I know I’m going to get a lot of hate for posting this but I miss map packs, the good design, the creativity, style and layouts the hired devs brought with every map in map packs hasn’t really disappointed me as a Halo vet. I know a few will provide the argument “But…but it divides the community” In some ways yes, in terms of fighting in a multitude of battlefields (Not arenas) no. I kind of dislike the req system due to the RNG nature. you could grind and grind and grind but few still get the armor, skins, or weapon certification they desire (or need to win against the opposite team). It makes it less fun and more of a chore combined with the hopes of winning a rather punishing lottery to get items wanted or needed. Sure,map packs divide the community (Sarcasm) you want community division, try facing off against a lobby of Hannibals when your team has little to no access to proper ordinance to tip the tide in warzone. Drops mic It still is pay to win or in this case, Pay in order to increase likelihood of win
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> I know I’m going to get a lot of hate for posting this but I miss map packs, the good design, the creativity, style and layouts the hired devs brought with every map in map packs hasn’t really disappointed me as a Halo vet. I know a few will provide the argument “But…but it divides the community” In some ways yes, in terms of fighting in a multitude of battlefields (Not arenas) no. I kind of dislike the req system due to the RNG nature. you could grind and grind and grind but few still get the armor, skins, or weapon certification they desire (or need to win against the opposite team). It makes it less fun and more of a chore combined with the hopes of winning a rather punishing lottery to get items wanted or needed. Sure,map packs divide the community (Sarcasm) you want community division, try facing off against a lobby of Hannibals when your team has little to no access to proper ordinance to tip the tide in warzone. Drops mic It still is pay to win or in this case, Pay in order to increase likelihood of win
- Even if they returned to paid DLC there is no guarantee of an increase in quality of the map packs. There is no reason to assume that the map design would change. - Yes it does divide the community, more than that it locks players out of playlists because they can’t afford an extra 10 dollars that month (or maybe at all.) Not everyone has the same financial options and others who do aren’t willing to pay for new maps to begin with. I remember not being able to play with my team until I could scrounge enough money for the next map pack, it sucked. - Other than firefight, you don’t actually need reqs to win warzone. You can do remarkably well with a pistol and AR. - It is pay-for-advantage in a technical sense…however the only way it would actually matter if you bought reqs is if you were playing a team that was otherwise perfectly matched to your own. If both teams are equally matched in terms of skill, experience, communication, strategy, luck, and playing time…then and only then will who has bought reqs possibly take effect. The team that excels in one of those areas over the other will likely win regardless of whether the weaker team has bought 99 gold packs.Keep in mind I don’t particularly like micro-transactions. In spite of this the way they were implemented in Halo 5 did a really good job of minimizing the negative effects that are inherent with them. I’ve never felt the need to actually spend money on a pack, nor have I ever lost a match due to the fact that I wouldn’t. (Firefight is probably an exception, but that has more to do with incredibly flawed game design.) Simply put it isn’t like most games with micro transactions where you need to spend that dollar to get through a level or spend 80 bucks just to get your vehicle up and running.