New req level changes… each wasp is moving up by one level, that’s good IMO… base Spartan laser going down by one… separating armor mods…
Yeah heard about it too, nice we are getting some real game balancing now!
I don’t like the only decent mods moving to rank 6…
> 2533274874616028;3:
> I don’t like the only decent mods moving to rank 6…
Thats kinda the point though… So that the less effective ones are useful. How else are you supposed to balance a game?
It’s too bad the changes have to apply to both Warzone and Firefight, which have different issues.
For example, the Wasp at REQ 3 is pretty handy in Firefight, as is Wheelman at REQ 5.
I LOVE the tiered armor mods. Now I actually have a reason to use ones other than the two I almost always use.
I don’t see any bad changes with the REQ’s, IMO.
Worth posting them in full here:
Wasps
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Regular Wasp moving up to Level 4, was 3 - ONI Wasp moving up to Level 5, was 4 - Hannibal Wasp moving up to Level 6, was 5Phaetons
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Regular Phaeton moving down to Level 7, was 8Weapons - Pistol
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Gunfighter Magnum moving down to Level 2, was 3 - Tactical Magnum moving down to Level 3, was 4Weapon Attachments
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Morph Sight AR moving down to Level 1, was 4 - Morph Sight BR moving down to Level 3, was 6 - Morph Sight DMR moving down to Level 8, was 6 - Morph Sight SMG moving down to Level 4, was 7Weapons - Plasma Pistol
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Plasma Pistol moving down to Level 2, was 3Random Vehicle & Weapon Cards
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Random Vehicle Ultra Rare moving up to Level 7, was 6 - Random Weapons & Random Vehicle cards will avoid over/underpowered REQs for their levels.Armour Mod Changes - All Armour Mods will no longer be locked to Level 5 REQs.
REQ Level 3
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Death from Above - Grenadier - Patrol Case
REQ Level 4 -
Auto-Medic - Speed Booster - Frag Grenade Expert - Plasma Grenade Expert - Splinter Grenade ExpertREQ Level 5
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Reflex Enhancers - Upgraded Thrusters - Increased StrengthREQ Level 6
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Advanced Sensors - Wheelman - Upgraded ShieldsAll changes expected to go live tomorrow (February 3rd, 2017) but keep an eye on @Halo on Twitter for final word.
It all looks great except bumping Advanced Sensors to 6. That makes me sad. Pretty much every other change I would make is on that list though; so way to go team! I can actually see myself using the tactical magnum now. The wasps shouldn’t be all consuming. All in all this is going to be great.
Would’ve been nice for them to drop the railgun’s basic model to level 3 though…
I wonder if the Sentinel Beam was tinkered, too.
> 2535429593088083;9:
> I wonder if the Sentinel Beam was tinkered, too.
Nope.
Right now, I’m hoping that they’ll move the Banshee and Mantis back to level 6. They aren’t absolutely awful to deal with at level 5, but I had a WZA match where someone was pretty much just spamming them. I think by the end of it they had used at least three.
But the new changes are looking pretty good.
> 2533274813061580;10:
> > 2535429593088083;9:
> > I wonder if the Sentinel Beam was tinkered, too.
>
> Nope.
Ah, drat. Oh well, you can’t always satisfy everyone.
JAN. 27 HALO 5 REQ CHANGES
Vehicles reduced energy cost:
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Oni Gungoose to 3 from 4 - Anti-Air Wraith stays the same REQ energy level but is more common in packs (modified to be Rare). - Banshee and Mantis to 5 from 6. (Note: should look at Mantis rarity, currently Ultra Rare)Weapons reduced energy cost:
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River of Light to 5 from 6. - Base Spartan Laser to 4 from 5. - All Turrets down by 1 EXCEPT Jorge’s Chaingun and except level 2 turrets (no turrets become level 1).
> 2535437652903765;11:
> Right now, I’m hoping that they’ll move the Banshee and Mantis back to level 6. They aren’t absolutely awful to deal with at level 5, but I had a WZA match where someone was pretty much just spamming them. I think by the end of it they had used at least three.
>
> But the new changes are looking pretty good.
Spartan laser is moved down to level four so just shoot them down
> 2533274816788253;14:
> > 2535437652903765;11:
> > Right now, I’m hoping that they’ll move the Banshee and Mantis back to level 6. They aren’t absolutely awful to deal with at level 5, but I had a WZA match where someone was pretty much just spamming them. I think by the end of it they had used at least three.
> >
> > But the new changes are looking pretty good.
>
> Spartan laser is moved down to level four so just shoot them down
I know, but I just don’t seem to ever have enough Spartan Lasers.
I’ve never gotten any wasps, so…
The only overlooked adjustment imo was the rocket launcher 5>4. There are 4 rocket variations at level 5. The rl seems useless at 5 with the other options available.
Moving Wheelman to Rank 6 was a huge mistake. Most vehicles are next to useless without it… and to top it off, they’ve lowered the REQ levels of the Plasma Pistol and Spartan Laser. This is going to destroy vehicle combat, mark my words.
> 2533274834952794;18:
> Moving Wheelman to Rank 6 was a huge mistake. Most vehicles are next to useless without it… and to top it off, they’ve lowered the REQ levels of the Plasma Pistol and Spartan Laser. This is going to destroy vehicle combat, mark my words.
Yeah they should have left wheelman alone or even actually lowered it to 4.
> 2535454240589041;16:
> I’ve never gotten any wasps, so…
Haha I said this and 15 minutes later I get the wasp certification lmao