(Renamed)Balancing Weapons Better Than Reach

While I personally would like bloom ALSO, I think RECOIL is something everyone can get along with. Think about it, it would be a skill the user of the gun has to be good at it to effectively use the weapon. Yes, this is what everyone said about bloom before Reach launched, but unlike bloom, if your reticule is on the target, it is going to hit. It will not introduce pacing as we know it with bloom, but there will be have to be a form of pacing especially medium to long range, because if you spam the trigger your gun just goes up, up, up.

I believe this to could just be another factor to control to be skillful without any BS. You may just need to move your gun down just an infinitesimal amount, or at further ranges you need to move it down more, but a hit is a hit. No more RANDOM NUMBER GENERATING crap.

Would anyone else like this?

I can get behind this. And, personally, I would like the sniper rifle to have recoil equivalent to that of a jackhammer so that people stop abusing the blasted thing. I’m not sure that recoil would work for every gun though. Perhaps they could bring it back for some of the rapid fire guns such as the SMG. Hell, why can’t they retain bloom for some guns and not others; it may be the only way to handicap players that dual wield automatic weapons.

why not instead of bloom or recoile 343i just makes it so guns just shoot at a certain pace so it forces you to pace your shots becuase the gun only shoots at that speed.

Yeah, Okay, how about letting 343 decide until we get a major MM info. :slight_smile:

Guns do shoot at a certain pace. Sure, the DMR can shoot quick, but chances are you can mash that fire button 15 times in 3 seconds, and the DMR doesn’t fire that quick.

Syllipsis: I think recoil should be on the more powerful weapons. Sniper, definitely. Make it kick like a mule. Make the sniper a sniper. People love to use it like a shotgun in Reach, and some have perfected the weapon. Not the way it is supposed to be. Maybe no recoil on automatic weapons, but maybe so, depending on if killtimes are the same as Reach or return to quicker kill times. If it’s like Reach than automatics should not be nerfed even more.

> why not instead of bloom or recoile 343i just makes it so guns just shoot at a certain pace so it forces you to pace your shots becuase the gun only shoots at that speed.

But the guns that shoot the most rapidly (e.g. the sub-machine gun and the assault rifle) can’t exactly be slowed down; that would nullify the purpose of those weapons.

> Yeah, Okay, how about letting 343 decide until we get a major MM info. :slight_smile:

Once again (how many times have I typed this explanation now?), this is a discussion forum. No one here is addressing a letter to 343 Industries in the hopes of directly influencing the development of the game; we are merely entertaining ourselves with harmless speculation while we wait for news.

> Sniper, definitely. Make it kick like a mule. Make the sniper a sniper. People love to use it like a shotgun in Reach, and <mark>some have perfected the weapon</mark>.

This is a really interesting point that you’ve made, and one that I hope to use in future discussions. I count five (FPS) Halo games in which the sniper has featured, and the unavoidable fact is that certain players have mastered it to the point where it can no longer be considered a niche weapon; it has the power of one, but not the scarcity or the difficulty of use. This needs to be corrected.

> > why not instead of bloom or recoile 343i just makes it so guns just shoot at a certain pace so it forces you to pace your shots becuase the gun only shoots at that speed.
>
> But the guns that shoot the most rapidly (e.g. the sub-machine gun and the assault rifle) can’t exactly be slowed down; that would nullify the purpose of those weapons.

i wasnt talking about automatic weapons i was talking about weapons like the DMR, but plus why would you have to slow down the AR to work with what i was saying? just keep it the pace that it shoots at becuase it shoots at a fast pace and maybe even have bloom for auto weapons anyway

Some can say that if someone is that skillful with a weapon like that they shouldn’t be punished, but I know we all have been within 2 feet of a sniper, and he whirls around on his 10 sensitivity on no scopes us like nothing happens. Now is that cool? No.

Or what about the infamous swipe snipe? That right there is a pure exploit of in game assists mechanics to make something entirely too easy.

