I have been thinking how to balance warzone, and I think that a good way to balance it is to have a player’s req level increase based on how many times they have been killed therefore giving players that are being spawn killed more access to better weapons instead of rewarding the winning team with more effective weapons, give those weapons to the loosing team
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> I have been thinking how to balance warzone, and I think that a good way to balance it is to have a player’s req level increase based on how many times they have been killed therefore giving players that are being spawn killed more access to better weapons instead of rewarding the winning team with more effective weapons, give those weapons to the loosing team
I don’t think you thought this out very well. People would just kill themselves/let themselves die in order to boost the req level and then farm you harder. The only things that will have an effect on farming are Team based matching and reworking the broken spawn system.
Why would you want to reward someone for dying? There are other problems with it as well, but it’s not really worth getting into. I think there would be better ways to combat farming.
I think they should just let you start at req level 3. That way you can at least use a BR.
No way. I can already see all the people letting themselves die a million times and have the best weapons/vehicles in two minutes. This would do way more harm than good.
Well as it stands a better team is rewarded with more weapons to spank the other team with. If you are on the team getting spanked you often won’t even be able to get to req level 4 which prevents players on the loosing team from ever pulling out a good req to turn the tide. So the good team gets better weapons and the loosing team gets less chance to advance. Giving reqs to the loosing team strengthens the loosing team so that they can put up a better fight against a strong team. That balances the playing field. Only other fair option would be to just have everyone earn req levels at the exact same time regardless of performance in the game.
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> Well as it stands a better team is rewarded with more weapons to spank the other team with. If you are on the team getting spanked you often won’t even be able to get to req level 4 which prevents players on the loosing team from ever pulling out a good req to turn the tide. So the good team gets better weapons and the loosing team gets less chance to advance.
That’s not a bad thing because that’s how Warzone should work. You shouldn’t get rewarded for not capturing bases, not killing bosses or not getting any Spartan kills. Just like you shouldn’t be rewarded for dying. Think of it like Arena where the better team will control the power positions and the power weapons.
There’s one of two ways this could work.
- Like mentioned previously, people purposely kill themselves for access to better vehicles, weapons, boosts, and armor mods.
- They get so tilted by dieing they decide to use all 3 of their Nornfangs in a single match only to be spawn camped repeatedly.
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> > 2533274849645270;1:
> > I have been thinking how to balance warzone, and I think that a good way to balance it is to have a player’s req level increase based on how many times they have been killed therefore giving players that are being spawn killed more access to better weapons instead of rewarding the winning team with more effective weapons, give those weapons to the loosing team
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> I don’t think you thought this out very well. People would just kill themselves/let themselves die in order to boost the req level and then farm you harder. The only things that will have an effect on farming are Team based matching and reworking the broken spawn system.
fireteam v fireteam, randoms v randoms. Simple really. Why this has not been done is beyond me.
Interesting idea but intent suicide would be the downfall.
If an enemy team racks up too many…
“Base kills” they get some penalty.
Announcer says “farm spree” and teams req level is reset?
Or maybe the game could acknowledge a spawn kill, as death within 10 seconds of spawn?
No. Bad idea. What about they by how much time the game they level up then by your kills. Let’s say its like 10:00 then both teams get to go to req level 6.