After watching halo 4’s concept art a few times I noticed that most of the environments have the same basic feel and skin. I hope that in reality the campaign has more environments and maybe even continue the arbiter story so we don’t always have to be Master chief. All I’m saying is Halo 4’s campaign shouldn’t be too repetetive.
An “Arbiter story” would probably detract from any atmosphere, emotions, or even the main story of Halo 4. John-117 is stranded and alone on a “derelict” installation, cutting back and forth between loneliness and epic, pitched battles wouldn’t do this new game any good.
Don’t get me wrong, I love Thel 'Vadam’s missions in Halo 2, but this new game should be a strictly John-117 affair, gameplay-wise.
That was just an example. I really just don’t want it to be too repetetive.
Like Reach?
Before you flame me, Reach felt repetive because, well, nearly all fights were identical to others and the colors hardly changed at all. The scenery changed, but the colors used were all the same.
Look at Halo 3: You go from rain forest to “20th century base” to city (sort of) to flood-infected ship to desert to coniferous forest to forerunner things to snow to more forerunners to more flood to…you get the idea. Each had their own unique, interesting, bright, and vivid color scheme, as well as much different types of battles. Sure, Reach changed environments, but it didn’t change color. (if I’m making any sense at all lol)
> Like Reach?
>
> Before you flame me, Reach felt repetive because, well, nearly all fights were identical to others and the colors hardly changed at all. The scenery changed, but the colors used were all the same.
>
> Look at Halo 3: You go from rain forest to “20th century base” to city (sort of) to flood-infected ship to desert to coniferous forest to forerunner things to snow to more forerunners to more flood to…you get the idea. Each had their own unique, interesting, bright, and vivid color scheme, as well as much different types of battles. Sure, Reach changed environments, but it didn’t change color. (if I’m making any sense at all lol)
Why would I flame you? That’s exactly my point.
> Like Reach?
>
> Before you flame me, Reach felt repetive because, well, nearly all fights were identical to others and the colors hardly changed at all. The scenery changed, but the colors used were all the same.
>
> Look at Halo 3: You go from rain forest to “20th century base” to city (sort of) to flood-infected ship to desert to coniferous forest to forerunner things to snow to more forerunners to more flood to…you get the idea. Each had their own unique, interesting, bright, and vivid color scheme, as well as much different types of battles. Sure, Reach changed environments, but it didn’t change color. (if I’m making any sense at all lol)
Not to mention the entire Reach campaign was about pushing magic buttons that do everything.
The other Halo campaigns were a lot better. Varied environments, awesome vehicle combat sections, etc…