Remove Race from Matchmaking

Now this is gonna point guns and knifes at me, but the reason why I am creating this is because players will intentionally commit suicide in races. With that being said, it’ll just create a huge pile of empty warthogs and block the finish line, prevent anyone from crossing or finishing the race. I’ve only encountered this once, but its enough to say something. I am not saying remove races all together, but just remove it from competitive matchmaking.

Action sack really needs to make sure the game types change. I’ll get tanks and kings 10 out of 15 games it’s seems. Tanks is just too slow. Make it 3 rounds period. Or give the tanks boost. And give them a grenade launcher

if the people are blocking the finish line, then perhaps the line could be patched larger so you could go around the empty vehicles or limit the number of racers so it could be impossible to block the whole finish line. I guess those could be few options but im sure there are some more or even better ones.

> 2533274842244446;1:
> Now this is gonna point guns and knifes at me, but the reason why I am creating this is because players will intentionally commit suicide in races. With that being said, it’ll just create a huge pile of empty warthogs and block the finish line, prevent anyone from crossing or finishing the race. I’ve only encountered this once, but its enough to say something. I am not saying remove races all together, but just remove it from competitive matchmaking.

in one map(the one with the alpine canvas) i dont think its intentional suicides.I think the creators put in some mine traps.

> 2533274842244446;1:
> Now this is gonna point guns and knifes at me, but the reason why I am creating this is because players will intentionally commit suicide in races. With that being said, it’ll just create a huge pile of empty warthogs and block the finish line, prevent anyone from crossing or finishing the race. I’ve only encountered this once, but its enough to say something. I am not saying remove races all together, but just remove it from competitive matchmaking.

Wouldn’t the players get kicked from the game after commiting suicide 3 times?

It’s kinda weird. I’ve been in a game where a guy constantly suicided at the start line in a rally hog race. Did it so much that, not only did he make next to impossible to cross the line, he also caused the game to start lagging because of how many vehicles there were in the game now. Yet he never got automatically booted. Also, keep in mind I’ve been booted (and banned) from the game for flipping my vehicle over one too many times and/or running into landmines and dying since those count as suicides in that game type too.

> 2535456800645135;5:
> > 2533274842244446;1:
> > Now this is gonna point guns and knifes at me, but the reason why I am creating this is because players will intentionally commit suicide in races. With that being said, it’ll just create a huge pile of empty warthogs and block the finish line, prevent anyone from crossing or finishing the race. I’ve only encountered this once, but its enough to say something. I am not saying remove races all together, but just remove it from competitive matchmaking.
>
> Wouldn’t the players get kicked from the game after commiting suicide 3 times?

No, that’s the thing. It never kicked them. Since its race, your not suppose to leave your vehicle, otherwise you die. When you respawn, you get a new vehicle. Two players abused the hell out of it so all we got was just a pile of warthogs. If there is a way to post a picture of it, I would share it.

> 2533274871425050;4:
> > 2533274842244446;1:
> > Now this is gonna point guns and knifes at me, but the reason why I am creating this is because players will intentionally commit suicide in races. With that being said, it’ll just create a huge pile of empty warthogs and block the finish line, prevent anyone from crossing or finishing the race. I’ve only encountered this once, but its enough to say something. I am not saying remove races all together, but just remove it from competitive matchmaking.
>
> in one map(the one with the alpine canvas) i dont think its intentional suicides.I think the creators put in some mine traps.

Yes you are correct. They put that there intentionally. But that’s not the issue and those mines can stay there (and interfere and ruin a player’s race). They would usually do this either at the start/finish line, where those boulders fall the first time, or coming across where you first encounter the land mines, creating a blockade of warthogs. I’ve witness my brother doing a race where a guy died 45 times intentionally and had an army of empty warthogs piling up and blocking the track. In custom games, that’s fine, but I should also mention that doing this causes extreme lag (like, Xbox 360 Halo 3 frame rate) and has the tendency to freeze your game after the game ends.

> 2533274890014309;3:
> if the people are blocking the finish line, then perhaps the line could be patched larger so you could go around the empty vehicles or limit the number of racers so it could be impossible to block the whole finish line. I guess those could be few options but im sure there are some more or eve

Its a good idea, but they will still be loopholes around it. Plus all tracks would have to be new so none of this would happen. I like the idea, but I am not sure on how the results will be.

