Remove Sprint

Pretty self explanatory the game would be better without sprint. So remove it.

Why?

I don’t see it as very self explanatory.

> 2533274867140744;1:
> Pretty self explanatory the game would be better without sprint. So remove it.

I think the game is better with sprint. So keep it.

[deleted]

> 2533274874714934;4:
> Because a soldier 500 years in the future can jump 8 feet in the air but won’t be able to sprint. Makes sense.

That really doesn’t explain why it should be in there from a gameplay perspective

Grabs popcorn

I vote keep sprint

https://www.youtube.com/watch?v=uMXNCrpTTB8

Honestly I can’t believe this is even in question. This forum is sadly filled with people who like sprint, and there are many like them. It wont happen.

If the Lore excuse still held up why is there ADS in Halo when the Weapons sight are suppose to be connected to the spartans helmet. That doesn’t matter anyway because Gameplay > Lore.

> 2533274874714934;4:
> Because a soldier 500 years in the future can jump 8 feet in the air but won’t be able to sprint. Makes sense.

Gameplay > Lore

People, stop using this rubbish argument.

> 2533274867140744;1:
> Pretty self explanatory the game would be better without sprint. So remove it.

Same old post. Please look through the forum first and just add your comment to one of the hundred about sprinting.

I am pretty sure any kind of argument you could have about sprint has already been had.

And to let you know 343 has confirmed sprint will stay in the game.

> When is sprint actually useful?
>
> The answer is, according to me, when maps are larger or base movement speed is slow. Why?
>
> Well, if you have a high base movement speed on small maps, sprint is essentially not something you’ll use as cover is mostly always close by and the action is around the corner. Why sprint to something when I can be caught off guard? Or be in position a third of a second earlier? In that case, to justify the addition of sprint and actually make players use it, you need to lower the base movement speed. What happens when you lower base movement speed? Well you move slower of course, and sprint is suddenly a fast way of getting around, with your weapon down.
>
> The negative side about lowering base movement speed, you sacrifice strafing. What does this actually mean then?
>
> Strafing is a way to “confuse and throw” your opponents aim off and thus gain the upper hand in an engagement through the sole action of moving around. The better you are at strafing, the better you are at throwing your opponents aim off. With lower movement speed, there comes a limit of how effective your strafing can be. With low enough movement speed, strafing becomes pointless and engagements become “who saw who first” or “kill trades”.
>
> Of course we could all argue that an increase in aim sensitivity would also make things more difficult, the only difference here is that there is no global sensitivity for aiming, it’s a personal preference, while movement speed is a game rule.
>
> Now about larger maps. If we don’t want to sacrifice strafing, there’s always the option of increasing map size. While it again justifies adding sprinting as a viable way of moving around quickly, it comes again, with a price. Larger maps don’t play well with smaller player numbers on the actual map. For instance, Complex is a big map, however it’s not in BTB, or atleast it wasn’t when I played. It was used in 4v4 Infinity Slayer, with the other larger maps present, I found Infinity Slayer 4v4 quite boring as engagements in long range was frequent and they mostly ended up with someone behind cover rather than a kill and some points. I would also argue that it’s the reason BTB is the most played playlist, simply because the larger maps don’t play well with smaller teams.
>
> In the end, we’re left with two options, lower base movement speed and a decreased skill gap, or larger maps that doesn’t work with playlists with smaller player counts. If we want sprint in that is.
>
> If we leave sprint out, we don’t have any of those problems. High base movement speed increases the skill gap because it allows more freedom with strafing. Maps can be small because there isn’t a mechanic in the game that needs to be justified.
>
> There are no problems and the game is deeper, it’s a win-win situation. As opposed to having to choose between two bad choices, slower base movement speed or larger maps.
>
> Now, there are people arguing over the “realism” part. Consider that the game is set 500 years into the future, you’re an augmented super soldier in a big half ton armor that further enhances your abilities. Shouldn’t we be able to “sprint” all the time with our weapons up and actually be able to use those weapons?
>
> There’s also that other take at it, gameplay is vastly more important than realism, unless of course realism is what the game is about, and last time I checked, Halo isn’t one of those games. If realism really was the question, why can’t we prone? Why does tanks explode after getting hit with a couple of bullets?
>
> There’s also that fun camp explaining that sprint is a part of what modern FPS games have.
>
> In what way is that an actual argument? In what way does a game stand out from the rest if aspects of other games is introduced? We can talk industry standards when it comes to safety issues, but in gaming? No, there are no such things as “industry standards”. Using features from other games without actually doing anything else than copying them is not innovative or in any way bringing the game from the cluster of similair games. No, Halo 4 isn’t CoD, or any other modern shooter out there, but it’s certainly way closer to that area now than it ever was. Continue down that road and all that’s left is the same experience through all games but with different skins.
>
> I played Unreal Tournament because it wasn’t Quake, I played Starcraft because it wasn’t C&C, I played Warcraft because it wasn’t Age of Empires. I’m not going to buy two games to get similair experiences, many others share my opinion in this, so why on earth should games be “standardised”?
>
> I doubt anyone who should read this will read it, and I’m not going to post a TL;DR either, anyone who wants that version isn’t in the right place in the first place anyway.
> love
> Naqser

> 2533274822625446;11:
> > 2533274874714934;4:
> > Because a soldier 500 years in the future can jump 8 feet in the air but won’t be able to sprint. Makes sense.
>
>
> Gameplay > Lore
>
> People, stop using this rubbish argument.

No! -Yoink- no! Lore > Gameplay! Unless you want another -Yoinking!- Halo Reach where Bungie totally -Yoink- on the Lore.

> 2533274874714934;4:
> Because a soldier 500 years in the future can jump 8 feet in the air but won’t be able to sprint. Makes sense.

Because a super soldier 500 years in the future that can jump 8 feet in the air but has to put his gun down to sprint. Makes sense.

From a Lore perspective, Spartans are always Sprinting, They are always moving as fast as they can while maintaing maximum effectiveness. Guess what happens when these super soldiers decide they need to go faster? They run so fast, they end up tearing their Achilles tendons. So please, bring lore into this more tell me about how all our spartans are tearing their bodies apart for a training exercise.

This argument has always been 50/50. It’s staying. Stop posting these threads.

> 2535464740959821;14:
> No! -Yoink- no! Lore > Gameplay! Unless you want another -Yoinking!- Halo Reach where Bungie totally -Yoink- on the Lore.

According to lore Plasma Weapons kill in a few shots.

So yeah. Let’s go with lore over gameplay.

> 2533274903392888;5:
> > 2533274874714934;4:
> > Because a soldier 500 years in the future can jump 8 feet in the air but won’t be able to sprint. Makes sense.
>
>
> That really doesn’t explain why it should be in there from a gameplay perspective

Your playing a super soldier flip warthog but remove sprint? You are a stupid idiot.

> 2533274908138382;16:
> This argument has always been 50/50. It’s staying. Stop posting these threads.

You are asking to much. I just report these threads because they add nothing to current game.

> 2533274826335861;9:
> Honestly I can’t believe this is even in question. This forum is sadly filled with people who like sprint, and there are many like them. It wont happen.

Really? Beyond Entertainment, Halo Gaf, and the r/ Halo beg to differ.