Replace the AAs with Mega AAs

If people want AAs to be map pick ups rather than standard loadouts at least make them worth picking up.

Have AAs treated like power weapons, where you have one AA or two on the map and these grant really powerful abilities to the user that manages to pick them up.

So let’s just say in the middle of the map their is a mega ability (I’m not the best with names) that grants you the power of the didact where you can grab players and either use them as shield or launch them towards enemies and you can only use this 3/4 times then it’s gone unless a player kills you and they can have the remaining uses. So basic to sum this up you have Jedi powers.

Or another that let’s you summon a couple of Promethean crawlers to aid you in battle and you can only use that once.

The idea of this is too allow more balance gameplay without ditching AAs and making them have a bit more importance in the game. Obviously if there maybe some balance issues they can lower the number of uses or increase them.

Also the Mega AA ideas I suggested don’t need to be in the game, I just made the ideas to give you an example :slight_smile:

Edit:

I have mistaken a seeker for the little Promethean dog drones sorry :frowning:

The regular AAs would be worthwhile enough to pick up. What you suggested is ridiculously unbalanced.

If you would like an example of why regular AAs as map pickups would be used, you can look at Halo 3. It would be the exact same as equipment. Equipment was always good to pick up, and sometimes was even contested over.

Camo & Overshield powerups, and equipment-like AAs is all that needs to be done with them.

you fail to see the problem here, your ideas are so much more powerful than the rest of the sandbox.

players shouldn’t be thrown around due to a pick-up.

you’re essentially suggesting high level kill streaks as map pick-ups.

A couple of Seekers to aid you in battle? A single Seeker could obliterate the entire playing field with ease.

> you fail to see the problem here, your ideas are so much more powerful than the rest of the sandbox.
>
> players shouldn’t be thrown around due to a pick-up.
>
> you’re essentially suggesting high level kill streaks as map pick-ups.

I don’t think you read it all I suggested a limit of 3/4 uses so it wouldn’t be possible to get a high kill streak. And like I said they’re just suggestions and they could even limit it to only two uses

Edit:

Getting a power weapon can cause high kill streaks if used skilfully enough

> A couple of Seekers to aid you in battle? A single Seeker could obliterate the entire playing field with ease.

Oops I didn’t realise that a seeker isn’t those little dog things…

Edit: I looked up the named for them, I meant to say Promethean crawlers sorry for the confusion :frowning:

> The regular AAs would be worthwhile enough to pick up. What you suggested is ridiculously unbalanced.
>
> If you would like an example of why regular AAs as map pickups would be used, you can look at Halo 3. It would be the exact same as equipment. Equipment was always good to pick up, and sometimes was even contested over.
>
> Camo & Overshield powerups, and equipment-like AAs is all that needs to be done with them.

I wouldn’t really see anyone pick up a hologram or a jetpack only to die and lose it. Some of the equipment is more power than their AA counter parts. Having just one powerful AA on the map would make things more interesting also they can be more inventive with the AA concepts. Having a power AA on the map that let’s the user teleport a couple of times would be better than thrusters and only one person can have this so it wouldn’t affect the balance.

you’re ideas aren’t skillful though, they’re easy and have no downside, the killsteaks bit was in relation to the seekers which just sounds like dogs from CoD

> you’re ideas aren’t skillful though, they’re easy and have no downside, the killsteaks bit was in relation to the seekers which just sounds like dogs from CoD

They are meant to be like power weapons, is a rocket launcher skilful? I found out they are called Promethean crawlers not seekers. The idea is to have them treated like power weapons where you fight for it and reap the benefits if you manage to win the fight.

It’s a neat idea but they obfuscate your regular loadout weapons (pistol, AR, BR) even more.

Honestly I think AA’s can live alongside equipment. They just need to each full a specific role (offense, defense, map movement, whatever). And the AA’s need to be limited, perhaps one use per life.

Seriously, wouldn’t 1 use per life be a compromise both sides are equally happy/unhappy with? Make’s it just like equipment. Call it loadout equipment and be gone with the tainted “Armor Ability” phrase for good.

those crawlers would be ai, rockets are a lot more skillful compared to your ideas which seem to not rely on accuracy at all.

What if AA’s are kept as is but the more controversial ones (Jet Pack, Camo, PV) receive buffs and become map pick-ups?

> those crawlers would be ai, rockets are a lot more skillful compared to your ideas which seem to not rely on accuracy at all.

They’re not meant to be skilful and rockets are not meant to be skilful. Not everything needs to be skilful, they are meant to be enjoyable

So, basically, you want to give a mega evolution to AAs? Nope.

Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.

