Remove Skill Based Matchmaking from social games!

Oops. So first LSS game for @C0LD5H0T would be MMR 1847.9

http://halodatahive.com/Infinite/Match/734a8116-241a-4d48-ad82-964b170fe1d3?gamertag=C0LD5H0T&page=7

With a current MMR value of 923.3

http://halodatahive.com/Player/Infinite/C0LD5H0T

Still pretty crazy how drastic the difference is.

Wondering if they have been just ticking off challenges. Jumping to their death etc just to tick the boxes.

One thing I have noticed lately (obviously no scientific data, just biased observations) is that if I have 3 games in a row that I do really poorly statistically and we lose (whether it’s because the other team is much better than me or because I’m mucking around trying to complete challenges, sorry to my teammates)…

The next game I play, even if I switch playlists, will be super easy to the point I almost feel bad for the enemy team.

It’s difficult for me to understand what’s going on without first jumping to the idea that the game wants me to have that 50% win rate.

It’s probably all in my head, but the matchmaking just feels more contrived in this game… That it is doing whatever it can to keep me playing so I’ll buy more stuff. Like I said, it’s probably all in my head…

1 Like

I’m pretty sure it’s just expectation bias.

I’m recording the team MMRs in each game I play and watching the rolling average for the last six games.

Looking for patterns through ranked and also what happens on Wednesdays after spending Tuesday night chilling the -yoink- out with mates in social.

I’ve now got data for week 2. I’ll have a look at in the morning. Week 1 was a slight dip in opponent strength that settled within 4 to 5 games.

When I get enough games I should be able to look back for patterns on runs of W/L.

I like the map, but that’s probably because we’ve been playing on the same maps for months. Lol

If you are going to try and pull stats for insulting people about rank, at least be good at the game.

Be better, lmao

I get it!

I remember in H2 when you got matched with a level 47 or something and you knew by the symbol that this player was going to kick -Yoink!- or mod you….

The OP has reacted negatively cause everybody just criticised his opinions. What he likes. This happens slot when people want something different from ranked/social/MMR/CSR/SBMM, which differs from the status quo.

Personally I want 2 pints for a win 1 pint for a draw and -1 for a loss included on top of what we have in ranked. I wanna be a Diamond Captain/Seargant/General.

But I would also like a playlist where I have the chance to match with an OnyxGenral - the open - I would call it - which would include proximity chat!

It’s true variety.

That’s…
Not the point.

SSMM is way way too tight, to the point that games are kinda unfun to play.
Where you’re constantly pushed to play at peek performance, instead of letting yourself play in-optimally.

The Classic Matching system pulled people from all over the skill spectrum,
Some players would be easier to fight than others, some from varying skills will pull maneuvers that would otherwise be unthinkable.

This range of player behavior is what would make matchmaking interesting.

You would match with people who will run headlong into you holding down their spray, only to be killed by someone playing from cover.
You’d have more experienced players running from a bad engagement because their position puts them at a disadvantage.
You’d have players that were REALLY reckless to push team advantages.

Combining all these types of players into a single match made games feel extremely diverse.

Where as in Halo Infinite,
It’s all the same type of people at the same Skill level.
Players who wobble back and forth in a fire fight, outside of Melee Range, just side stepping bullets because they know it hampers Enemy aim.
People who hang around corners just because its the fastest way to break line of sight,
And people that ALL have the same game sense, to check every single common corner for that one person who knows to sit still because someone is going to pop around the corner.

Its BORING.
Tight SSMM is BORING.

It’s way to absent, to a point where almost every social match is one-sided right now

To a point where even when you play at peek performance, your team still loose with a big difference.

The classic matching system did try to balance teams, what isn’t happening since the last update.

that still happens.

you can only have that with low skill gaps, otherwise the experienced player even in bad positions would just get easy kills.

It never has been. Skill gaps within teams have been big all of the time. Only since the last updates, the teams are no longer balanced anymore.

And if i look at your profile, that is also the case with you. Your K/D range from 0.5 to 4.8, clearly big skill differences in your matches.
Also: how can you tell how it is now, since your last match was on march 9th?!

Woah. Things could get very messy.

But I guess, after the first couple of pints the chances of winning any more games are fairly slim.

And I don’t know what type of bar you frequent… but in my local this could get messy.

1 Like

And before I went to bed I played a quick game of Rumble Pit.

And this morning my MMR has switched to 800 or something.

So now we also have clear proof that different social playlists have their own MMR offsets. I have a different MMR in ranked, rumble pit, and LSS.

