remove the perk system

Halo is all about even chances.
But perks change it completely in a class based shooter.

Unlimited sprint, quick reload and the jump out of a vehicle perk really cut out the weaknesses of guns or vehicles.

It is best to remove it forever, halo doesn’t need perks to keep up.

i vote yes because its just out of place.

You mean all the perks everyone has but never use?

chuck em to the curb.

I think the only instances when player traits should maybe change is when the character models change. Like for example, elites vs Spartans. I don’t think potentially game changing abilities should be invisible. I don’t mind so much having different weapon spawns since it is supper easy to figure out what is shooting at you since you can see and hear it.

I think all Spartans should have the same jack of all trades base traits, the only things you should be allowed to change is the equipment you bring into the battle field. Primary weapon, secondary weapon, Grenades, AA.

If it is 100% necessary for more loadout options than that. Hmmm. I’m not sure, there are very few perks that I don’t think would detract from gameplay. Maybe Fire Power and Ammo. Ammo as in increased initial ammo and increased max ammo carrying ability, not increased power weapon ammo. A shielding recharge rate/ delay upgrade could maybe work if it gave you a blue shield instead of an orange one…

I also think Perks have to go.

They are simply unnecessary and some of them even unbalance or harm the gameplay. Especially the combinations between Perks and other items or game mechanics are causing serious issues.

For example:

Grenadier + Frags/Stickies + Plasma Pistol = grenade spam and harmed vehicle play

Stability + long range precision rifles = Domination from long range and OP snipers

AA efficiency + AAs = AA spam and unbalancing some AAs even more

Mobility + Sprint + (Speed Boost) = Super Sonic 117

In my opinion, everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.
There are a lot more and better ways to improve or innovate or spice up Halo’s multiplayer than adding unnecessary things like Perks that are only making things complicated and harming its formula about equality and balance.

Perks were added to appeal to the Call of Duty crowd, same reason they switched up the control scheme to nearly match COD button layout for the default controller layout, with the crouch button and all. They are just trying to appeal to a broader market to make more money.

Personally I don’t mind them but wouldn’t mind seeing them taken out, either that or removing the radar completely from all pvp modes. The thing that makes it work in COD is that people only show on the radar if they are firing. In Halo it makes it too easy with everyone on the radar plus the see through walls perk. The weapon balance also needs to be addressed big time in this game.

Overall it will be interesting to see what happens in Halo 5. I’m willing to give 343 a chance as this was their first attempt, but it does seem they are trying to make Halo more “mainstream” as it were to try to tap into the Battlefield and Call of Duty market, but that may not prove to be smart in the long run as most of those fans prefer those games as is and won’t give Halo more than a passing glance.

> Mobility + Sprint + (Speed Boost) = Super Sonic 117

And instead of hiding skulls in Campaign, we’ll hide the Chaos Emeralds!

I hated the perk system. It really needs to go. It didnt add anything, for the most part it just gave us what we should have had in the first place (I.E. picking up grenades)

The perk system sucks, plain and simple. Instead of adding new unique abilities, 343i took out base traits like grenade blast radius, pickup grenades off of bodies etc and copied perks from COD. Nothing original was added and the perk system creates unbalance. Not only does it need to go, AA’s need to go away as well and be map pickups or kill/score streaks that reset on death.

The only thing we should be able to pick for a loadout is primary/secondary weapon IMO.

I wasn’t a fan of the idea when I first heard about them and after nearly a year has past I think its safe to say that I gave them a fair try. I still feel like they do not belong in Halo and would be upset if they returned for the next installment of Halo. Lets do away with the class based system and make something new and innovative.

I’m all for completely removing Perks.

Equipment- one use. on map.
AA- limited/multiple use. On map.
Perks- until death. on map.

I can see perks working in that sense. Like… you pick up the faster shield regen perk and you have that ability till you die.

They should remove it, it’s out of place. That and the perks like ammo, resupply, explosives, shielding should have already been basic traits for the player when he spawns in previous halos. Beside we shouldn’t have to only have 2 of those abilities when we had them all before.

In order to get the “true” HALO experience you have to remove the perks and play people on an even playing field. This is entirely true, however there is an upside to the perks. The forge community can make custom gametypes to create new and exiting custom games. I will also look over the perks if, 343 gives HALO 5 a “classic” gametype. Here you would not have any perks and custom loadout weapons. this would give players the “Classic” HALO experience they want and still give players the option to play with perks and loadout weapons. So at the end of it all I believe that the perks should premiere in the next halo.

Agreed.

Perks should be removed.

I don’t have a problem with Perk systems. If I do, it tends to be with the implementation or the balancing.

The Armour mods system in Halo 4 is a bit awkward, but in the next Halo it can work better with some tweaking.

> Equipment- one use. on map.
> AA- limited/multiple use. On map.
> Perks- until death. on map.
>
> I can see perks working in that sense. Like… you pick up the faster shield regen perk and you have that ability till you die.

Interesting idea, but I don’t see much point. I’d rather have another weapon/equipment item/powerup in its place. One little perk isn’t really worth it.

> > Equipment- one use. on map.
> > AA- limited/multiple use. On map.
> > Perks- until death. on map.
> >
> > I can see perks working in that sense. Like… you pick up the faster shield regen perk and you have that ability till you die.
>
> Interesting idea, but I don’t see much point. I’d rather have another weapon/equipment item/powerup in its place. One little perk isn’t really worth it.

Its certainly needlessly cluttered. I’m just pointing out there are things you COULD do with it that wouldn’t break from the spirit of the original trilogy.

I am always accused of wanting a clone of Halo 3 which is simply not the case. I see ways you could implement these things if you chose to.

If the armour mod appeared as a visible module on the armour, then would it be allowed?
Eg:
-Grenadier as a grenade rack on the left leg
-Mobility as modules attached to the legs and the small of the back
-Shielding as a module on the small of the back (like the old AA modules)
-Wheelman, a device similar to the tacpad mounted on one of the forearms
-Awareness: similar to the sniper thingie mounted on top of the Scour helmet in Reach
-Sensor: device similar to the HUL from Reach

Also i accidentally voted yes.

> If the armour mod appeared as a visible module on the armour, then would it be allowed?
> Eg:
> -Grenadier as a grenade rack on the left leg
> -Mobility as modules attached to the legs and the small of the back
> -Shielding as a module on the small of the back (like the old AA modules)
> -Wheelman, a device similar to the tacpad mounted on one of the forearms
> -Awareness: similar to the sniper thingie mounted on top of the Scour helmet in Reach
> -Sensor: device similar to the HUL from Reach
>
> Also i accidentally voted yes.

No, because if you have wheelman, who’s going to notice?