> Fair enough!
>
> Anyway, for me, as I have stated before, the only thing I would say that failed Halo 3 MM, and if I had to pick just one out of the multitude of problems with Halo 3 MM, the one that I could not stand most is the lack of sprint. Bungie did well introducing sprint to Halo Reach. 343i kept sprint…and, sprint is here to stay.
Here you are, at it again, making radical claims that Halo 3 matchmaking was a failure, and while it did have a few problems, there certainly were not a “multitude” of them. It was pretty successful, as past population data has shown (and can still be found). And haven’t you openly stated that you started playing Halo with Halo: Reach? How can you state such things about Halo 3’s multiplayer if you have barely played it (if at all)?
> Sure, have two sets of play lists/game modes for future Halo MM games. I have been stating that for a few months now here. On launch day, as I have said previously, there should be the Infinity style play lists/game modes with even more AAs, tac packages, support upgrades added to what we already have. And, also play lists/game modes which have the no sprint, forced load-outs, slow snail pace, on map weapons etc Halo 3 R.I.P. style stuff for those that like that.
If you didn’t intentionally put negative emphasis on the no-sprint side for the sake of rhetoric, I might actually agree with you. Have an objective view for a change, please.
> 343i has proven over the past months that both styles can coexist side by side each other. I am confident that 343i is full aware that for any future Halo MM games to work and succeed, both styles of play/preference must be ready to go on launch day(s). I am confident that 343i is aware that not to do so will be a huge mistake.
Holy hell I spoke too soon! This is probably the most intelligent and unbiased thing I have heard out of you. I agree with this!
> I also believe that 343i knows that Halo MM is a very small component of the Haloverse, and that the campaign is all that the majority care about. Even so, sprint will stay but tehre will be no sprint options.
…and we’re back to radical claims. I’d like to know your logic behind these views, and how you came to these conclusions. Also, your last sentence once again belittles no-sprint gameplay. It’s fine if you don’t agree, but stay objective here.
> Anyone who thinks that there will be player populations rivaling Halo 3 days are delusional.The larger part of the Halo 3 MM population actually left during Halo 3 MM days, before Halo Reach ever came out. The millions that played Halo 3 MM did not turn up on launch day,or subsequent to it, to play Halo Reach MM. Sprint and AAs in Halo Reach, therefore, cannot be the blame. Rather, all the huge problems with Halo 3 MM and other external factors are. The huge myth created on these forums about As, sprint etc being the cause of the problems with Halo Reach and Halo 4 are just that, myth. The real problem was Halo 3 MM itself.
Given a well-developed Halo game, the populations could actually exceed Halo 3’s ceiling. Please don’t start this whole delusion again where people in one Halo game suddenly disappear and don’t play the next one. May as well copy and paste from here.
I don’t care to elaborate on the rest of the paragraph, anyone who reads it aloud can recognize the lack of logical thinking to make such claims.
> Sprint is here to stay and that is good.
>
> But, non sprint play options must be in future Halo MM games too.
Half-and-half please. Not: sprint with no-sprint options. The former is the most realistic approach to appease both sides.
> Most of all, the Halo 3 MM myths must desist.
…/facepalm
Just start focusing on ways to improve Halo instead of badgering Halo 3 all the time.
> Sprint can’t be removed from Throwdown and Ghost has explained why. No Sprint is a modded gametype and he can’t test those. Plus there is the issue of movement speed. Almost everyone agrees with H4’s maps 120 is too slow without sprint, but some say 130 is too fast so naturally 125 would be a nice place to start testing. Problem is you would have to mod it again to get 125 speed, which again Ghost can’t really test modded gametypes.
>
> Plus for no sprint he would have to start almost from scratch again as far as designing the gametypes. So between the modding, which he can’t do, and all the redesigning, which would take a lot of work, no sprint in Throwdown is really unfeasible.
>
> As for no sprint in Legendary sure 343i could do that but it would then be too different from everything else and I don’t think that’s their goal.
>
> I think all of you guys should start accepting no sprint in H4 is a lost battle and go spam the H5 forum asking for it in that game.
Lightning Flag in Action Sack is a no-sprint playlist, so the option is very much there, but not accessible to us. Ghost has some pull when it comes to Throwdown, as he basically controls the settings. If he says sprint is out, it’s out. The reason for it staying with the most recent settings change, as I understand it, was because of poor compatibility with on-disc maps. Understandable, but the maps are still playable.
Movement speed is not a mod. It is an easily accessible custom game option, however 125% speed is not an option. Maybe this is why you mentioned that it needed to be modded but I wasn’t sure.
I think that some players who support no-sprint just want to get a few gametypes out there in Halo 4 without sprint, and maybe get some feedback in time for Halo 5 for 343i to see regarding their experience.