Remove SBMM from Quick Play!

I’m honestly tired of going against sweaty teams every single match! I’m also trying to play with my friend for his first games and he’s thrusted into diamond level players even in quick play.

23 Likes

So if I understand this correctly…
You don’t enjoy playing people closer to your level of play, you want more instances where you face people you can easily stomp into the ground?

8 Likes

I want some chill matches here and there and be able to play with my friends without them getting stomped into the ground

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I kinda understand where you’re coming from. I never understood why have a casual and ranked setting if both are gonna “rank” you in some way.

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Yeah it a tough one. I have to stick to BTB with most of my friends because quickplay just doesn’t work for us.

Other people do not exist for your enjoyment.

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Please, you’re being a bit dramatic. If you play an unranked playlist, you also run into people far better than you too. It cuts both ways. Plus as OP stated, it allows you to play with friends that are different skill levels so everyone can play together.

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I think with the playlist setting differences, plus stricter preferences on input and solo/duo queueing, ranked has plenty to differentiate itself from quick play without being the sole SBMM mode. I think SBMM should be in all playlists in the background so fights are more even, as I, more often than not, see matches that are a landslide one way or another. It is incredibly rare that I get a good, fun, even matchup, and that is frustrating.

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If a way lesser skilled player plays with a higher skilled one, you know that you will be in for a tough fight.

Saying that that lesser skilled player should have an equal fight, would mean that the oppo team has no chance at all and the match is completely one-sided. I can predict that if you allow that, you will lose the playerbase real quick, because no one likes to be put in matches they have no fighting chance in and already lost before it started.

If you want to play with a way better player, you should know the consequences of that and dont expect the enemy teams to be punished for that choice you made.

If you still want a chill time with lesser/better friends, there is already an alternative: Bot Bootcamp.

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I think the SBMM should be loosened a little bit for any casual game modes, but not completely removed.

So I would prefer instead of trying to necessarily match “same skilled” players together (its always hard to rack and stack people honestly in casual gamemodes). That they balance the teams out if they have 4 good players who queued up solo try and split them apart into the teams evenly. I think thats a more elegant solution than trying to keep bad players with bad players entirely because part of the fun of Halo and video games is to see how you progress in the game and its hard to see growth if you only get stuck with your skill level.

Yeah. I enjoyed social playlists in the older games alot more than this, when it was a total crapshoot who your teammates and enemies would be, sometimes I would be like rank 44 and match against 20 somethings in Halo 3 and mop the floor with them, other times I would be the only 40+ on my team against some high 40’s and 50’s. I liked the randomness. This new quick play and BTB that uses SBMM makes it feel just as sweaty as ranked. It’s like the only way to get a chill match in Infinite is to play against bots, who sadly don’t count towards challenges.

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I feel like people don’t understand that matching to people at the same skill level is a good thing. It creates close matchups regardless of “Strength of Field” and promotes growth.

Whereas random matchups promote lopsided matchups where “relaxing and chilling” is just the other team getting rolled while yours has a much higher advantage, that or the rest of the team is carrying you.

Most games have backround MMR/SBMM/ELO etc, like how do you think a social server should matchmake? Just reach into a hat and grab 8 or 24 names at random?
Even servers that do MM by random sort initiate a balancing algorithm once the players are starting to load in, the other method is via mid match balancing.

Then what happens is you get into a blow out situation and either during a round change it moves someone across teams which -Yoink!- up stat tracking a bit -or- you have people rage quitting because they’re losing and then the server scrambles to find a high MMR substitution to make up the difference.

Like the old ways of doing it are like sticking your fingers into holes in the bottom of a rowboat that’s being shot at.

Where as actually trying to balance the teams out proactively means the effort is spread more evenly across the team.

I hate to put it in these terms, but I think a lot of people are realizing that they barely contribute to gameplay and expect others to carry the extra weight at the expense of someone else’s experience so they can “chill”

That is an abrasive hot take and I’m not trying to pick on anyone either, I’m just kinda like “It should be fair for everyone”

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Random is only 50:50 (above vs below) for an average player. Like right in the middle of the skill curve.

For a good player… they get to dominate. An Onyx player gets matched 98:2. And they will be the top dog in 9/10 matches. That’s why sweats want random matching. They get to chill.

But for someone on the left hand side of the curve it’s a horror show.

As for going in with friends. I get to be on both sides of the curve. When I play with my mates I have to run around and protect them. When I play with my sons I have to hold on for grim death (literally trying to just not die).

There is no way to match any better for running around with lesser skilled mates. If they expect a positive k:d then imagine what yours would be. That’s just unfair for the opposition.

You obviously didn’t understand correctly, because he outlines a clear problem with the system in the post lol. Sometimes you get stacked teams in Quickplay in MCC. Sometimes you ARE the stacked team. I expect that sort of variance in a casual mode, and so does basically everybody else. Except you, I guess.

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In that case, let’s say you have a party of bronze levels. Do you really think they are going to have fun playing socials?? Of course not! Most people are gonna wipe them off the map every single time. The only option for them would be to play ranked games and just because you want to chill.

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If people are playing social slayer or whatever to sweat they’re not doing it right. If you got a bronze squad you got a bronze squad, nobody playing quickplay should actually care whether they’re winning or losing, and if they do, maybe they oughta take a break from the game. So yeah, let them get stomped on every once in while.

SBMM slows down matchmaking and reduces the amount of true variance in each game. Not every game needs to be nailbitingly close.

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I see what you are saying but I don’t agree as that will favor skilled players (having fun) vs not skilled players (not having fun).

This happens a lot in warzone where for example you have team with a k/d avg of 4 in the same lobby as a team with k/d avg of 0.7

I do agree that the SBMM in social should not be as strict as ranked but still SBMM.

I with you from the “playing with friends” angle 100%, my friends have a very hard time when I join them and I’m starting to feel like I should leave them to it and play solo so they get a better experience… and that is a problem.

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Why don’t you play Bot Bootcamp with them then? Or just a custom game? Why does the oppo team have to suffer because your friend knowingly decided to team up with 1 or more way better players?

That is the main problem i have with what is being asked here: absolutely no focus on the players on the enemy team who have no influence over your teams decision.

I get that you want your weakest player to not have to have an extremely tough time, but that should never be at the expensive of other players who didn’t make the deliberate decision to match up with very good players.

But also look at the possible consequences on longer time period: your weaker friend perhaps in the beginning would have an easier time playing with you. But because this creates such one-sided matches, a lot of the weaker players will get to have no fun (because they will get those one-sided matches against them very often) and start to leave the game. Not just quitting a match, but the game entirely. You would end up with your friend when he plays with you having a tough time, but now when he tries to search solo he will get matches where he gets stumped almost all the time, because most players on his skill level have left the game. In the longer term it only hurts him way more.