report quitters!!

I spare those who were forced to quit because the rest of their team quit, as in the last one to leave i don’t blame them really. but I’ve played about 15 games today and not had a single game without people quitting. I’m asking everyone on my team to report them after the game, and id hope other people are. my question is; how many people are reporting quitter? and also how effective is this reporting system?

I’ve heard people having hard time getting games once they are at Avoid Me, but I’ve hardly seen anyone have anything but a Good reputation. Does anyone know if theres a penalty other than de-ranking when someone quits? Wish they would actually make a real consequence for quitting, if it only lowers your rank then it does nothing if its an unranked playlist. Im tired of these quitters. who’s with me? please report anyone who quits if you can. i find theres AMPLE waiting time in between games to report the other team.

I report them. But even if you get in the red you can get out of it easily by “tower hopping” I think it’s called? In Destiny you just go from tower to tower and I guess since Xbox Live sees you in a game with them and they didn’t report you it looks like you’re playing nice again and brings your rep back up.

What playlist were you playing?

The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.

> 2533274792068284;2:
> I report them. But even if you get in the red you can get out of it easily by “tower hopping” I think it’s called? In Destiny you just go from tower to tower and I guess since Xbox Live sees you in a game with them and they didn’t report you it looks like you’re playing nice again and brings your rep back up.
>
> What playlist were you playing?

been playing halo 3 and h2a mostly. quitters every single game still, onto about 20 games ( had a fun day after work haha)

> 2533274873843883;3:
> The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.

well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .

> 2535430774767416;5:
> > 2533274873843883;3:
> > The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.
>
>
> well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .

The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.

Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.

> 2533274873843883;6:
> > 2535430774767416;5:
> > > 2533274873843883;3:
> > > The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.
> >
> >
> > well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .
>
>
> The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.
>
> Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.

Agreed. I play any game that gets voted for but to a certain extent I don’t blame people for quitting (although I do report them). It’s one thing to be forced to play a map or gametype you don’t want to, but an entirely different game? 5 million copies of MCC sold and we can’t get separate playlists?

Separate playlist’s would help as would auto balance and drop in players. However it’s not just losing/ unliking the gamete although that is a major contribution. Rampant betraying and griefing makes the game unplayable if for ex your playing any btb game up against a full team but you also have to contend with idiots that follow you and constantly lower your shield in a hope you get killed just so they can get the power weapon you just so happens to grab. Again the mantis is notorious for this you take more shots from your own team at times so it’ll re spawn and they have a chance to grab it. I would like to see a tier system in which players have to earn a rank to get into particular game types that way you know you may finally get some filtering of the griefers betrayer quitters etc however it’s too late for mcc and hopefully H5 will address these issues

> 2533274809263629;8:
> Separate playlist’s would help as would auto balance and drop in players. However it’s not just losing/ unliking the gamete although that is a major contribution. Rampant betraying and griefing makes the game unplayable if for ex your playing any btb game up against a full team but you also have to contend with idiots that follow you and constantly lower your shield in a hope you get killed just so they can get the power weapon you just so happens to grab. Again the mantis is notorious for this you take more shots from your own team at times so it’ll re spawn and they have a chance to grab it. I would like to see a tier system in which players have to earn a rank to get into particular game types that way you know you may finally get some filtering of the griefers betrayer quitters etc however it’s too late for mcc and hopefully H5 will address these issues

Unless they tell you you don’t know why they’re lowering your shields. It could be that if they had gotten the Halo they wanted they would be trying to win. I’ve seen people post as much in these forums.

> 2533274873843883;6:
> > 2535430774767416;5:
> > > 2533274873843883;3:
> > > The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.
> >
> >
> > well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .
>
>
> The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.
>
> Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.

Yes i understand life happens and there are times when quitting is borderline acceptable. one person quitting can often ruin a game for everyone else though. i really think that its selfish, and any attempt to claim otherwise is just far fetched. Saying you quit because you hope quitting will become more rampant so 343 has to take a look at it is the MOST ridiculous thing you said here. Quitting has gone down since the game has been patched and works better. they already "addressed’ it by making it so you de-rank when you quit. Quitting a game because you don’t want to play halo 3 is not going to make a statement to 343. all it does it leave all of your teammates out to dry. every time.

when i bought the MCC i was really excited that there would be 5 different halos available on one game. Cross playlists do suck, but still this is exactly what i was expecting and i don’t get how people can be so nit-picky. i know everyone has one or two halos in the collection that they “don’t prefer” but seriously? its all halo! you bought the MCC willingly! you chose the cross game playlists WILLINGLY. no one puts a gun to your head to play these playlists that have more than one halo. if you choose the playlist, you are committing to play whatever comes up. think about someone else for a change and play through a few games that aren’t your favorite. maybe the halo 3 game you didn’t want to play, but only have time for one game, will end up being way more fun that you thought. or you can quit, ruin it for 15 players, and make some terrible justification like “oh its so 343 will notice and fix the game”. thats the worst excuse I’ve heard yet! quitting is not going to fix anything, it just ruins the game people have been trying for 10 months to play. ever heard people say its not 343 its the players? well its definitely both. quitters are everywhere.

