> > If you are not aware, Halo wars has a base score cap of 4000. This means the total max score is around 30,000. This thread is about removing that cap.
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> Most times in Release I’m forced to a 6.00 even though I didn’t lose any units, I’m thinking it’s because I use the hook, but maybe not and then max points are 24,000.
In standard the absolute cap is around 30,000 to 33,650, (I cant exactly remember the exact number at the moment
> > The first question your probably wondering is, why? 4000 score is plenty to win a game 10x. Whilst that may be true, there is a different kind of play-style that few people practice. That play-style is called Turtling.
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> The quickest I get to 4000 points is about an hour and a half (only twice, once in a 1v1 with a friend, once in a 2v2 with friends). Cutting off points kinda motivates people playing online to finish their long game, wouldn’t you agree?
Well yeah, but once we hit the cap we normally just resign anyway (low trueskill), obviously the only way we can pull of long turtles is by vsing lower skilled players, anyway if they don’t want to be in the game, they are free to resign at any time they want, turtling can be a valid winning strategy by outlasting the enemy if you know what your doing and they don’t know what they’re doing. Anyway they once have said things which even support turtling, I remember reading a sentence saying “Get your super turtles ready!” or something along the lines of that, so they understand it happens.
> > Turtling is the act of fortifying your base to make it impenetrable, and to defeat every wave of enemy the enemy sends. Some people like me and my partner I play with, almost exclusively do this in Halo Wars.
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> You shouldn’t really last more than 2 attacks by a good player in a 1v1, maybe 500 points from an average game? The only people who will keep going for 30min+ against a defense only are people who are winning and low ranks without any knowledge of the game.
That isn’t necessarily true. Even though I understand rank doesn’t mean anything in Halo Wars, we have had plenty of turtles against general/general teams or general/brigadier teams, who are obviously experienced at the game, and while we may not not always hit the cap against players like that, we still ALWAYS get at least halfway if we can fend off rushes/get the turtle set-up. No matter how experienced you are at this game, the turtle will still be difficult to break, even for the best players.
> > This would also not be a lengthy update to do, would honestly take a few minutes at most.
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> It would involve changing values, and any time values are changed glitches can occur. Maybe they accidentally tweak it to only 400 points max, instead of an expansion to 40,000. Knowing the HW dev team, it could take weeks to fix.
When their job is making/maintening games, I doubt they would let a thing like that slip. They have done update which would take 100x the work than that.