Here is an interesting proposition, I may make a separate thread of this because I know sniper changes can be controversial, but what if the amount of auto-aim, magnetism, and all other aiming and shooting -Yoink!- were adjusted depending on where the enemy is in relation to you?

For example, if your sniping across the map on HemoRage, all aim assists will be fully functional, because good luck trying to get a headshot on someone across the map when it feels like your trying to team kill.

While on the other hand, you have engaged a shotgun user that has ambushed you, when trying to kill him with the sniper it’ll feel like you are trying to team kill. No magnetism, no aim assists. Nuffin’.

And varying levels of assists at ranges in between.

Maybe even disable hitscan, but probably make it travel faster than H3’s sniper.

With all that? If someone can use the sniper outside it’s niche good, then they ARE a boss.

But, uh…that is all a bit off topic. I may need to rename the thread now, hahahaa.

> Here is an interesting proposition, I may make a separate thread of this because I know sniper changes can be controversial, but what if the amount of auto-aim, magnetism, and all other aiming and shooting -Yoink!- were adjusted depending on where the enemy is in relation to you?
>
> For example, if your sniping across the map on HemoRage, all aim assists will be fully functional, because good luck trying to get a headshot on someone across the map when it feels like your trying to team kill.
>
> While on the other hand, you have engaged a shotgun user that has ambushed you, when trying to kill him with the sniper it’ll feel like you are trying to team kill. No magnetism, no aim assists. Nuffin’.

I think that’s an excellent idea, and one that I haven’t heard before.

> Some can say that if someone is that skillful with a weapon like that they shouldn’t be punished

I’m all for mastering weapons, but if you look at any of the other niche weapons (Spartan laser, rocket launcher, sword, etc.), they aren’t used anywhere near as often or as extensively as is the sniper rifle; that, to me, implies an inherent imbalance. Players shouldn’t even have the opportunity to use a sniper rifle more than once or twice in a game, on account of it (supposedly) being such a rare and coveted pick-up.

I’ll stop appropriating this thread now.

I don’t think so…At times, I’d actually like to blow someones head off with the sniper rifle, a time or two. Then there are times that I’d enjoy blowing the entire offensive team to hell and back with the rocket launcher. So…NO!!! THAT’S WHAT THE RANKING SYSTEM IS FOR! IF YOU ARE AN “A” CLASS NOOB, THEN YOU WILL PLAY WITH “A” CLASS NOOBS.

> Guns do shoot at a certain pace. Sure, the DMR can shoot quick, but chances are you can mash that fire button 15 times in 3 seconds, and the DMR doesn’t fire that quick.
>
>
> Syllipsis: I think recoil should be on the more powerful weapons. Sniper, definitely. Make it kick like a mule. Make the sniper a sniper. People love to use it like a shotgun in Reach, and some have perfected the weapon. <mark>Not the way it is supposed to be.</mark> Maybe no recoil on automatic weapons, but maybe so, depending on if killtimes are the same as Reach or return to quicker kill times. If it’s like Reach than automatics should not be nerfed even more.

Um…says you. I’ve got 4 games that say otherwise.

I would really love to see how people like you would react to a weapon like the Halo sniper if it was simply called something else.

> > Here is an interesting proposition, I may make a separate thread of this because I know sniper changes can be controversial, but what if the amount of auto-aim, magnetism, and all other aiming and shooting -Yoink!- were adjusted depending on where the enemy is in relation to you?
> >
> > For example, if your sniping across the map on HemoRage, all aim assists will be fully functional, because good luck trying to get a headshot on someone across the map when it feels like your trying to team kill.
> >
> > While on the other hand, you have engaged a shotgun user that has ambushed you, when trying to kill him with the sniper it’ll feel like you are trying to team kill. No magnetism, no aim assists. Nuffin’.
>
> I think that’s an excellent idea, and one that I haven’t heard before.
>
> Some can say that if someone is that skillful with a weapon like that they shouldn’t be punished
>
> I’m all for mastering weapons, but if you look at any of the other niche weapons (Spartan laser, rocket launcher, <mark>sword</mark>, etc.), they aren’t used anywhere near as often or as extensively as is the sniper rifle; that, to me, implies an inherent imbalance. Players shouldn’t even have the opportunity to use a sniper rifle more than once or twice in a game, on account of it (supposedly) being such a rare and coveted pick-up.
>
> I’ll stop appropriating this thread now.

