Remove the map Behemoth from the game

No it isn’t that really, Launch site is just bad for anything other than one flag and even then it is horrible if your team doesn’t grasp the concept lol.
So many games my team just runs right past the vehicles and tries on foot.
Or, the other team has vehicles and rushes us immediately with the vehicles and my team has no idea how to respond.

It is the map set up.
It is too set up for a base attack mode and nothing else really feels good on it.
One side getting vehicles and the other not just isn’t fun and is horrible IMO when your team doesn’t get the strategy to correctly respond.
Should vehicles even be in 4v4?

Behemoth I can deal with as it is a good CTF map…but it takes the vehicles out in ranked…which makes me wander why the vehicles are still on launch site in ranked…but then again how else do you play a map made that specifically IMO for base attack?

If the game had more maps it wouldn’t be a big deal but right now we only have a few and the good ones are too similar.

MAPS All good IMO but too similar/same layout ultimately.

  1. Recharge
  2. Live Wire
  3. Aquarius
  4. Streets
  5. Bazaar
    I like all of these maps but where is the variety??? All play well but is this how every future arena map is going to be laid out? If so prepare now for boredom longterm IMO.

Large Maps

  1. Fragmentation - great map
  2. HighPower - great map
    I can’t play BTB anymore it seems…ever???but enjoyed both of these.

Bad Maps IMO

  1. Deadlock
  2. Behemoth
  3. Launch site
    Whether these are actually “bad” maps or just too suited to particular game modes I am not sure but I dislike all three and still do.

FireFight(Generally loved IMO) or Warzone(hate it or love it) or Battle Royale(hate it or love it) should be added, IMO something else is needed. This is simply not enough meat on the bones for a game IMO as a free to play option and depending on how much an individual likes the campaign this just doesn’t cut it for me.

Launch site rules for Team Slayer and One flag. It has all the characteristics of a great map - its visually interesting, has tons of secrets and passages that make it a joy to learn, has vehicles which brings some variety and it has weapon spawns to counter it.

Launch site and Behemoth are the Anti-Halo 5 of maps, and they feel like a Bungie classic made for fun.

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NO!! Not the only means to actually see a scorpion and wraith in multiplayer outside of BTB at a consistent rate!!!

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i respect your opinion but those “Bungie Classics” aren’t fun to me, neither would I consider them fun just because they feel like “Bungie Classics.”

I get some may not like the push for esports/competitive play which is what these play/built like IMO

  • Recharge
  • Live Wire
  • Aquarius
  • Streets
  • Bazaar
    But at least they play solid IMO although much too similar to one another. They work for all game types in the arena list which is probably why they are so similar.
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There aren’t that many maps in the game as it is, don’t call for existing ones to be removed!!!

Maybe taken out of certain playlists if they don’t suit, but not removed entirely!

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Don’t remove content from the game. It’s the worst idea ever. They did that in H5 and it got so disappointing and boring after that.

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Launch Site is the best map in the game, in the context of HALO fun maps. If you only played H5 before, I don’t blame you for thinking it sucks.

5 Likes

I understand and respect that, Halo always had its ultra competitive audience and fortunately previous halos had playlists and maps just for them. These design philosophies are so different i dont feel we will ever be able to reconcile them. I hate Aquarius but some people really love it, the same way i hated Midship and it was a map people love for competitive play.

When Halo 5 came through 343 had such a hard on for that side of the audience the rest of us was ignored for years. Im tired of bland looking, similar playing maps. Give me secrets, give me advantage points, give me power weapon chokeholds, give me that scifi Halo feeling.

2 Likes

Nah you’re way off man. There’s a reason it wasn’t in hcs dude. The distance you travel from cover, the map being COMPLETELY open…I mean are you seriously just going to ignore that the map doesn’t even have an enclosure? The other map does, and you can walk along walls…even if you were to try and argue to do that in behemoth, you’re missing the point of bad map design. Aquarius and street, the entire map is utilized by players. Behemoth is broken.

It not being in hcs is evident enough of it having major flaws…AND they admit it themselves by saying it needs feedback and wasn’t stage ready…not sure why you’re even trying to argue it. The other maps vs behemoth being just as open…come on man. You gotta be joking about that.

I feel like halo 5s base gameplay kind of made it really competitive for how much you could push spawns and rotate on maps that felt too small for the advanced movement. People would say and make videos about how the maps were stretched and oversized, and that sprinting across the entire map in 5 was no different than walking across an entire map in h3, but when you add the advanced movement sequence combos that argument did not hold up whatsoever.

The problem is that maps play differently depending on who is playing them. For example…a match on behemoth at a gold-platinum level plays extremely different than a match played by high daimond-onyx. Everyone I’ve talked to that dislikes behemoth seems to be on the upper end, everyone who likes it is usually lower. It’s not a matter of skill validating an argument. what it shows is that an advanced player sees the flaws and feels the flaws because their opponents immediately take opportunities of those flaws and do not miss as many shots with weapons as players in the lower skill tiers. It affects the match at a much less of a degree that they may see no significance at all and not realize the flaws.

