I care deeply for the Halo franchise and want it to be better. And I know it can be better.
Tldr Sorry for handling my last post so poorly, but there were some valid points and they need to be discussed.
So what do you guys think?