> 2535430774767416;10:
> > 2533274873843883;6:
> > > 2535430774767416;5:
> > > > 2533274873843883;3:
> > > > The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.
> > >
> > >
> > > well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .
> >
> >
> > The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.
> >
> > Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.
>
>
> Yes i understand life happens and there are times when quitting is borderline acceptable. one person quitting can often ruin a game for everyone else though. i really think that its selfish, and any attempt to claim otherwise is just far fetched. Saying you quit because you hope quitting will become more rampant so 343 has to take a look at it is the MOST ridiculous thing you said here. Quitting has gone down since the game has been patched and works better. they already "addressed’ it by making it so you de-rank when you quit. Quitting a game because you don’t want to play halo 3 is not going to make a statement to 343. all it does it leave all of your teammates out to dry. every time.
>
> when i bought the MCC i was really excited that there would be 5 different halos available on one game. Cross playlists do suck, but still this is exactly what i was expecting and i don’t get how people can be so nit-picky. i know everyone has one or two halos in the collection that they “don’t prefer” but seriously? its all halo! you bought the MCC willingly! you chose the cross game playlists WILLINGLY. no one puts a gun to your head to play these playlists that have more than one halo. if you choose the playlist, you are committing to play whatever comes up. think about someone else for a change and play through a few games that aren’t your favorite. maybe the halo 3 game you didn’t want to play, but only have time for one game, will end up being way more fun that you thought. or you can quit, ruin it for 15 players, and make some terrible justification like “oh its so 343 will notice and fix the game”. thats the worst excuse I’ve heard yet! quitting is not going to fix anything, it just ruins the game people have been trying for 10 months to play. ever heard people say its not 343 its the players? well its definitely both. quitters are everywhere.

I understand your frustration. My friends and I used to get together to swing the vote for CE in Team Slayer and Big Team Battle. Sometimes we would lose because CE was always to the right and we lost all ties. So we would play whatever got voted for. But 99% of the time we won the vote at least a couple people on the other team quit.

If I had to guess, I would say maybe 1-2% of players get on these forums to discuss anything. And even less will listen to our pleas to not quit. Especially if they are H3 fans and they know they have a really good chance at their favorite Halo the next vote.

And it’s not “all Halo.” They are very different from each other. Each title should have had at least a few dedicated playlists to start with. Especially H1 and H2 since H1 was never available on Xbox Live before and this is the Anniversary edition of H2 and Xbox Live support for it ended long ago.

> 2533274873843883;6:
> > 2535430774767416;5:
> > > 2533274873843883;3:
> > >
>
>
> The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.
>
> Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.

I still don’t think that’s a good reason to quit. Even though I have yet to play a BTB game on Waterworks (is it even in the playlist?) I wouldn’t quit and ruin the game for the other remaining players. We know what we’re getting into when we play a non-specific game playlist. When I hop onto Team Doubles, my main focus should be enjoying a 2v2 match, not playing on a specific map/game.

So, while I could definitely see why someone would be upset that their selection isn’t ever chosen, quitting should still be severely punished, and you always come across as an a**hole when you do.

> 2535430774767416;10:
> > 2533274873843883;6:
> > > 2535430774767416;5:
> > > > 2533274873843883;3:
> > > > The rep system has far too much room for abuse and far too many loopholes (as previously noted) for it to be of any real value. And I’ve said it a thousand times before, and I’ll say it again: In the case of the MCC the problem is the game and not the players.
> > >
> > >
> > > well id have to agree MCC has a lot of problems. But it doesn’t take some of the a**holes out there off the hook . Ive had many people just openly state they are quitting because they are loosing, or because they don’t like the map/gametype. Literally on mic, no shame, just quit and screw everybody else. Every game someone quits its usually because they are loosing. Id say 40% they are getting disconnected or having so much lag that its not even worth trying. but i know theres been issues with hit registration and such but thats just the classic excuse for people who can’t land shots. Remember halo 3 was even full of rampant quitters, its not new to this game. I guarantee there will lots of quitters in halo 5 for the same reasons .
> >
> >
> > The part where they say out loud over the mic, without shame, that they’re quitting… There’s a thing you have to remember about that. That could be a player who is just the most self-absorbed individual on the planet - OR - it could be a guy who just wanted one single BTB match in Halo 4, and he only has an hour to spend online that given night, and he’s just lost yet another vote to Halo 3, which he was sick do death of already in 2008. And the reason he makes his bold statement, seemingly without remorse, is not because he’s self-absorbed, but because he’s tired and exasperated by MCC matchmaking. And since the odds of the system giving him what he wants, what he thought he was paying for, are very, very low… then he’s decided to take control of his own experience. On the occasions when I’ve left a match prematurely it’s with the hope that if the quitting gets bad enough then maybe 343 will take a long and hard look at how matchmaking is set up, do a little soul-searching, and make some changes. I’m not trying to make out that quitting is actually altruistic, but if it ultimately has that effect then so much the better.
> >
> > Point is, what appears to be a self-centered -Yoink!- on the surface is often something very different, and I think we can all agree that if there is a force on earth that can drive the sane to madness then that would be the MCC.
>
>
>
> when i bought the MCC i was really excited that there would be 5 different halos available on one game. Cross playlists do suck, but still this is exactly what i was expecting and i don’t get how people can be so nit-picky. i know everyone has one or two halos in the collection that they “don’t prefer” but seriously? its all halo! you bought the MCC willingly! you chose the cross game playlists WILLINGLY. no one puts a gun to your head to play these playlists that have more than one halo. if you choose the playlist, you are committing to play whatever comes up. think about someone else for a change and play through a few games that aren’t your favorite. maybe the halo 3 game you didn’t want to play, but only have time for one game, will end up being way more fun that you thought. or you can quit, ruin it for 15 players, and make some terrible justification like “oh its so 343 will notice and fix the game”. thats the worst excuse I’ve heard yet! quitting is not going to fix anything, it just ruins the game people have been trying for 10 months to play. ever heard people say its not 343 its the players? well its definitely both. quitters are everywhere.

