Adding a req point punishment for quitters could help reduce the number of quitters in arena. If the player is at 0 req points put their points negative. Maybe something like -500 req points per quit. I know many people could careless about Reqs but I enjoy the req system and could careless about a temp ban (I would never quit unless last player left on my team though). Thoughts? Is punishment better than adding an incentive to stay? Maybe distribute those req points to the players that stayed?
I know they need to address why people quit by adding social playlists and maybe considering a veto like system but playing slayer/btb is difficult with the amount of quitters I run into and an alternate method to deter quitting could help.
Would you rather have a quitter or someone that stays AFK so they don’t lose REQ?
> 2553380145900044;2:
> Would you rather have a quitter or someone that stays AFK so they don’t lose REQ?
This would not solve the afk player issue I would agree. I imagine that people afk instead of quit today to avoid the temp ban as well.
Sometimes it would be better to have an afk player so that the enemy does not abuse the fact your team is down a player (Until they figure it out anyways). Other times that one afk guy -10 caused you to lose the match and you would have won if they just quit. I am not suggesting an extreme punishment for the quitters as I understand life happens so when life happens you can choose to accept the small 500 req loss for leaving.
Sounds like a great way to further diminish the game’s population.
> 2728966917079826;4:
> Sounds like a great way to further diminish the game’s population.
Because the people that quit routinely are valuable members of the population… Right.
I don’t want people to stop playing halo I want them to not quit every game I play because that I guarantee is diminishing the games population.
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> > 2728966917079826;4:
> > Sounds like a great way to further diminish the game’s population.
>
>
> Because the people that quit routinely are valuable members of the population… Right.
>
> I don’t want people to stop playing halo I want them to not quit every game I play because that I guarantee is diminishing the games population.
Not sure if you’ve noticed but the servers for this game are screwed up, I can’t tell you how many times I’ve been randomly disconnected for no apparent reason. If I lost REQ points for every disconnect or every time I was forced to quit due to being horribly outnumbered I probably wouldn’t bother coming back.
> 2728966917079826;6:
> > 2533274851370318;5:
> > > 2728966917079826;4:
> > > Sounds like a great way to further diminish the game’s population.
> >
> >
> > Because the people that quit routinely are valuable members of the population… Right.
> >
> > I don’t want people to stop playing halo I want them to not quit every game I play because that I guarantee is diminishing the games population.
>
>
> Not sure if you’ve noticed but the servers for this game are screwed up, I can’t tell you how many times I’ve been randomly disconnected for no apparent reason. If I lost REQ points for every disconnect or every time I was forced to quit due to being horribly outnumbered I probably wouldn’t bother coming back.
I would agree punishment should be for players that hit the “Quit game” button and not the players that get disconnected. This allows the workaround of unplugging the internet cord but that’s something they could track if it happens consistently.
> 2553380145900044;2:
> Would you rather have a quitter or someone that stays AFK so they don’t lose REQ?
NO AFK should get booted form matchmaking lobby. I am sure they could tell if your player is not doing anything for an extended time period.
As far as quitters they need to count against you for games being played. I know in the placement matches if someone quits the person who quits doesnt have that game count against them. SO say I have 7 placement matches left to play. I am getting killed and I quit out of a game. When I go to matchmake I still have 7 matches left. Thats BS. It should count as a loss. (I say count it as more than a loss)
I think if the penalty was harsher maybe less people would quit. Build in a lenience for the people that drop connection. Maybe count it as a loss for the first 2 with in 24 hours, then anymore after that have the losses double. If your internet is that bad that your dropping more than 2 games a night you should be playing warzone.
Here is the fix for quitters:
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Implement a algorithm that attempts to distinguish quitting, client side disconnect and server side disconnects - Physically quitting the match or closing the app results in a one hour ban from Arena - Multiple quits/app closing within a 24 hour period results in 7 day bans from Arena - Multiple 7 day bans result in month long or permanent bans from Arena - The team you abandoned can keep their loss, but CSR won’t be lowered (there was a tweet claiming that losing when someone quits doesn’t lower CSR as much but I checked this with Halo Tracker and the CSR hit is just as big as losing legit) Or
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Same algorithm as above - Instead of bans, multiple quits places you in a Quitter tier below Bronze that matches you with other quitters. Quitting a Quitter tier match lowers you to Quitter 1 every timeTo people that think this is going to “hurt” the population… Halo 5 is not a popular game anyway. Driving away the quitters may “lower” the player count, but quality>quantity.
There should be a system in place to derank players who quit or - req points. I also think 343 should incorporate what Epic did with Gears of War games and give consecutive match bonuses to reward those who don’t quit!
NOTHING will stop players form quitting.
Legitimate reason or not, players will play when they want to and quit just as often.
I’m not sure what the answer is, but quitting on arena games has been a huge problem lately. I hope something is done to help improve the issue.
> 2533275006282773;9:
> Here is the fix for quitters:
>
>
>
> - Implement a algorithm that attempts to distinguish quitting, client side disconnect and server side disconnects
> - Physically quitting the match or closing the app results in a one hour ban from Arena
> - Multiple quits/app closing within a 24 hour period results in 7 day bans from Arena
> - Multiple 7 day bans result in month long or permanent bans from Arena
> - The team you abandoned can keep their loss, but CSR won’t be lowered (there was a tweet claiming that losing when someone quits doesn’t lower CSR as much but I checked this with Halo Tracker and the CSR hit is just as big as losing legit)
> Or
>
>
>
> - Same algorithm as above
> - Instead of bans, multiple quits places you in a Quitter tier below Bronze that matches you with other quitters. Quitting a Quitter tier match lowers you to Quitter 1 every time
> To people that think this is going to “hurt” the population… Halo 5 is not a popular game anyway. Driving away the quitters may “lower” the player count, but quality>quantity.
Some people don’t care about rank where they might care about req points is the angle I was going for. Not saying we remove the ban system or that it doesn’t need work.
I for one hate people quitting on either team as much as anyone but there are legitimate reasons someone needs to afk/quit the game, life happens. Also sometimes you accidentally quit a game say when a friend sends a party chat invite and you go to accept it but they send a game invite right after and you end up accepting the game invite (sure its your fault for not paying attention but we are human after all). I don’t want someone to be banned for an hour because of those things. Repeat offenders permaban them for all I care.
I do like your quitter tier though could almost have a leaderboard where you can see people struggling to get out of quitter tier haha. “Commentator 1: Spartan223 was on a 6 game streak but finally caved under pressure on game 7 and quit. This reset his rank back to 1. Commentator 2: Ya I was really rooting for Spartan223 he was showing some strong commitment even after numerous players quit. He even withstood that crazy double quit game yesterday. Too bad, tune in next week to follow the journey back into regular matchmaking.”