The Rocket Launcher is a weapon that requires skill to use efficiently, It is, in that sense, skillful. Power Drain from H3 was skillful, as you had to:

A: Use it at the right time
B: Get your trajectory right, like a grenade
C: Not drain yourself

Anything in an arena shooter should take some basic level of skill to use efficiently.

These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.

The last thing we need is more CoD MM features in the Halo franchise MM.

> So, basically, you want to give a mega evolution to AAs? Nope.
>
> Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
>
> These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
>
> The last thing we need is more CoD MM features in the Halo franchise MM.

Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.

Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.

Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.

I’m really confused why you compared that idea to cod?

Edit:

Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.

While I don’t really agree with your armor ability suggestions, I do agree that they could add stronger AA’s/equipment on the map, however, make said armor abilities/equipment require skill and practice to use successfully.

> > So, basically, you want to give a mega evolution to AAs? Nope.
> >
> > Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
> >
> > These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
> >
> > The last thing we need is more CoD MM features in the Halo franchise MM.
>
> Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.
>
> Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.
>
> Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.
>
> I’m really confused why you compared that idea to cod?
>
> Edit:
>
> Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.

AAs are not supposed to be power weapons, they are not supposed to be outright weapons. Equipment were almost never capable of a kill, the only being Power drain and trip mine, and it was unlikely to get one. They are supposed to be support items to help, not completey do your job for you.

the drop shield AA was only weaker in durability. It could be reused, and healed your health, I would say as a whole it is better than Bubble Shield.

Regen Field in Halo 3 did not make you invincible, you didn’t heal while being shot, and the the device healing the player could be destroyed, unlike the Halo 4 version.

The Jetpack, if turned into and on map pick up should revert back to gravlifts, so they are more beneficial to the team as a whole. If you chose to use Bumper Jumper controls, you do not get use JP? well that is a controller scheme fault caused by to much stuff on the controller.

The Rocket Launcher locking on to aircraft in H4 can be thrown of course by a barrel roll in the banshee, and the lock on feature is pretty bad. And I have NEVER heard it called a noob weapon. That’s like saying the Sniper Rifle is a noob weapon because i can one shot you from a distance. IT IS A -Yoinking!- ROCKET LAUNCHER. Reach’s Rocket Launcher blast radius was OP, I will not deny, but it’s rocket travel time was slower, compared to Halo 4’s. The rocket Launcher takes skill to use efficiently, as in not simply blow up a person about a little distance from you. Good players know it is an excellent room clearer, and is good for clearing out a room a whole team camps in. Over distance, you have to account for travel time.

It takes skill to use EFFICIENTLY. Anything in an Arena shooter should take some basic level of skill to use efficiently and/or master and has a downside to its nearest counterpart, The Rocket Launcher meets all of these, it is a skillful weapon.

The SAW, on the flip side, meets none of these, it is a straight up upgrade of the AR, in all parameters, any idiot can master it, and it can be used efficiently with ease. If your going to use a weapon as an example of unskillful, use the SAW, it is the pinnacle of unskillful weapons, alongside the Fuel Rod Cannon,

> > > So, basically, you want to give a mega evolution to AAs? Nope.
> > >
> > > Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
> > >
> > > These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
> > >
> > > The last thing we need is more CoD MM features in the Halo franchise MM.
> >
> > Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.
> >
> > Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.
> >
> > Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.
> >
> > I’m really confused why you compared that idea to cod?
> >
> > Edit:
> >
> > Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.
>
> AAs are not supposed to be power weapons, they are not supposed to be outright weapons. Equipment were almost never capable of a kill, the only being Power drain and trip mine, and it was unlikely to get one. They are supposed to be support items to help, not completey do your job for you.
>
> the drop shield AA was only weaker in durability. It could be reused, and healed your health, I would say as a whole it is better than Bubble Shield.
>
> Regen Field in Halo 3 did not make you invincible, you didn’t heal while being shot, and the the device healing the player could be destroyed, unlike the Halo 4 version.
>
> The Jetpack, if turned into and on map pick up should revert back to gravlifts, so they are more beneficial to the team as a whole. If you chose to use Bumper Jumper controls, you do not get use JP? well that is a controller scheme fault caused by to much stuff on the controller.
>
> The Rocket Launcher locking on to aircraft in H4 can be thrown of course by a barrel roll in the banshee, and the lock on feature is pretty bad. And I have NEVER heard it called a noob weapon. That’s like saying the Sniper Rifle is a noob weapon because i can one shot you from a distance. IT IS A -Yoinking!- ROCKET LAUNCHER. Reach’s Rocket Launcher blast radius was OP, I will not deny, but it’s rocket travel time was slower, compared to Halo 4’s. The rocket Launcher takes skill to use efficiently, as in not simply blow up a person about a little distance from you. Good players know it is an excellent room clearer, and is good for clearing out a room a whole team camps in. Over distance, you have to account for travel time.
>
> It takes skill to use EFFICIENTLY. Anything in an Arena shooter should take some basic level of skill to use efficiently and/or master and has a downside to its nearest counterpart, The Rocket Launcher meets all of these, it is a skillful weapon.
>
> The SAW, on the flip side, meets none of these, it is a straight up upgrade of the AR, in all parameters, any idiot can master it, and it can be used efficiently with ease. If your going to use a weapon as an example of unskillful, use the SAW, it is the pinnacle of unskillful weapons, alongside the Fuel Rod Cannon,