So for one dude it’s like awww yeeeuh. Behemoth. What a breathe of fresh air. To the other its like wake me up when this nightmare is over. Get this map out of ranked.

It is very different from the other maps. Which itself isn’t inherently bad, but it just isn’t designed well. I mean maybe that could change. I personally think it can’t without becoming a completely different map altogether though. Which perhaps what one used to love about it, is no longer there.

It does look really good though. I said that earlier. Just needs to be tuned to play better.

I mean yeah you are not always under cover… thats impossible. No map has you covered at all times. I honestly dont even understand what you are trying to say there. But the lines of sights are covered in behemoth. So much so that CTF is so easy in that map. You either go under the ground or you use the outer ring. Its the map i have the most success on CTF because i know the best routes to take with the flag. and ive seen people carry the flag from one end of the map to the base. With Aquarius for example no one can hold the flag for more than 3 seconds before being naded or shot into oblivion.

HCS wants maps that are all similar playing because it levels the playing field. HCS is a business, people make millions out of it so it has different requirements hence why i said that different maps appeal to different types of Halo players. Halo was always about Social, Halo 2 and 3 have the best maps in the series and most of them are not HCS compliant, and thats fine.

2 Likes

I agree, and its pretty much what ive said before. Not everyone that plays halo is a HCS try hard that enjoys sweaty matches. Most of us play halo for fun, and that should be OK. Halo 5 did really fragment the player base and now Infinite needs to cater to both.

Halo 3 and Reach were much simpler in its approach. Make great, fun scifi maps that people enjoy to play. Out of those a small few will be exclusive to Competitive play in its own playlists, that way we dont have to mingle and have these discussions.

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Idk what skill tier you play at, but the maps just don’t play out the way you’re saying in my lobbies at all man. I made another reply that may clear it up for you. Behemoth has a fundamental problem with design and spawns. It being ctf is the reason player feel the issues that are there when it’s played in higher skill tiers.

Me bringing up hcs is more of a point in terms of a map being competitive, making sense, where the entire map is utilized without there being exploits, major flaws, bad spawns etc. Hcs kind of just suggests that if no one in the higher spectrum finds theses flaws, it’s definitely safe across all skill tiers. They’re not found in the lower skill tiers. That’s not at all me saying someone is a bad player, omg you just don’t know bro. Nah not my intent whatsoever. It’s just the face value is all. Like there’s a clear reason bro. It wouldn’t get this much backlash for no good reason. The map Is gorgeous. It is an actual fact that it “needs feedback”. It’s not my opinion.

You’re absolutely right about social. There is a much higher player population for social than there is for competitive. I’m talking about competitive though.

Imho, social and comp should be like this

-comp standard ranked
-small radar
-base movement speed we currently have
-same exact weapon loadouts and pads
-same maps
-shield recharge same
-sprinting with shields down penalty
-equipment and power ammo half

-hcs comp
-no radar
-bms unchanged
-weapons and pads unchanged
-shield recharge unchanged
-sprinting with shields down penalty
-select maps
-all equipment and power ammo half

Social
-bigger radar
-bms 90%
-shield recharge 110%
-no sprint penalty when shields down
-social loadout, rotational pads

  • all ammo for equipment, weapons doubled

Something like this where hcs has its version of a few playlists. Like ffa, 2v2, and team arena. No team slayer since team arena and hcs literally mean a rotion of team slayer and objective in a mix. Standard ranked can have team slayer and team objective separately. This is at a glance, I’m unsure what it would do to population of each playlist. This is why it’s hard to have a standard ranked and a hcs ranked though, but in terms of social vs comp these settings are ideal. It is much similar to reach and 3 where halo 3 had a base gameplay (slower) and the mlg playlist was literally our standard settings today. Bms is 110% with no strafe acceleration, no radar, shield regen at 90%, damage was actually at 110%. These settings are kind of crucial to really differentiate a slower pace social feeling vs a higher paced competitive feeling. Not sure if they will ever implement the difference in infinite though. It’s already been out too long to make such a jarring change in game feel.

I don’t remember any map from Halo CE, 2, or 3 that had maps as poorly designed as launch site. Also it doesn’t come up enough in team Slayer or ranked to actually learn the map. I guess I can play with bots but I just don’t think that’s fun.

Halo 3 is my favorite in terms of maps. Almost every map in that game was great.

ahahahaha perfect…now I understand at least even if I feel the exact opposite.

Aquarius is one of the BEST maps and Midship was incredible but Halo 5 is my favorite Halo multiplayer ahahahaha.

Played since 2 though.

Behemoth is my favorite map, especially in capture the flag, if you don’t know how to destroy a tank in Halo it’s not my problem, it’s easy, learn to play.

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Thats just it isnt it, very different map philosophies.

I dont know what makes you say Launch side is poorly designed, but launch site reminds of maps such as Zanzibar, Turf, Longshore, High Ground and Ghost Town.

1 Like