Its stupid a player can use units to regenerate health, if anything that should be a leader power.
Its fine.
Just either a. Kill those units or b. Don’t allow them to retreat to those units
Just remove every unit and hero power in the game.
Make Spartans the only playable unit and change the Eagle view for first person.
And remove base building.
> 2533274821521504;4:
> Just remove every unit and hero power in the game.
>
> Make Spartans the only playable unit and change the Eagle view for first person.
>
> And remove base building.
Haha this made my day. Thank you sir
> 2533274821521504;4:
> Just remove every unit and hero power in the game.
>
> Make Spartans the only playable unit and change the Eagle view for first person.
>
> And remove base building.
Add in power weapons, powerups, objectives and label it halo 6.
> 2533274863735437;6:
> > 2533274821521504;4:
> > Just remove every unit and hero power in the game.
> >
> > Make Spartans the only playable unit and change the Eagle view for first person.
> >
> > And remove base building.
>
> Add in power weapons, powerups, objectives and label it halo 6.
Now it just needs micro-transactions and a false advertising campaign xD
I wonder, when is halo 6 coming out ?
> 2533274809864694;1:
> Its stupid a player can use units to regenerate health, if anything that should be a leader power.
It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> 2533274867552438;8:
> > 2533274809864694;1:
> > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
>
> It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
Banished have regen units at tech level 1
> 2533274929625446;9:
> > 2533274867552438;8:
> > > 2533274809864694;1:
> > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> >
> > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
>
> Banished have regen units at tech level 1
In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> 2533274867552438;10:
> > 2533274929625446;9:
> > > 2533274867552438;8:
> > > > 2533274809864694;1:
> > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > >
> > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> >
> > Banished have regen units at tech level 1
>
> In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
> 2533274929625446;11:
> > 2533274867552438;10:
> > > 2533274929625446;9:
> > > > 2533274867552438;8:
> > > > > 2533274809864694;1:
> > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > >
> > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > >
> > > Banished have regen units at tech level 1
> >
> > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
>
> I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
UNSC also have stronger early game units than the Banished
> 2533274927740213;12:
> > 2533274929625446;11:
> > > 2533274867552438;10:
> > > > 2533274929625446;9:
> > > > > 2533274867552438;8:
> > > > > > 2533274809864694;1:
> > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > >
> > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > >
> > > > Banished have regen units at tech level 1
> > >
> > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> >
> > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
>
> UNSC also have stronger early game units than the Banished
But UNSC units use more population and COST MORE.
> 2533274929625446;13:
> > 2533274927740213;12:
> > > 2533274929625446;11:
> > > > 2533274867552438;10:
> > > > > 2533274929625446;9:
> > > > > > 2533274867552438;8:
> > > > > > > 2533274809864694;1:
> > > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > > >
> > > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > > >
> > > > > Banished have regen units at tech level 1
> > > >
> > > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> > >
> > > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
> >
> > UNSC also have stronger early game units than the Banished
>
> But UNSC units use more population and COST MORE.
I understand that, I just don’t think it’s a huge balance issue.
> 2533274927740213;14:
> > 2533274929625446;13:
> > > 2533274927740213;12:
> > > > 2533274929625446;11:
> > > > > 2533274867552438;10:
> > > > > > 2533274929625446;9:
> > > > > > > 2533274867552438;8:
> > > > > > > > 2533274809864694;1:
> > > > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > > > >
> > > > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > > > >
> > > > > > Banished have regen units at tech level 1
> > > > >
> > > > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> > > >
> > > > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
> > >
> > > UNSC also have stronger early game units than the Banished
> >
> > But UNSC units use more population and COST MORE.
>
> I understand that, I just don’t think it’s a huge balance issue.
I think some things do need to be changed, like the banished having no anti-infantry units in the barracks at tech level 1, and how spammable the scout units are.
Balance is definitely an ongoing process and it’s definitely not terrible right now but it’s also not perfect. Hopefully we’ll see some developments in that area in the coming patch.
