REQ Idea

What if, with single use REQS, instead of it counting as a use when the game ends with the weapon in your hands, you kept the REQ card? Say for instance, I’m playing WZ Assault, I call in a Corp Scorpion to help destroy the Core; the game ends and I’m still driving the Scorpion-- instead of the game counting that as a use and burns the card, you get to keep the REQ? I think this idea would be pretty cool, especially if you call in, say, a Nornfang and get the last few kills to win the game in regular WZ; the game doesn’t burn the REQ and allows you to have it for future use. This could be a way to slightly save REQs you’re afraid of burning because you only have a handful of them. Anyone else with me on this idea?