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> > I gotta wonder how many times the try hard players who requested for extended timers died and complained how bad the timer is. “OH yeah don’t die then noob” With massive AI waves more than Halo reach firefight and the extreme precision aiming ever since this franchise began, expect to die A LOT
> > I bet they played firefight on easy with skulls and thought they were a total badass and so good, when the enemies didn’t even do enough damage to them.
> > Oh and not to forget that Halo Reach had a bubble shield armor ability with regen capabilities which made it so much easier.
> > This firefight is way harder because we don’t have those cheap armor abilities. All we have is a thruster and 8 rag dolls.
> > Basically made the game unplayable for new players.
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> I feel like the majority of people who 343i listens to (i.e. Youtubers, Pro Players, and notable Community Members) have all been playing Halo for so long that any challenge is “easy” to them. Except they are the actual definition of a Vocal Minority, and so a lot of average players like you and I really don’t have the same idea of something being challenging versus being accessable as they do. And while a lot of them tend to agree with the larger Community consensus from time to time, it really doesn’t help when Firefight is already far too difficult (for the wrong reasons) than it should be.
Especially when, as people said, prometheans are bullet sponges. I don’t blame the covenant elites like the Warrior class being bullet sponges because I understand why they are, (Btw why are Zealot classes weaker than them… Its so strange, when I hear Zealot, I think of great and deadly warriors. Not because of how the ranks of Elites were before, but like in general. Starcraft and other franchises labeled Zealots as strong and fierce). With the case of the prometheans, pretty sure they are stronger than the convenant. Like that one where it struck down 2 occupied ghosts in Halo 4. LOL All of this together combined with the boss system and how many are spawned in a round along with their buddies, its a bit too much. I guess in a way, they never expected to have it turn out like this. Being sandwiched by waves of crawlers, (literally happened to me on Raid on Apex 7, and that was only round 1), or being bombarded by a ton of knights with incineration cannons.
Its great that they suggested it (and I don’t hate them for it I just like being sarcastic and condescending sometimes because its funny), but I think 343 got a little too carried away on it. I never said they should take it out, but my point is, is to probably tweak it by now and I think 20 seconds for round 5 is a hefty fine on players that die.
I think they don’t have a sense of direction on where the multiplayer aspect of the game is going because of how many people think the games made by 343 is good and bad. A lot of miscommunication from players who get angry or you know salty at the littlest things, which is why they resorted to pro players. Lets keep in mind that even Overwatch is like that.
“OH WIDOW SUCKS SO MUCH WHEN I USE HER”
“WIDOW TOO STRONG, PLEASE NERF”
Kinda mean the game is doing its job and so is Halo 5. A lot of times, much of the threads I have seen have been large complaints about automatic weapons, but the one using it loves it. So really, its in that balance. The game has a lot of open areas where short range weapons can’t reach, take advantage of it or use it yourself. Its like if you burst fire a weapon that is meant for close range its like, “Wait what the heck am I doing, wasting my time when I have this BR” Gotta remember the specific roles of weapons and how they work.
Now is it safe to say the game is always doing its job, not really. It has to meet the expectations of the developer of course and their vision for players. So tweaking is necessary and firefight could use some more since we got that hot fix. The challenges in warzone firefight is much more difficult as we don’t really have the little gadgets from Halo reach and ODST, which is funny ODST, you didn’t have spartan abilties but I bet playing it is much easier. But it keeps players going, a lot of times they do get left behind. However I think, warzone in general, what is so great about it is, you have the req system in place. Call any weapons and vehicles you want, but still even the most basic loadout of a BR and AR is still relevant, it never falls off combine with the select spartan abilities you have.