REQ Overlap is a Masterful Design Choice by 343i

REQ overlap between each pack tier is very well designed by 343i to get us to buy packs with money. By REQ overlap, I mean that different tiers of REQ packs can reward the same rarity REQ’s.

  • Bronze: Common - Silver: Common, Uncommon, Rare - Gold: Rare, Ultra Rare, LegendaryBy allowing the for, say, common REQ’s to be acquired from both Bronze and Silver packs, the player is encouraged to buy packs in a hard tiered progression. By design, if the player buys only Bronze packs, until they have unlocked all Common REQ’s, then moves onto Silver, until they have unlocked all Uncommon and Rare REQ’s, and the same with Gold, the player pays less for the whole collection in the end.
    This system targets mature audiences, who will be more likely to care about efficiency and value. Mature audiences also happen to have all the money, whereas immature audiences who may be less interested in value will probably not be paying real money anyway.
    Halo has a lot of highly invested fans who have played every game in the series all the way through, care about the characters and lore, and will likely never give up on Halo, as long as someone keeps making games. The earlier games encouraged total completion as well, so these fans have been well seasoned to commit themselves to the REQ system, even if they hate the concept of it.
    Furthermore, most of the classic armor sets that these fans know and love are either Ultra Rare or Legendary, enticing long-time players into playing the REQ game until they can finally start buying gold packs at their chance at their old favorite armors.
    Thank you for reading and have a nice day.

so are you saying that it being possible to get everything in the game through time and investment is a bad thing

Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.

Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.

I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.

> 2533274860945165;2:
> so are you saying that it being possible to get everything in the game through time and investment is a bad thing
>
> Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
>
> Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
>
> I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.

I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.

> 2533274860945165;2:
> so are you saying that it being possible to get everything in the game through time and investment is a bad thing
>
> Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
>
> Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
>
> I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.

I am saying that 343i did a great job of incentivizing completing your REQ collection, leading to more spending.

> 2533275067027847;3:
> > 2533274860945165;2:
> > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> >
> > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> >
> > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> >
> > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
>
> I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.

I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.

> 2535428753397605;5:
> > 2533275067027847;3:
> > > 2533274860945165;2:
> > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > >
> > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > >
> > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > >
> > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> >
> > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
>
> I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.

True, that is effective business. It adds an element where players, old and new, will wish to complete their collection, even if they’re sick of the game (lets hope not!!!). Players will continue just to complete the REQ, which is rather strange, yet satisfying when an armor set is completed or a weapon skin unlocked. BTW you have some good insight into this. I only thought about it when you posted XD

> 2533275067027847;6:
> > 2535428753397605;5:
> > > 2533275067027847;3:
> > > > 2533274860945165;2:
> > > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > > >
> > > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > > >
> > > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > > >
> > > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> > >
> > > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
> >
> > I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.
>
> True, that is effective business. It adds an element where players, old and new, will wish to complete their collection, even if they’re sick of the game (lets hope not!!!). Players will continue just to complete the REQ, which is rather strange, yet satisfying when an armor set is completed or a weapon skin unlocked. BTW you have some good insight into this. I only thought about it when you posted XD

Thank you.

> 2535428753397605;5:
> > 2533275067027847;3:
> > > 2533274860945165;2:
> > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > >
> > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > >
> > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > >
> > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> >
> > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
>
> I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.

What makes you think they will PAY? I am willing to bet the majority have unlocked most stuff by simply using RP and not real money. I don’t get why some seem to think just because packs are available for real money that some how equals most players emptying their wallets for packs. The req system may not be perfect but it is the best and least intrusive microtransaction system.

I still have honestly yet to spend any real world money on Req packs (minus the special packs) and I have unlocked everything, its so easy to earn Req points I don’t even see why real world money is even an option lol

no need to pay , i just sell most of the warzone reqs and get more points to get more packs , easy , i just need like 30 more packs and am at 100% , and i even got most of the special packs for using req points as well. no need to spend and real money on it.

> Furthermore, most of the classic armor sets that these fans know and love are either Ultra Rare or Legendary, enticing long-time players into playing the REQ game until they can finally start buying gold packs at their chance at that beautiful Mark IV/VI Gen1 set.

Oh yeah! I did play the “REQ game” (the cheapest way possible) and got myself unlocking those armours I wanted without spending a dime. Oh yeah you can unlcock the Mark VI Gen1 set by simple completing Halo 2 level Cairo Station and unlocking “Your Journey Begins” achievement on MCC.

I will never understand why people will blow off their money on virtual items.

> 2533274816788253;8:
> > 2535428753397605;5:
> > > 2533275067027847;3:
> > > > 2533274860945165;2:
> > > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > > >
> > > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > > >
> > > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > > >
> > > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> > >
> > > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
> >
> > I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.
>
> What makes you think they will PAY? I am willing to bet the majority have unlocked most stuff by simply using RP and not real money. I don’t get why some seem to think just because packs are available for real money that some how equals most players emptying their wallets for packs. The req system may not be perfect but it is the best and least intrusive microtransaction system.

It is great that everything can be unlocked through simply playing, but as long as there is the option to pay for what others played for, some people will choose to pay for at least some of their collection. The longer you play a game, the more value you get out of paying, because you know that you will probably continue.