You’re absolutely right about knowing full well what we’re signing on for if we enter MCC matchmaking, even though it may well not be what we thought we were going to get. This is why I largely avoid MCC anymore and have gone back to Halo 4. As far as hanging your team out to dry and “ruining” the game for everyone else in the match… I still say it’s every man for himself. Go ahead - let me have it. Because committing yourself to play whatever comes up, in a multi-title release like MCC, is virtually like saying, “I think I want to play a little Zelda tonight. Oops. Looks like World of Warcraft.” I really take exception to the “It’s all Halo” statement. The ones I don’t want to play are all Halo until I’ve been stuck playing them for five or six or seven matches in a row. Then it’s all bets off. Or was until I realized that my 360 still works perfectly well, and I never sold back my copy of Halo 4.

Lastly, there’s absolutely ZERO excuse for the lack of Join in Progress in this game.

> 2533274792068284;2:
> I report them. But even if you get in the red you can get out of it easily by “tower hopping” I think it’s called? In Destiny you just go from tower to tower and I guess since Xbox Live sees you in a game with them and they didn’t report you it looks like you’re playing nice again and brings your rep back up.

Okay, here’s another angle for you. Suppose the rep system actually does what it’s supposed to do. Suppose your team mates stop quitting the matches that they don’t want to play just to keep you from reporting them. Have you just created for yourself a committed and motivated team? How many players will grudgingly stay in matches now for fear of screwing their rep? How many of them will stay in the match but not play seriously, or maybe not even play at all? Maybe they’ll hide. Maybe they’ll jump in a warthog and do donuts. Maybe they’ll let the enemy kill them. Maybe they’ll betray their team mates. You can talk about “sportsmanship” and “doing the right thing” all day long, but the truth of human psychology is that you can give a spartan a gun, but you can’t make him fire it. And in the case of MCC, the fault is largely with 343 for building into the system such a staggeringly high number of features which are actually designed to separate the player from the game he wants to play. The problem is not the players. The problem is the game.

Besides there being no lack of excuse for more dedicated title playlists (5 million copies and counting), there really is no excuse for no join in progress.

At first it was one of those situations where my friends and I were saying to ourselves,“If they’re gonna quit out of H1 then we’re gonna quit of H3.” Then my friends just flat out quit playing. So, yeah, thanks 343 for such an awesome social experience.

> 2533274873843883;14:
> > 2533274792068284;2:
> > I report them. But even if you get in the red you can get out of it easily by “tower hopping” I think it’s called? In Destiny you just go from tower to tower and I guess since Xbox Live sees you in a game with them and they didn’t report you it looks like you’re playing nice again and brings your rep back up.
>
>
> Okay, here’s another angle for you. Suppose the rep system actually does what it’s supposed to do. Suppose your team mates stop quitting the matches that they don’t want to play just to keep you from reporting them. Have you just created for yourself a committed and motivated team? How many players will grudgingly stay in matches now for fear of screwing their rep? How many of them will stay in the match but not play seriously, or maybe not even play at all? Maybe they’ll hide. Maybe they’ll jump in a warthog and do donuts. Maybe they’ll let the enemy kill them. Maybe they’ll betray their team mates. You can talk about “sportsmanship” and “doing the right thing” all day long, but the truth of human psychology is that you can give a spartan a gun, but you can’t make him fire it. And in the case of MCC, the fault is largely with 343 for building into the system such a staggeringly high number of features which are actually designed to separate the player from the game he wants to play. The problem is not the players. The problem is the game.

I totally agree. Cross game playlists are easily the most naive thing anyone at Bungie or 343 has ever thought would be a good idea.