> 2586218893181855;6:
> It’s kinda weird. I’ve been in a game where a guy constantly suicided at the start line in a rally hog race. Did it so much that, not only did he make next to impossible to cross the line, he also caused the game to start lagging because of how many vehicles there were in the game now. Yet he never got automatically booted. Also, keep in mind I’ve been booted (and banned) from the game for flipping my vehicle over one too many times and/or running into landmines and dying since those count as suicides in that game type too.

That is pretty much the issue here, people would exploit this and not other ruin the race, but cause major lag issues and it can even affect post-game actions (it broke my theater mode just reviewing the footage) and they would get away clean. The issue with this game mode is that it can’t detect whether the death was intentional or not, and if it’s not, then you shouldn’t have been banned. But after “x” amount of deaths, the player should be booted, but even that can be an exploit for multiple reasons. If you ever encounter a player who does this, then just report them. Players or in this case, trollers shouldn’t ruin the game for everyone who is just trying to have a good race.

The fix is simple in that it goes back to how the race gametype worked in Halo: Reach. Players can’t truly exit a vehicle (as they just instantly respawn in a vehicle if they try) and vehicles without a driver due to accidents that kill the driver despawn almost immediately. No need to remove an awesome gamemode such as Race from Action Sack; in fact, I’d like to see a few more quality terrain race tracks added to the rotation, but you’re right that a tweak to the gametype’s inner workings is highly desired to help prevent players from trying to sabotage the enjoyment of the race gamemode.

An alternative to changing vehicle mechanics may be to change the gametype format. Namely, go from one long race with respawns to single elimination, round based racing. If you flip or exit, you die, and have to wait for the next round to respawn. Rounds would be arranged as single laps with between, say, 3 and 5 rounds, depending on the length of the track. You could probably bill this as “high intensity” racing (since much more time would be spent with tight packs, and any death would have much greater impact) to compliment existing gametypes (should those ever find a permanent fix.)

they need to remove ghost race from action sack too. people just shoot you to keep the lead, it sucks. the map’s nice, but the entrire race people just shoot at eachother. they need to either make you invulnerable or change it to default ghosts if they don’t want to remove it. i would rather see it removed because it doesn’t give you enough rp for the time you put in.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

Why r you trying to be racist all races can play this game whether white African Australian or greenlandy so take your racist comments to call of duty because we halo people will not stand for hate.

> 2763146021390789;14:
>

while i see what you’re going for, i do not find this funny, nor do i find it helpful. go post bad joke somewhere else.

> 2533274797771187;12:
> An alternative to changing vehicle mechanics may be to change the gametype format. Namely, go from one long race with respawns to single elimination, round based racing. If you flip or exit, you die, and have to wait for the next round to respawn. Rounds would be arranged as single laps with between, say, 3 and 5 rounds, depending on the length of the track. You could probably bill this as “high intensity” racing (since much more time would be spent with tight packs, and any death would have much greater impact) to compliment existing gametypes (should those ever find a permanent fix.)

I think there was a mode or mod of race in one of the previous games (Reach or Halo 4 maybe) that included earning race time per reaching check points and that time earned would dwindle as the race progressed. The race type was an elimination style race and if you weren’t successfully reaching check points early on in the race in order to build up your clock time you weren’t going to last long once the time added (per check point) became less than the actual time it required for someone to realistically reach the next check point even if they were flawless in their attempt.

> 2533274797771187;12:
> An alternative to changing vehicle mechanics may be to change the gametype format. Namely, go from one long race with respawns to single elimination, round based racing. If you flip or exit, you die, and have to wait for the next round to respawn. Rounds would be arranged as single laps with between, say, 3 and 5 rounds, depending on the length of the track. You could probably bill this as “high intensity” racing (since much more time would be spent with tight packs, and any death would have much greater impact) to compliment existing gametypes (should those ever find a permanent fix.)

That’s…actually not a bad idea. The tracks will just need to be shorter though

This happens to me like 80% of the time I play the race gametypes in matchmaking. The real issue is that the vehicles NEVER despawn and so they just keep piling up in narrow parts of the track.

…and “Battle Golf” (or whatever it’s called) can/should go too! ; )

they need to remove ghost race from action sack too. people just shoot you to keep the lead. waste of time.