The power AAs don’t need to get you kills, they could be used for high end support, They could make one that lets the user teleport a couple of times or have one that pushes people back at a decent distance certain number of times but doesn’t kill them.

I’m not here to argue about the rocket launcher and people have called me a noob plenty of times for using the rocket launcher in halo 3 so I thought it would be a fitting example, I will use the saw for further comparisons ok :slight_smile:

Roughly 25% of halo players use bumper jumper and they will all agree that the jet pack is useless for us, it would be much nicer if it didn’t require you to hold the X button but just simply press it.

The equipment in halo 3 was mostly placed at convenient spots like the gravlift in high ground. The idea I had with power AAs was to generate more interesting map control but without overcrowding the map with power weapons.

Let’s take Valhalla as a example where the is a power AA at the crashed pelican and another at the empty plains with the turret.

> > > > So, basically, you want to give a mega evolution to AAs? Nope.
> > > >
> > > > Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
> > > >
> > > > These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
> > > >
> > > > The last thing we need is more CoD MM features in the Halo franchise MM.
> > >
> > > Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.
> > >
> > > Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.
> > >
> > > Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.
> > >
> > > I’m really confused why you compared that idea to cod?
> > >
> > > Edit:
> > >
> > > Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.
> >
> > AAs are not supposed to be power weapons, they are not supposed to be outright weapons. Equipment were almost never capable of a kill, the only being Power drain and trip mine, and it was unlikely to get one. They are supposed to be support items to help, not completey do your job for you.
> >
> > the drop shield AA was only weaker in durability. It could be reused, and healed your health, I would say as a whole it is better than Bubble Shield.
> >
> > Regen Field in Halo 3 did not make you invincible, you didn’t heal while being shot, and the the device healing the player could be destroyed, unlike the Halo 4 version.
> >
> > The Jetpack, if turned into and on map pick up should revert back to gravlifts, so they are more beneficial to the team as a whole. If you chose to use Bumper Jumper controls, you do not get use JP? well that is a controller scheme fault caused by to much stuff on the controller.
> >
> > The Rocket Launcher locking on to aircraft in H4 can be thrown of course by a barrel roll in the banshee, and the lock on feature is pretty bad. And I have NEVER heard it called a noob weapon. That’s like saying the Sniper Rifle is a noob weapon because i can one shot you from a distance. IT IS A -Yoinking!- ROCKET LAUNCHER. Reach’s Rocket Launcher blast radius was OP, I will not deny, but it’s rocket travel time was slower, compared to Halo 4’s. The rocket Launcher takes skill to use efficiently, as in not simply blow up a person about a little distance from you. Good players know it is an excellent room clearer, and is good for clearing out a room a whole team camps in. Over distance, you have to account for travel time.
> >
> > It takes skill to use EFFICIENTLY. Anything in an Arena shooter should take some basic level of skill to use efficiently and/or master and has a downside to its nearest counterpart, The Rocket Launcher meets all of these, it is a skillful weapon.
> >
> > The SAW, on the flip side, meets none of these, it is a straight up upgrade of the AR, in all parameters, any idiot can master it, and it can be used efficiently with ease. If your going to use a weapon as an example of unskillful, use the SAW, it is the pinnacle of unskillful weapons, alongside the Fuel Rod Cannon,
>
> The power AAs don’t need to get you kills, they could be used for high end support, They could make one that lets the user teleport a couple of times or have one that pushes people back at a decent distance certain number of times but doesn’t kill them.
>
> I’m not here to argue about the rocket launcher and people have called me a noob plenty of times for using the rocket launcher in halo 3 so I thought it would be a fitting example, I will use the saw for further comparisons ok :slight_smile:
>
> Roughly 25% of halo players use bumper jumper and they will all agree that the jet pack is useless for us, it would be much nicer if it didn’t require you to hold the X button but just simply press it.
>
> The equipment in halo 3 was mostly placed at convenient spots like the gravlift in high ground. The idea I had with power AAs was to generate more interesting map control but without overcrowding the map with power weapons.
>
> Let’s take Valhalla as a example where the is a power AA at the crashed pelican and another at the empty plains with the turret.

But getting thrown back or having AI like that in MM is very unfair, Having to deal with the AI and enemy players wouldn’t be fair, and being thrown back would be very disorientating and nullify CQC combat.

