Previously; REQ idea: Sangheili CQB & Flood Infantry Weapon
Z-458 Singularity Projector, semi-auto projectile rifle;
Unscoped: Fires a 3 round burst of singularity projectiles that “stick” to their target. Each burst/combo of 3 combines for a damage equivalent of a scoped Light Rifle and creates a “vortex”/singularity that helps to pull in projectiles and increase hitscan tether. Effect lasts about 4s.
Combine 3 sticky-singularities (3 bursts) for a Void’s Tear-like super-implosion kill that also has an AoE EMP.
Scoped: Creates an anti-gravity “shield” that catches a projectile and deflects the rest in a controllable manner. Can walk with the shield as it drains the “battery” very slowly, while each catch takes up about 15% of a charge. Deflections quicken the drain, SMG’s should be better at draining its power than a SRS.
Releasing the scope, or being damaged from behind (as you can’t be descoped head-on), releases the shield and sends the projectiles in the direction of the reticle.
EMP’s those/things that touch it (FF is off in Warzone)
Z-458i Event Horizon;
Unscoped: Upgraded Projector. More charge and quicker RoF.
Scoped: Typhoon-like lock-on. Catches up to 3 projectiles. Quicker return speed.
Z-458Ω Quark Core;
Unscoped: Can charge a full super-combine in about 600ms, but otherwise is like the Event Horizon when bursting. Partial charges equal a single combined shot in one.
Scoped: Anti-gravity, medium damage-over-time with constant EMP-effect tether, no shield.
Capable of grabbing infantry and small scout vehicles (Ghosts), as well as a single projectile, and stopping medium and heavy vehicles. All take damage while being in a constant EMP state while tethered.
Release fire but hold scope to pull light stuff in. Release scope but hold fire to repel light stuff.
Either add in nodes to use on the battlefield specifically to use in navigation, or allow it to be used on clamber-capable corners, for increased mobility and death from above oppourtunities.