> > So, basically, you want to give a mega evolution to AAs? Nope.
> >
> > Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
> >
> > These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
> >
> > The last thing we need is more CoD MM features in the Halo franchise MM.
>
> Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.
>
> Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.
>
> Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.
>
> I’m really confused why you compared that idea to cod?
>
> Edit:
>
> Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.
AAs are not supposed to be power weapons, they are not supposed to be outright weapons. Equipment were almost never capable of a kill, the only being Power drain and trip mine, and it was unlikely to get one. They are supposed to be support items to help, not completey do your job for you.
the drop shield AA was only weaker in durability. It could be reused, and healed your health, I would say as a whole it is better than Bubble Shield.
Regen Field in Halo 3 did not make you invincible, you didn’t heal while being shot, and the the device healing the player could be destroyed, unlike the Halo 4 version.
The Jetpack, if turned into and on map pick up should revert back to gravlifts, so they are more beneficial to the team as a whole. If you chose to use Bumper Jumper controls, you do not get use JP? well that is a controller scheme fault caused by to much stuff on the controller.
The Rocket Launcher locking on to aircraft in H4 can be thrown of course by a barrel roll in the banshee, and the lock on feature is pretty bad. And I have NEVER heard it called a noob weapon. That’s like saying the Sniper Rifle is a noob weapon because i can one shot you from a distance. IT IS A -Yoinking!- ROCKET LAUNCHER. Reach’s Rocket Launcher blast radius was OP, I will not deny, but it’s rocket travel time was slower, compared to Halo 4’s. The rocket Launcher takes skill to use efficiently, as in not simply blow up a person about a little distance from you. Good players know it is an excellent room clearer, and is good for clearing out a room a whole team camps in. Over distance, you have to account for travel time.
It takes skill to use EFFICIENTLY. Anything in an Arena shooter should take some basic level of skill to use efficiently and/or master and has a downside to its nearest counterpart, The Rocket Launcher meets all of these, it is a skillful weapon.
The SAW, on the flip side, meets none of these, it is a straight up upgrade of the AR, in all parameters, any idiot can master it, and it can be used efficiently with ease. If your going to use a weapon as an example of unskillful, use the SAW, it is the pinnacle of unskillful weapons, alongside the Fuel Rod Cannon,