Apparently you have never played Countdown.

There are more factors in play than balance that cause the sniper to be used so often. It is the most frequently spawned power weapon with the most ammo.

> There are more factors in play than balance that cause the sniper to be used so often. It is the most frequently spawned power weapon with the most ammo.

I don’t understand this response. It’s precisely the fact that the sniper rifle is the most frequently spawning and most well-supplied of the power weapons that causes the imbalance; power weapons shouldn’t have these features. In my view, the sniper rifle needs to be put on par with its compatriots, such that it becomes:

a) Comparatively difficult to use;
b) Comparatively difficult to acquire;
c) Supplied with an amount of ammunition that encourages economical use.

If it doesn’t have these things, then its status within the sandbox should be downgraded, but that would make for a far less enjoyable experience.

> > There are more factors in play than balance that cause the sniper to be used so often. It is the most frequently spawned power weapon with the most ammo.
>
> I don’t understand this response. It’s precisely the fact that the sniper rifle is the most frequently spawning and most well-supplied of the power weapons that causes the imbalance; power weapons shouldn’t have these features. In my view, the sniper rifle needs to be put on par with its compatriots, such that it becomes:
>
> a) Comparatively difficult to use;
> b) Comparatively difficult to acquire;
> c) Supplied with an amount of ammunition that encourages economical use.
>
> If it doesn’t have these things, then its status within the sandbox should be downgraded, but that would make for a far less enjoyable experience.

So why then, do you talk of changing the mechanics of the sniper rifle, if it is those other factors that cause it’s imbalance? Comparatively, the sniper rifle is the most difficult power weapon to use, and any time it is easily acquired, it is so for both teams.

There is nothing wrong with the actual mechanics of the sniper rifle.

Your a super soldier, this makes no sense.

If your good, then you strafe shot, no need for recoil.

Anyone can strafe out of a noobs shots, but then keeping the reticule on the head while doing it takes enough skill.

I’ve noticed peoples ideas mainly reflect there reach service record(most of the time)

Recoil has no place in halo, unless your playing as an odst.

“Two men come in, the better man walks away while the other is respawning, that’s halo”

End of discussion.

It does take more skill then any weapon, if you and the Guy on the other team spot each other, the better man wins.

And if you wanna get technical about the sniper, try shooting a Guy with a sniper with dmr cross map, he won’t hit you.

> So why then, do you talk of changing the mechanics of the sniper rifle, if it is those other factors that cause it’s imbalance?

I’m simply musing over ideas that would put the sniper rifle back where it belongs: at the top of the sandbox with the other power weapons. If 343 Industries can accomplish that by reducing its ammunition and making it spawn less often, then I’m happy for it not to have recoil.

> Your a super soldier, this makes no sense.

I’ve never understood this argument. Is there some sort of rule that implies that “super soldiers” are not subject to physics? I can understand that a Spartan II might not experience the same amount of recoil as, say, an ODST, but to say that he or she would experience none at all just seems like an arbitrary conclusion to me. After all, there are degrees of recoil; if you tell the Master Chief to hold onto a MAC Canon as it fires, I would wager that he’s going to experience some sort of momentary disruption in his targeting.

But he’s not holding a MAC cannon, he’s holding a weapon made for humans, look at an m16 with little recoil, imagine the be with future technology, definitely minimal recoil.

Your argument is invalid