REQ Points based on game time not playlist type

Currently if you want REQ points you are forced to play one game type as it will tend to get you the most reqs per minute so rather than having fun you are grinding through a game mode you do not enjoy.

this is also detrimental to people who may enjoy that playlist as it is filled with people that just want the game to end fast rather than have any interest in winning and will through the game to see a faster end

What are you talking about? Every playlist, whether Arena or Warzone, gives about the same req points based on time. Granted Warzone matches are 2x-3x the length of any other playlist so there’s less downtime but we’re talking like 100-200 req points every few hours.

> 2533274803896054;2:
> What are you talking about? Every playlist, whether Arena or Warzone, gives about the same req points based on time. Granted Warzone matches are 2x-3x the length of any other playlist so there’s less downtime but we’re talking like 100-200 req points every few hours.

how about warzone assault that gives 1.2k-1.4k in 5 minuts vs a breakout match that lasts around the same time if your fast in each but only gives 400-500

EDIT

basically it seems to be based on how long the matches could take(playlist) not how long they do.

Yes it’s based on how long they take on average in comparison to other playlists, so if you are for some reason placed against a team that are really bad and you beat them in 5 minutes on warzone because you got to their core then you get about 2.3K, now most of the time you will be placed with an equally matched team. but keep in mind your player rank affects these results.

> 2533274838000924;4:
> Yes it’s based on how long they take on average in comparison to other playlists, so if you are for some reason placed against a team that are really bad and you beat them in 5 minutes on warzone because you got to their core then you get about 2.3K, now most of the time you will be placed with an equally matched team. but keep in mind your player rank affects these results.

problem is im coming across attacker teams that wont attack to end the game on the first round

this is why it should track actual time rather than average time that it should take

> 2535416045257456;3:
> > 2533274803896054;2:
> > What are you talking about? Every playlist, whether Arena or Warzone, gives about the same req points based on time. Granted Warzone matches are 2x-3x the length of any other playlist so there’s less downtime but we’re talking like 100-200 req points every few hours.
>
>
> how about warzone assault that gives 1.2k-1.4k in 5 minuts vs a breakout match that lasts around the same time if your fast in each but only gives 400-500
>
> EDIT
>
> basically it seems to be based on how long the matches could take(playlist) not how long they do.

Ah I see, that seems like a design flaw then.

So if you do win fast you get more and if you lose fast you get less?

> 2533274797057057;7:
> So if you do win fast you get more and if you lose fast you get less?

No you get less in whether you win or lose. No need to resurrect old threads.

^^^ what they said

> 2533274797057057;7:
> So if you do win fast you get more and if you lose fast you get less?

Please don’t revive old threads thanks