> 2535428753397605;12:
> > 2533274816788253;8:
> > > 2535428753397605;5:
> > > > 2533275067027847;3:
> > > > > 2533274860945165;2:
> > > > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > > > >
> > > > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > > > >
> > > > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > > > >
> > > > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> > > >
> > > > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
> > >
> > > I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.
> >
> > What makes you think they will PAY? I am willing to bet the majority have unlocked most stuff by simply using RP and not real money. I don’t get why some seem to think just because packs are available for real money that some how equals most players emptying their wallets for packs. The req system may not be perfect but it is the best and least intrusive microtransaction system.
>
> It is great that everything can be unlocked through simply playing, but as long as there is the option to pay for what others played for, some people will choose to pay for at least some of their collection. The longer you play a game, the more value you get out of paying, because you know that you will probably continue.

I fail to see what’s wrong with that.

> 2533274860945165;13:
> > 2535428753397605;12:
> > > 2533274816788253;8:
> > > > 2535428753397605;5:
> > > > > 2533275067027847;3:
> > > > > > 2533274860945165;2:
> > > > > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > > > > >
> > > > > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > > > > >
> > > > > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > > > > >
> > > > > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> > > > >
> > > > > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
> > > >
> > > > I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.
> > >
> > > What makes you think they will PAY? I am willing to bet the majority have unlocked most stuff by simply using RP and not real money. I don’t get why some seem to think just because packs are available for real money that some how equals most players emptying their wallets for packs. The req system may not be perfect but it is the best and least intrusive microtransaction system.
> >
> > It is great that everything can be unlocked through simply playing, but as long as there is the option to pay for what others played for, some people will choose to pay for at least some of their collection. The longer you play a game, the more value you get out of paying, because you know that you will probably continue.
>
> I fail to see what’s wrong with that.

Neither do I… It’s better than the population dividing map pack system.

The sole reason I don’t complain about req is because I know what it could have been.
The people who think its pay 2 win have no idea what p2w is. When compared to the systems other Devs are doing I’d take the non invasive, 100% optional req system over anything else.
Boo hoo about cosmetics I’m perfectly fine being a stock spartan. Was on of those in ce and 2 I can live with it.

> 2535428753397605;1:
> As the series progresses, these fans grow older, and get larger paychecks and more free time.

I disagree with this point. I think an adult with a stable job and a family has much less free time than a high school or college student. Larger paycheck, sure, but when you also consider that being an adult comes with increased responsibilities that require money (rent and cost of living, taxes, family care, etc.), the larger paycheck doesn’t automatically mean more expendable income.

The REQ is a very well made system, I will agree. I got everything in the game without paying, unless you count the Voices of War pack. I don’t because I see that more like DLC than anything.

> 2533274817408735;16:
> > 2535428753397605;1:
> > As the series progresses, these fans grow older, and get larger paychecks and more free time.
>
> I disagree with this point. I think an adult with a stable job and a family has much less free time than a high school or college student. Larger paycheck, sure, but when you also consider that being an adult comes with increased responsibilities that require money (rent and cost of living, taxes, family care, etc.), the larger paycheck doesn’t automatically mean more expendable income.

You are correct. Only reason I could afford this Xbox one halo 5 . Is that game stop will take 10 dollar payment ever other week on a pre-order. This when it was released I had it paid off. 4 kids…i never have free money. :slight_smile:

> 2533274860945165;13:
> > 2535428753397605;12:
> > > 2533274816788253;8:
> > > > 2535428753397605;5:
> > > > > 2533275067027847;3:
> > > > > > 2533274860945165;2:
> > > > > > so are you saying that it being possible to get everything in the game through time and investment is a bad thing
> > > > > >
> > > > > > Oooh, whoops. The lack of capitalization I just had there. Been spending too much itme on Reddit.
> > > > > >
> > > > > > Seriously, how is this a bad thing? The REQ system is light years better than the majority of microtransaction systems, if not the best microtransaction system of them all.
> > > > > >
> > > > > > I’d rather the REQ system be implemented than having no rewards or goals at all for dedicated players.
> > > > >
> > > > > I agree. Halo 5 isn’t some sort of pay to win game, and the REQ system is rewarding to anyone who is patient enough and dedicated enough to grind it out. Granted, I’m rather new to Halo 5 and not very far in the process, but I’m trying to get some of the same armor sets as the long-time players too. If a dedicated player is willing to pay to get a head start on some of those REQ collections, by all means do, but it really depends on whether that person wants to spend additional money on the game, not whether or not they’re a veteran.
> > > >
> > > > I am simply saying that Halo generally has a very dedicated and completionistic community, playing well into the REQ system’s overlap. By incentivizing completing your REQ collection through value, 343i ensures that players will stay, and pay, until they are done with their collection.
> > >
> > > What makes you think they will PAY? I am willing to bet the majority have unlocked most stuff by simply using RP and not real money. I don’t get why some seem to think just because packs are available for real money that some how equals most players emptying their wallets for packs. The req system may not be perfect but it is the best and least intrusive microtransaction system.
> >
> > It is great that everything can be unlocked through simply playing, but as long as there is the option to pay for what others played for, some people will choose to pay for at least some of their collection. The longer you play a game, the more value you get out of paying, because you know that you will probably continue.
>
> I fail to see what’s wrong with that.

Nothing is wrong with it. I am saying that 343i was very smart to implement the REQ system the way they did because it is effective in drawing players back, and while it might not be true in every case, people will reliably buy REQ packs with real money.

> 2533274817408735;16:
> > 2535428753397605;1:
> > As the series progresses, these fans grow older, and get larger paychecks and more free time.
>
> I disagree with this point. I think an adult with a stable job and a family has much less free time than a high school or college student. Larger paycheck, sure, but when you also consider that being an adult comes with increased responsibilities that require money (rent and cost of living, taxes, family care, etc.), the larger paycheck doesn’t automatically mean more expendable income.

Yes, I suppose I overextended my argument there. Edits have been made.