Replacement for Sprint?

Instead of lowering your weapon and running at a slightly faster pace, what if “sprint” was a faster method of moving but you sacrificed a little control? It would be similar in concept quake 3’s strafe jumping. Basically, sprinting would gradually increase your speed/jump height but also make it harder to stop moving/rapidly change directions. This way, a player can reach fights faster and perform difficult jumps, but also be unable to run away if he pushes too aggressively. You can still shoot while sprinting, though you are unable to scope in.

I always thought it would be funny to make it a toggle like Doom 1/2. Toggled off it would be a slower running speed (like reach) and toggled on it would be a faster running speed like (Halo 2). There would be no time limit to the faster running speed. This would make everyone happy, because everyone would just play on the faster setting at all times, and no one could complain about there not being a form of sprint.

Ummm… what would be the point of that? You said everyone would choose the faster setting, completely negating the slower running speed.

> Ummm… what would be the point of that? You said everyone would choose the faster setting, completely negating the slower running speed.

Exactly, that’s the point. We would be able to finally have a standard speed like we had in Halo 1,2,3 and ODST; because of this we could finally have good smaller/ medium maps again because there would be no need to oversize everything to accommodate sprint.

Think of the option as a way to get people used to the idea of having a singular running speed again. If they were to simply remove sprint, then some people would be upset about the game going “backwards”. But, by making it a toggle, it could possibly cause the reverse reaction. Everyone would use the faster speed, and come to the conclusion that the slower speed is a worthless waste of a button. This could possibly help Halo move back to the singular speed it had in its prime.

Your everyday casual gamer’s reaction to this might be something along the lines of “Wow my dudebro, I can sprint and shoot at the same time, and it never runs out. This game is so fast paced!”. It would give them the illusion that they are moving much faster than they could in previous games, when in fact, they are only moving at the speed found in Halo 2.

Can’t we just keep sprint and add a de-sprint mechanic? I’m positive that it would solve everything.

I don’t want Sprint removed, it is a fun feature to have… But I also don’t like how Sprint breaks gameplay and leads to swollen map sizes.

The best compromise it to have Infinity gametypes keep sprint, add de-sprint, and have 50% base movement decrease. Then, on the other hand, Classic gametypes will lack sprint, but have a 50% movement increase.

That way, Sprint no longer leads to maps putting on a couple extra pounds…

They could make have sort of bad controls like the rodeo run

Moving mechanics were fine in Halo 3, so why not stick to that?

> Moving mechanics were fine in Halo 3, so why not stick to that?

Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.

So like the sprint in Half-life?

That’s a good proposal, I’d take that over the current sprint any day of the week.

> > Moving mechanics were fine in Halo 3, so why not stick to that?
>
> Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.

Halo 4 isn’t a sequel then.

> > > Moving mechanics were fine in Halo 3, so why not stick to that?
> >
> > Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.
>
> Halo 4 isn’t a sequel then.

In what regard?

> > > > Moving mechanics were fine in Halo 3, so why not stick to that?
> > >
> > > Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.
> >
> > Halo 4 isn’t a sequel then.
>
> In what regard?

The game itself. Forge was bad, CG was bad, Theatre was bad. All are less functional now.

> > > > > Moving mechanics were fine in Halo 3, so why not stick to that?
> > > >
> > > > Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.
> > >
> > > Halo 4 isn’t a sequel then.
> >
> > In what regard?
>
> The game itself. Forge was bad, CG was bad, Theatre was bad. All are less functional now.

Well, it was certainly a sequel to Halo 3’s Campaign. The multiplayer was so poorly handled that you could say it wasn’t a sequel to Halo multiplayer, but that is a stretch. If anything, it was a very poor sequel in terms of quality.

> > > > > > Moving mechanics were fine in Halo 3, so why not stick to that?
> > > > >
> > > > > Because the game needs additions and new features to make it a sequel and not a slightly updated version of the last game.
> > > >
> > > > Halo 4 isn’t a sequel then.
> > >
> > > In what regard?
> >
> > The game itself. Forge was bad, CG was bad, Theatre was bad. All are less functional now.
>
> Well, it was certainly a sequel to Halo 3’s Campaign. The multiplayer was so poorly handled that you could say it wasn’t a sequel to Halo multiplayer, but that is a stretch. If anything, it was a very poor sequel in terms of quality.

I can agree with that. But Multiplayers shouldn’t be drastically different. Halo 2 to 3 is a good example of that.

> Instead of lowering your weapon and running at a slightly faster pace, what if “sprint” was a faster method of moving but you sacrificed a little control? It would be similar in concept quake 3’s strafe jumping. Basically, sprinting would gradually increase your speed/jump height but also make it harder to stop moving/rapidly change directions. This way, a player can reach fights faster and perform difficult jumps, but also be unable to run away if he pushes too aggressively. You can still shoot while sprinting, though you are unable to scope in.

Well, at least it’s original and allows shooting.

Still don’t like it that much.

> > Instead of lowering your weapon and running at a slightly faster pace, what if “sprint” was a faster method of moving but you sacrificed a little control? It would be similar in concept quake 3’s strafe jumping. Basically, sprinting would gradually increase your speed/jump height but also make it harder to stop moving/rapidly change directions. This way, a player can reach fights faster and perform difficult jumps, but also be unable to run away if he pushes too aggressively. You can still shoot while sprinting, though you are unable to scope in.
>
> Well, at least it’s original and allows shooting.
>
> Still don’t like it that much.

Agreed.

It is a good idea, but I would get very agitated after repeatably falling off the edge of a map. The loss of control does not result in a balanced sandbox…