I’m not against ammo pickups, if you can find the ammo, use the ammo. But I do see the point you make, if player A kills player B, who has a rocket launcher, while player A used a ravager, Player A deserves the rocket launcher. But, that also means that someone who gets tons of power weapons, but just can’t use them/the game just doesn’t give them their kill, then the player who can dominate the lobby gets a rocket launcher while everyone else waits for a repulsor or counter weapon.
Thanks for the tip, will definently try it
I feel like this post needs more attention. Also I am seeing more players lately who share this idea, not just about this specifically but also playing with different weapons in general instead of the same tired BR meta
Just because someone used the ravager to kill rockets doesn’t mean that player was necessarily good and will then dominate the lobby. It’s more of a bad play on the rockets user’s part.
I agree, but sometimes (usually) the player is good, or will get a good play. I especially see it with the gravity hammer and energy sword.
Sometimes yeah. I think removing weapon pickups wouldn’t really make the game mode any better though. It would feel extremely stale being forced to use a loadout that you aren’t fan of, with no option to swap it out.
I think that’s also the whole point of fiesta, it’s supposed to be entirely random and crazy. No need for such strict rule-sets in place.
Perhaps it could be in rotation, it switches between Hardcore fiesta (no pickups) and Classic fiesta (pickups)
Yeah maybe down the line. 343 needs to first stabilize this player base. 
I would love to spawn with a sentinel beam or a stalker rifle. Plasma pistol paired with ravager is a rough combo no matter how you spin it, dude. Sure, you can do some support with the ravager AoE and the plasma pistol’s overcharge can set up your teammates for a kill, but this is still much less ideal than just getting a competent weapon to begin with. Some weapons ARE much worse to spawn with than others, I haven’t the faintest clue where this whole “Every weapon in the sandbox is good” thing came from.
Like… the entire way Halo works is that some weapons are much better than others. That’s the entire arena sandbox - getting better weapons to gain an advantage. It has always been like this and nothing has changed in Infinite. You can outplay people, sure, but it’s tough to do that when they have the weapon that can instakill you before you even realize where they are to begin with while you’ve got a slow projectile weapon that, in an IDEAL SCENARIO, still has a TTK over a second or two.
My favorite is trying to repulsor a sword or hammer and you actually have a grapple hook…
All weapons (plasma pistol could use vehicle emp) are good though. Plasma pistol can deal damage by spam firing. Ravager can do tons of shield damage in seconds. So, use the ravager while the enemy walks around a corner and then hit them with plasma shots. Or, just die. Maybe you’ll get better weapons. Just because everyone weapon is good, doesn’t mean every weapon is equal. A sidekick is terrible at bringing down vehicles. And rockets are terrible for a quick headshot.
Plasma pistol and ravager shots are braindead easy to dodge and the plasma pistol takes, what, seven shots (last two to the head) to kill? And you really think someone is just going to walk around a corner and sit there taking full volleys of the ravager?
No. Doing either of the things you mentioned has a 100% chance of failure against anyone competent, especially if they have literally any other weapon combo. The “good” strats with those weapons are to use the ravager’s charge shot on enemies holed up in small rooms, then pick them off as they scatter. Alternatively, in close range you can combo a charge shot/melee with the plasma pistol. That said, if your opponent has a sniper in the first scenario, you’re dead, and if they have a sword or hammer in the second scenario, you’re also dead.
You can find jank ways of success with that weapon combo, but calling them good is… well, it’s insane. If your opponent has a Cindershot or rocket launcher, you will not have the chance to attempt ANY of these strategies. If a couple enemies cover all of your long sightlines and flank you, you have NOTHING to answer them with except hoping that your teammates back you up. Meanwhile, the sidekick, AR, Commando (tapfired). and BR exist as base-tier weapons that actually do have outplay potential. They’re hitscan, or close to it, do good damage with each shot, and don’t rely on weird situational strategies to be effective.
By all weapons are good, do you mean that all weapons are capable of dealing some amount of damage? Because yes, this would be a true statement. Any weapon can eventually kill a stationary target that isn’t shooting back or using equipment.
Real talk, the Ravager is the most worthless gun in the game.
That’s what I meant. Also, plasma pistol is about as slow as the sidekick, and has no cool down. The plasma pistol isn’t great, but shouldn’t be slept on. Also, when an enemy has a tier 3 weapon (rockets, sniper, energy sword, etc.) they can win most engagements anyway. Like I said, the weapons are good, not equal. To really pull these off, you need to use grenades. You most likely have at least one. Use the one grenade to damage their shields, then spam them with the plasma pistol. If the doesn’t work, get close and swing your fists. Of course, it is situational. If they have a mangler, you shouldn’t even try. If they have an assault rifle, might as well try for a kill since you could get better weapons anyway.
It seems like your example of any “starter” weapon being better is only applicable in quick play or normal fiesta. In my proposed fiesta, you HAVE to use the weapons you get.
I would like to see this only because it there wouldn’t be so many swards at one time
No, thank you, unless you give aim assist to m&k players, without it, it’s very hard to use reliably, while controller players get their beam glued to the opponent for a constant stream of damage.
Yeah, it starts to suck a bit when the whole enemy team is equipped with energy swords and hammers in one hand and sniper rifle or cindershot in the other hand (actually happened). There is no returning from that point. Though I guess to achieve that they had to dominate before to get those weapons, so probably there was no winning either way.
And to people hating on PP - I have one thing to say - PP PUNCH!
is this not going to work really bad for the game mode more with a lot off problems.
that if you cant pick up any weapons any more then you get a lot off problems more.
problem 1: if the weapon ammo is emty then what you cant switch it for a other weapon that still has some ammo in it?
problem 2: people that get worst spawn weapons will do notting and only stay there thill the enemy defeat then so give then more free kills and wait for the next spawn if the weapons are better.
“Don’t let people pick up weapons”
Okay cool, so when you run out of ammo, you’re forced to die to get more. Stupid take.
I spawn with Disruptor and Ravager against Sword and SPNKr, weapon pickup disabled, and your advice is
“lol just learn the sandbox”
Poorly thought out topic. Play 50 matches of this idea as a Custom Game and let me know how that goes, Chief.
Except, they would have to spawn with SPNKr and sword. And, you already get destroyed by these unless you have a repulsor (which sometimes just doesn’t do anything) or different counter. If you get a battle rifle, or decent weapon, you can still beat sword and SPNKr players. Otherwise, you might die anyway, to get a new random weapon. If you get ravager and sidekick, then kill a guy with an energy sword, he probably won’t spawn with another energy sword. He might spawn with a sentinel beam or stalker rifle, perhaps a commando and bulldog. Also, thanks for the reminder, I was meaning to try it against bots, as well as ravager and Plasma Pistol.
In my expierience (I use Controller), the sentinel beam isn’t glued, and feels similar to past titles. But to be fair, I rarely use the sentinel beam in past titles.