Req items in forge

They are pretty cool. However why are a large portion of them left out? Really kinda messed up. Only half of the reqs were added. No hannibles, no onis, no legendary weapons. Why?

Tom French explained most of this in the Halo Live Stream last week - they have Tier 1 REQs in at the moment and are working to get the rest in, it’s not a straight forward task from what he mentioned

They’re working on the rest. They have to test out the rest, FYI there’s already a bug (but one they’re keeping intentionally) with the req weapons.

> 2533274813317074;2:
> Tom French explained most of this in the Halo Live Stream last week - they have Tier 1 REQs in at the moment and are working to get the rest in, it’s not a straight forward task from what he mentioned

Anyone else find it odd that the ArcLight is considered tier 1 when the Whiplash is not?

> 2533274813317074;2:
> Tom French explained most of this in the Halo Live Stream last week - they have Tier 1 REQs in at the moment and are working to get the rest in, it’s not a straight forward task from what he mentioned

Ah sweet. Thank you. I missed the livestream

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> > 2533274813317074;2:
> > Tom French explained most of this in the Halo Live Stream last week - they have Tier 1 REQs in at the moment and are working to get the rest in, it’s not a straight forward task from what he mentioned
>
>
> Anyone else find it odd that the ArcLight is considered tier 1 when the Whiplash is not?

Probably has more to do with how easy it is to port them over.
Notice how most of the newer weapons are more or less the same as their base-line variations (the ones already in Forge), just with slight tweaks? (ex; Scourge of Fire shoots two plasma caster bolts, Closed Fist has more ammo and a faster fire rate, Arclight just lets you hold the charge instead of automatically firing etc).
All of the stuff they haven’t done is the REALLY complicated stuff (ex; ONI hogs exploding rounds, Hannibal weaponry, Blaze of Glory’s hardlight ammo).

They’ll get em to us.