> 2533274929625446;11:
> > 2533274867552438;10:
> > > 2533274929625446;9:
> > > > 2533274867552438;8:
> > > > > 2533274809864694;1:
> > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > >
> > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > >
> > > Banished have regen units at tech level 1
> >
> > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
>
> I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
Yes but it’s:
- Trainable only from an Apex (200s and a building slot).
- Costs 250s, you can get a chopper or 2 grunts with that amount.
> 2533274821521504;17:
> > 2533274929625446;11:
> > > 2533274867552438;10:
> > > > 2533274929625446;9:
> > > > > 2533274867552438;8:
> > > > > > 2533274809864694;1:
> > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > >
> > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > >
> > > > Banished have regen units at tech level 1
> > >
> > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> >
> > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
>
> Yes but it’s:
> 1. Trainable only from an Apex (200s and a building slot).
> 2. Costs 250s, you can get a chopper or 2 grunts with that amount.
But you’re missing the point, whether it’s viable to do is irrelevant.
The fact that the banished have easier access to them is unfair. The UNSC have to build an air pad AND get to tech level 2, which is even less viable
> 2533274929625446;18:
> > 2533274821521504;17:
> > > 2533274929625446;11:
> > > > 2533274867552438;10:
> > > > > 2533274929625446;9:
> > > > > > 2533274867552438;8:
> > > > > > > 2533274809864694;1:
> > > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > > >
> > > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > > >
> > > > > Banished have regen units at tech level 1
> > > >
> > > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> > >
> > > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
> >
> > Yes but it’s:
> > 1. Trainable only from an Apex (200s and a building slot).
> > 2. Costs 250s, you can get a chopper or 2 grunts with that amount.
>
> But you’re missing the point, whether it’s viable to do is irrelevant.
> The fact that the banished have easier access to them is unfair. The UNSC have to build an air pad AND get to tech level 2, which is even less viable
I already told you why it balances out. When you’re tech 2 you have 2 more slots.
I don’t see how you say it isn’t fair. Having the Nightingale be tech 1 would be OP, unless they split its skills in upgrades.
> 2533274821521504;19:
> > 2533274929625446;18:
> > > 2533274821521504;17:
> > > > 2533274929625446;11:
> > > > > 2533274867552438;10:
> > > > > > 2533274929625446;9:
> > > > > > > 2533274867552438;8:
> > > > > > > > 2533274809864694;1:
> > > > > > > > Its stupid a player can use units to regenerate health, if anything that should be a leader power.
> > > > > > >
> > > > > > > It would but if it wasn’t limited to tech 3. But since you have to upgrade to that the chances are your also at least tech 2 almost tech 3. making it pretty fair.
> > > > > >
> > > > > > Banished have regen units at tech level 1
> > > > >
> > > > > In 3 moves Human marines can regen base, and vehicles. Trust me, it isn’t as OP as everyone is thinking. Plus covenant forces always had that. In the first one if you build a summit you could immediately spawn engineers which would regen covenant forces and it was pretty balanced. I’ve been playing HW2 everyday and I haven’t had problems besides servers randomly kicking me out.
> > > >
> > > > I don’t think it’s OP, but the banished get it right off the bat whereas the UNSC don’t
> > >
> > > Yes but it’s:
> > > 1. Trainable only from an Apex (200s and a building slot).
> > > 2. Costs 250s, you can get a chopper or 2 grunts with that amount.
> >
> > But you’re missing the point, whether it’s viable to do is irrelevant.
> > The fact that the banished have easier access to them is unfair. The UNSC have to build an air pad AND get to tech level 2, which is even less viable
>
> I already told you why it balances out. When you’re tech 2 you have 2 more slots.
>
> I don’t see how you say it isn’t fair. Having the Nightingale be tech 1 would be OP, unless they split its skills in upgrades.
? ‘When you’re tech 2 you have 2 more slots.’ What kind of refutation is that. You do realise that the banished get the same when they tech up???
‘Having the Nightingale be tech 1 would be OP, unless they split its skills in upgrades.’ Then why not, it would be better then having it later.