Remove SBMM from Quick Play!

Let me take an other take on this: it’s a player mentality and not a MM problem
If players act casual in a social playlist matching players of the same skill level wouldn’t be an issue, because we would all not be sweating so reducing the intensity of gameplay equally.

Matchmaking can’t take attitude or play style into account so it has to resort to SB. Now I can relate having it set a bit broader then currently but in my opinion it’s more a player mentality issue which is hard to manage for 343i.

Agree. Quick play and casual modes should always have very loose sbmm, dont turn this into cod

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@General_Fox a lot of players miss the pub stomping time era in Halo/CoD. When you could Q for a match and go 20-2.

SBMM makes you a better player though and rounds you out. It makes it even more satisfying when you do pop off and have those crazy games (since you know it’s against people “your level”)

In MCC the sbmm doesn’t work so well because of the population count- this ends up being horrible in social playlists, and you have a 50% chance at least to get absolutely steamrolled. The way around this in MCC is to play ranked, where the rankings restrict who you can play against even more, and odds for more fair matches are much higher.

The point is, I think this post might really underestimate how ugly things get without sbmm, and perhaps how many really good halo players are out there tearing up whomever gets in their way.

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Ha i feel like im playing better people in quick play than I do in ranked.

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A lot of people here don’t understand how fun it is to not have SBMM. They seem to think you either want to just be able to do really good every game or get stomped by someone better every game.

While both of those are possible without SBMM what made games fun, I’ll use MW2 as an example, was the possibility to get good enough to dominate every game. When I first started playing MW2 I was terrible as I was young but after playing a lot over the year it was the main COD game I got to where I was calling in AC130s basically every game.

Not everyone needs to have a 1.0 KD, some people do need to be the really bad player in a match so they can see just how much better they can become. And not every game do you need to be coddled from someone who will stomp you. That was part of the fun back in the day, you had no idea if you were going to be the best player in a lobby or the worst.

SBMM has made newer COD games nowhere near as fun as they used to be. Going on kill streaks is just no where near as easy as it used to be and basically everyone getting near a 1.0 KD just isn’t fun. So yeah remove SBMM. It’s dumb and only enables people to stay bad or limits how much fun skilled player can have in a given lobby.

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That’s a horrible take. You only need to balance the distribution of skill on both teams. Back when I played LAN, we would just pick teams and trade players if it felt too one sided. Similar approach here but even more accurate since you have player data available.

Not really my games have been mostly steamroll or steamrolled with the rare close and balanced games

I feel like people are way too quick to blame SBMM when they run into sweats. Sometimes you’re just gonna run into people who are sweating, or have superior gamesense. This happens even without SBMM. That’s kinda the thing. Just because you get rid of SBMM doesn’t mean you eliminate all the sweats you can potentially match with. Siege got rid of MMR restrictions for quick play (which quickplay had its own hidden MMR for SBMM purposes), and now every match you’re bound to go up against at least one diamond or even champion who’s taking advantage of their superior gamesense.

Lack of SBMM creates a problem where you can only have fun if you’re super good at the game, because you are more likely to get matched with super sweats; which people are just gonna have to accept that they’ll have to get better if they want to enjoy it more. I know that “git gud” isn’t a great answer, but when it comes to multiplayer games where the goal is to win, that’s kinda all that can be said if you care about being able take on your opponents.

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If you want to remove SBMM go play warzone where kids can’t even get 1 kill and streamers get like 50.

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I dont understand why people keep whining about SBMM… the idea of the Matchmaking is always to have the best people and that EVERYONE can have a fun time, not just you because you find first day newbies in a game that you have been playing for a year.

I find this SBMMM really fair, almost everygame is really close and thats fun. Of course there are some weird matches where the whole enemy team has perfect coordination meanwhile my team refuse to pick the ball in Odd ball

Pro tip: need better coordination? remember to ping important locations / enemies

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Remove SBMM from everything.

It should all be CBMM.

Bot boot camp.
You’re welcome.

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The issue is not SBMM itself, rather how strictly it is implemented in quickplay. I’m unsure what it is with this game, but it’s either far too relaxed or far too strict. I don’t think it’s right but I can’t put my finger on what it is. All I know is it’s super inconsistent.

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Warzones SBMM also puts battle-pass purchased accounts against lower K/D’s, to incentivise buying the BP. It’s super scummy.

I always see people say “What? You just want to stomp on lesser skilled players?” as a response to SBMM criticism. While I understand your point, at the same time why should I get better at a game if I just get put with HCS level premades while my team ends up with 2 sacks of potatoes and 1 other useful person? Shouldn’t getting better at the game mean that you should in theory see an increase in your stats and win percentage against more players from a wide matchmaking pool? I loved older matchmaking where I wasn’t some uber-good pubstomper but I watched my stats grow with increasingly positive performance as I practiced against a random pool of opponents, some good, some bad, some in the middle.

SBMM isn’t terrible on paper if it is loose especially in casual matchmaking, but having strict SBMM feels like I get punished just for having a couple of good matches. I get not pairing eSports pros against .5 K/D new people, but there are many shades of grey flexibility in between those two levels. I am for simple, broad skill matching but not super strict, match-based performance matching.

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