Remove Warzone Assault

So I just played 3 or 4 games of Warzone assault and forgot why I have left it alone for so long…

Easily this is the worst gametype ever in a Halo game. The concept had a ton of potential but the req system combined with the spawn camping is just infuriating. I actually had a score where one player on the other team wentry 30 and 0! And his kills were more than our entire team combined.

Invasion slayer in Reach at least unlocked weapons for both teams as the game progressed. This mode is just plain lazy on how it’s built and how the stronger team with the high ground will also get the quicker power weapon unlocks. HOW is this not discovered in maybe 1 week of beta testing? How did anyone find this being something a game like Halo should have in it? If this is another franchise then fine… but isn’t Halo supposed to be setting the bar? Not gently laying on the floor below it?

This is a great game but… there’s just a few things in here that aren’t thought out at all. Such a shame.

Shots fired…

Or you could just not play it? We’re strapped on content as it is…

You may not enjoy it, bu there are also many people who do. I don’t think it has perfect balance either, but it should be improved, not removed.

Git gud.

Better than strongholds, and perhaps even better than regular warzone. We dont need to deal with the pointless, annoying prometheans.

But where else will I go the farm REQ points? :confused:

I think Warzone Assault is a very flawed gamemode in that it extremely favors the defending team. Even if the enemy can somehow manage to make it past the first two control points they still have to make it through the massive chokepoint that is our core-containing base.

Seen so many games end at six minutes on the first point…part of the reason why it’s so efficient for farming.

> but isn’t Halo supposed to be setting the bar? Not gently laying on the floor below it?

Not since 2007 apparently.

Tbh i dont care about wins or losses with WA, i just want big team slayer with REQs. So it does the job.

Well no one’s forcing you to play an unbalanced gamemode that practically spawn players in front of the opposing team.

so you bish and moan to have a game type removed completely?

you give valid points but nothing strong enough to warrant removal of an entire gametype in an already limited selection

if you cant handle losing/dying maybe you should look at some E10+ games to play

there is always next game bruh

All of the modes are unbalanced. Reason I moved from normal Warzone to Assault was because of spawn camping, AI kills were too unbalanced because whoever got the final shot wins the high points for wins. Spawn camping is just as bad in Btb. Kind of seems stupid that I can’t hijack AI in normal Warzone.

> 2533274873910058;8:
> Tbh i dont care about wins or losses with WA, i just want big team slayer with REQs. So it does the job.

I agree, plus the gamemode nets pretty fast RP.

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> You may not enjoy it, bu there are also many people who do. I don’t think it has perfect balance either, but it should be improved, not removed.

a good improvement would be if the defending team successfully defends their base/ core then they become the attacker. if the attacking team successfully destroys the core game over, if both teams successfully defend then draw or maybe oh no warden eternal is on the field take him out to win the game.

good work Spartans

My question is…what’s even the point of having Warzone Assault? Is it supposed to be like Invasion where it’s a linear progression across of a series of objectives? Because I don’t feel Warzone Assault even captures that feeling remotely. The maps don’t feel as compact or focused as Invasion, in general the level design feels way too open and spaced out for a game mode that’s supposed to follow a linear structure.

Here’s another thing related to pointless modes. Why do we really need Warzone AND BTB in the first place? Can’t the developer’s resources just be spent on either mode, instead of having to spend time on both? I’d rather just take one large-scale mode that’s better developed and well-executed. There may be some stark differences between the two, but it’s not major enough to warrant the developers splitting up all the time and money for two modes which essentially serve the same purpose (larger player counts, emphasis on sheer numbers, vehicle-based, more open map design, long sightlines, sandbox feel, being a more casual mode).

I feel the game is just redundant. Why have Warzone, Warzone Assault, and BTB. Like, it’s silly, and it’s just wasting developer resources. Just have one mode that’s more awesome. The time and money 343 put into these three modes, it could’ve been combined into a single better mode. Or better yet, the time and money they put into Warzone Assault and BTB, that could’ve just been used for Oddball and Flood/Infection, because those modes are actually more distinct from the traditional Warzone and thus should have higher priority. Why is BTB a higher priority, when they already created an ENTIRELY new section of the game JUST to accommodate that portion of the playerbase.

The way 343 Industries is handling the game, it bothers me. 343 Industries needs to budget their resources better, and decide what things are most important. Because all they’re doing is being redundant. That’s the best word I can find, it’s just very sloppy with the way they prioritize things.