> > > > > So, basically, you want to give a mega evolution to AAs? Nope.
> > > > >
> > > > > Most AAs are equally or more powerful than old Equipment, and they would be contested over. Jetpack is a straight up buff of grav lifts, except your team cannot use it after you, or the enemy.
> > > > >
> > > > > These Ideas are not AAs, they are the weird contested killstreak thing from ghosts.
> > > > >
> > > > > The last thing we need is more CoD MM features in the Halo franchise MM.
> > > >
> > > > Well if you are talking about field orders then you are wrong. I’m just suggesting more powerful AAs that are treated like power weapons, where there is only one power AA in the map and people have to fight for it.
> > > >
> > > > Field orders are challenges that can give you really powerful killstreaks e.g a killstreak That destroys the whole map. So u don’t see how this can be a cod mm feature. Also no one contests over the field orders.
> > > >
> > > > Well the bubble is better than the drop shield AA, the health regen equipment pretty much makes you nearly invincible, the gravlift lanches vehicles in the air and not just you, also the. Jet pack is useless with bumper jumper controls.
> > > >
> > > > I’m really confused why you compared that idea to cod?
> > > >
> > > > Edit:
> > > >
> > > > Face it the rocket launcher is not skillful you can get easy kills with it. It locks on to air vehicles now. In halo 2 the rockets slightly locked onto land vehicles as well. There is a reason why a lot of people have called the rocket launcher a noob weapon.
> > >
> > > AAs are not supposed to be power weapons, they are not supposed to be outright weapons. Equipment were almost never capable of a kill, the only being Power drain and trip mine, and it was unlikely to get one. They are supposed to be support items to help, not completey do your job for you.
> > >
> > > the drop shield AA was only weaker in durability. It could be reused, and healed your health, I would say as a whole it is better than Bubble Shield.
> > >
> > > Regen Field in Halo 3 did not make you invincible, you didn’t heal while being shot, and the the device healing the player could be destroyed, unlike the Halo 4 version.
> > >
> > > The Jetpack, if turned into and on map pick up should revert back to gravlifts, so they are more beneficial to the team as a whole. If you chose to use Bumper Jumper controls, you do not get use JP? well that is a controller scheme fault caused by to much stuff on the controller.
> > >
> > > The Rocket Launcher locking on to aircraft in H4 can be thrown of course by a barrel roll in the banshee, and the lock on feature is pretty bad. And I have NEVER heard it called a noob weapon. That’s like saying the Sniper Rifle is a noob weapon because i can one shot you from a distance. IT IS A -Yoinking!- ROCKET LAUNCHER. Reach’s Rocket Launcher blast radius was OP, I will not deny, but it’s rocket travel time was slower, compared to Halo 4’s. The rocket Launcher takes skill to use efficiently, as in not simply blow up a person about a little distance from you. Good players know it is an excellent room clearer, and is good for clearing out a room a whole team camps in. Over distance, you have to account for travel time.
> > >
> > > It takes skill to use EFFICIENTLY. Anything in an Arena shooter should take some basic level of skill to use efficiently and/or master and has a downside to its nearest counterpart, The Rocket Launcher meets all of these, it is a skillful weapon.
> > >
> > > The SAW, on the flip side, meets none of these, it is a straight up upgrade of the AR, in all parameters, any idiot can master it, and it can be used efficiently with ease. If your going to use a weapon as an example of unskillful, use the SAW, it is the pinnacle of unskillful weapons, alongside the Fuel Rod Cannon,
> >
> > The power AAs don’t need to get you kills, they could be used for high end support, They could make one that lets the user teleport a couple of times or have one that pushes people back at a decent distance certain number of times but doesn’t kill them.
> >
> > I’m not here to argue about the rocket launcher and people have called me a noob plenty of times for using the rocket launcher in halo 3 so I thought it would be a fitting example, I will use the saw for further comparisons ok :slight_smile:
> >
> > Roughly 25% of halo players use bumper jumper and they will all agree that the jet pack is useless for us, it would be much nicer if it didn’t require you to hold the X button but just simply press it.
> >
> > The equipment in halo 3 was mostly placed at convenient spots like the gravlift in high ground. The idea I had with power AAs was to generate more interesting map control but without overcrowding the map with power weapons.
> >
> > Let’s take Valhalla as a example where the is a power AA at the crashed pelican and another at the empty plains with the turret.
>
> But getting thrown back or having AI like that in MM is very unfair, Having to deal with the AI and enemy players wouldn’t be fair, and being thrown back would be very disorientating and nullify CQC combat.

Only one person will get those, it isn’t like everyone will and you could make so that the player can only use it two times then the power AA is useless.