All we need now is a breakdown on the shared ā€œglobalā€ data. But without a Menke in the forums, this may forever elude us. :frowning:

PS. My game in the Pit was the swords / grapple / sticky nades. My God. How much fun is that! So much chaos. That’s the type of game that Social needs to embrace. But I wonder if it would be better with dynamo grenades instead of stickies.

SBMM seems to be working good for an average player like me. Im placed platin in ranked.
I play mostly this playlists ā€œQuick Playā€, ā€œRankedā€ and now also ā€œKothā€.
99% of my matches im searching solo. In most of my matches lot of player are in the same range of skil. At the end of a match, im always checking the match stats of every player and K/D of the most player have nearby the same ratio.
I guess that SBMM works well if there is a player pool with enough players with the same ā€œskillsā€. Like me, an average player.
But i can imagine that player outside the ā€œaverageā€ skill pool, less skilled or much better skilled, dont get in a good mix of player with the same skill range, because there arent enough player available during the matchmaking search.
Just my opionion and my thoughts.

2 Likes

Maybe stop trying to be so sweaty yourself in social then. It’s based of your own personal performance. No one else’s. If you don’t want your social matches to be sweaty, then don’t play sweaty and it will adjust over time.

Or you know, if you just want to PUBstomp noobs, make a Smurf. Really sounds like what this is really about.

The fact that making a smurf account is actually a solution to this only adds to his argument.

I can’t play with friends because they’re around gold level and I’m around onyx level. Whenever we do play, we get matched against a full team of onyx players. What happened? Well the system in place ruined the fun for them, so they quit the game.

You’re basically saying that no one should be able to have fun because a small minority of players won’t have fun.

If you want skill based matchmaking, go into comp

2 Likes

So in stead of 1 player (or maybe 2?) it should be ruined for every enemy you encounter? Do you even know what your asking here?!

And without SBMM your friends will not be able to have playable matches when searching solo, because they will keep getting paired against platinum, diamond and onyx players…

Translation: social should only be playable for onyx players and they are entitled to abused every other player as their personal cannon fodder.
HECK NO!

2 Likes

I think he was being tad facetious.

And you don’t need to make a smurf account. You just need to adjust the way you play in each playlist. The individual playlist MMR’s will take care of your opponents.

The trick is to be Onyx in Ranked and Gold in whatever other list you want.

My MMR in LSS is a third of what it is in Ranked. It can be done very easily.

So how would you fix this?

If your team is Onyx, Gold, Gold, and Gold. What levels of opponents would you build that is fair to both teams.

It’s a problem not unique to Halo.

And it’s interesting that the solution for a lot of other games is simply to ban teams with wide ranges of skill levels.

No, what people are saying is that everyone should have fun. Both teams deserve the chance to play and compete. And if somebody has to suffer - it should be the team that chooses to stress the system.

By going in with an Onyx and a bunch of Golds the onus is on you to carry and them to survive.

If you genuinely go in and muck around. Maybe play cack-handed. Invert your controls. Swap input methods. Anything to challenge yourself and play at a level closer to your mates - your MMR will reflect that and you can all have fun. What you can’t do though is flex and stomp opponents and expect match making to ignore you.

2 Likes

The normal type where it’s your round when you lose :wink:

1 Like

Little confused here… albeit I am looking on my phone - so full of adds and not the clearest - maybe I’m missing some thing on the site…

But what I see is that you play a game and it gives you an MMR… then the system works out how much CSR you get from that score.

I don’t see any where where you would have a different MMR in each playlist but a different MMR in each game you play.

My last ranked game I got an MMR rating of 600 something but previous games were around 1200ish.

To me this just shows that all playlists are linked to your MMR history and it’s not separate at all.

Excuse me if you mean the same thing.

What they have been able to do is retrieve the ā€œaverage team MMRā€ for the last FFA playlist you were in.

And because you are a team of one - this is your MMR.

It’s the number a bit below your gamertag.

You can play a game of LSS and get your MMR for that… then go into Rumble Pit and get your MMR for that… and then compare them to your ranked MMR. I’m 500 or so in LSS (just mucking around), 850 in Rumble Pit (handful of games, didn’t do well), and 1250 in Ranked.

This seems to suggest different MMRs for those three playlists.

It’s then logical to assume that there should be independent MMR’s for each playlist. So hopefully we can finally dispel the rumours of ā€œone global MMR to rule them allā€.

This still leaves us with the pool of shared data between MMRs. We still don’t know what exactly that entails. Or how much of an effect that it has. From my data collection so far - probably not much.

so 2.1 kd overall as a solo q player is bad right? And reaching solo onyx in one day is me being bad right? Who the f r u ? lmao. Cant even find your stats on tracker did you even play the game lmao.

1 Like