> 2535461821732932;14:
> My question is…what’s even the point of having Warzone Assault? Is it supposed to be like Invasion where it’s a linear progression across of a series of objectives? Because I don’t feel Warzone Assault even captures that feeling remotely. The maps don’t feel as compact or focused as Invasion, in general the level design feels way too open and spaced out for a game mode that’s supposed to follow a linear structure.
>
> Here’s another thing related to pointless modes. Why do we really need Warzone AND BTB in the first place? Can’t the developer’s resources just be spent on either mode, instead of having to spend time on both? I’d rather just take one large-scale mode that’s better developed and well-executed. There may be some stark differences between the two, but it’s not major enough to warrant the developers splitting up all the time and money for two modes which essentially serve the same purpose (larger player counts, emphasis on sheer numbers, vehicle-based, more open map design, long sightlines, sandbox feel, being a more casual mode).
>
> I feel the game is just redundant. Why have Warzone, Warzone Assault, and BTB. Like, it’s silly, and it’s just wasting developer resources. Just have one mode that’s more awesome. The time and money 343 put into these three modes, it could’ve been combined into a single better mode. Or better yet, the time and money they put into Warzone Assault and BTB, that could’ve just been used for Oddball and Flood/Infection, because those modes are actually more distinct from the traditional Warzone and thus should have higher priority. Why is BTB a higher priority, when they already created an ENTIRELY new section of the game JUST to accommodate that portion of the playerbase.
>
> The way 343 Industries is handling the game, it bothers me. 343 Industries needs to budget their resources better, and decide what things are most important. Because all they’re doing is being redundant. That’s the best word I can find, it’s just very sloppy with the way they prioritize things.

We don’t really have BTB, we have a poor imitation of it and they put as close to zero effort into as they could. It was obviously thrown in last minute. They had fans create maps in forge and then they did some playtests and threw them out to us. I’d prefer BTB on the warzone assault maps. No reqs just normal btb.

LOL I cannot believe I’m seeing a request to take out one of the large components of Multiplayer. You don’t like it? You don’t have to play it.

No, absolutely not. I really enjoy Warzone Assault as do many others. Just because you suck at it doesn’t mean the rest of us should miss out.

My skill is above average in the game. Warzone overall is over 68 percent winning percentage. I wouldn’t say just because I lack any though that others shouldn’t be allowed to play a game type. Im actually very surprised im seeing anyone disagree with me to be honest. Standards are dropping by the looks of it.

I’d more say if the defending team wins 80 percent of the games or whatever it is that the mode is busted and should be fixed or removed. If you are good at assault here it probably means you have the spawns memorized and camp teams into submission. Which isn’t a bad thing. You are doing what the mode has taught you to do. And that’s all this mode asks for. It isn’t skill. It isn’t strategy. It’s the defending team gets the BRs first and they can just camp.

Obviously someone is playing this because I found a match somehow. I’m more offering a point of view here that even if you like warzone assault that you should raise your standards to what belongs in a Halo game. Open your eyes (I’m saying those words not talking down here) just compare it to the rest of the Halo you know. It’s just so short of being acceptable I can’t find a word here.

Where is some cool objectives to it other than standing in a zone for several moments? How about bombing a base rather than draining bullets into a core? By bombs i mean orbital mac rounds. Or assault bombs from Reach. Maybe steal the cores for intel?

It isn’t new. It’s destiny’s control mode only with worse spawning and worse radar. Step up guys! 60fps only goes so far.

As for not playing it anymore I think that goes without saying lol. I don’t need to be told even once… to be honest even the odd match I’ve won in this list hasn’t been very good.

BTB is the best mode in Halo 5. It’s just too bad they don’t make any maps for it other than forge. Wasn’t BTB one of THE biggest playlist in the MCC and Halo 4? How is is a good idea to shun it a bit like this?

I honestly enjoyed warzone assault, even though I’ve only played about 15 games of it before the servers in australia seemingly disappeared.

It could be tuned, but I don’t want to see it removed. I usually see the attackers win just as much as the defenders, the only exception being the Apex 7 variant being highly biased towards defense. I and countless others have plenty of fun with this gametype, and don’t want it removed just because you think it’s substandard. If anything I’d like to see it built upon and expanded, because it’s got quite a bit of potential.

Though one thing that could definitely be improved on, is both teams should get a chance to attack and defend, though that would be very questionable as it could make games last up to nearly 40 minutes if the teams are very evenly matched.