Remove Pistol starts from Halo CE

Simply put, Pistol starts restricts map movement and in turn leads to spawn killing from a distance on alot of maps. In addition, the motion tracker needs to be added, it’s odd that this is the only game in matchmaking without it.

Clever post to troll the kids who complain about BR starts. You have 3786 games played in Halo 2 and Halo veterans love the 3-shot pistol.

You are trolling right?

No, he’s serious. He’s been on my friends list since the Halo 2 days, and we’ve talked about this subject before.

The pistol is far too powerful to be a spawning weapon outside of Big Team maps like Blood Gulch & Sidewinder. Assuming you get a 3sk, the kill time for the pistol is a little over half a second. Combine that with the wonky spawns and you have a recipe for disaster. If you get screwed by bad spawns, then the ability to spew near-instantaneous death from anywhere on the map means you won’t be able to even move a step from your spawn. Even the mere act of traversing the map is hazardous to the extreme. If you’re more than a few feet away from cover, then you better hope the enemy has bad aim, because if they don’t you’re well and truly boned. Both of these factors, as well as the lack of a motion tracker in Halo CE matchmaking in the MCC (which robs you of a huge chunk of your situational awareness; you won’t even know where that 3sk came from half the time) make small maps with lots of long sight lines (e.g., Hang 'em High, Derelict) a nightmare with pistol starts.

The pistol should not be a spawn weapon, plain and simple. It should be something that you have to pick up off the map. Of course, I always felt the same way about mid-range weapon starts on small maps in other games. BR and DMR starts on big maps are fine, but on smaller maps the ability to indiscriminately spew out highly-accurate death to any visible point on the map is a bad thing. It discourages movement, encourages camping, and makes for frustrating and tedious combat. AR starts should always be the norm in Team Slayer (but not SMG starts, as that’s essentially half of a gun; this means BR starts are preferable in Halo 2 due to the lack of the AR). Back in my old LAN days in the first half of last decade, we never had pistol starts on small maps, probably for these very reasons. And we always had the motion tracker on.

The pistol is what makes halo 1, so dream on and go play something else.

> 2533274805293186;4:
> The pistol is what makes halo 1, so dream on and go play something else.

You know nothing about game balance, Halo 1 is more than just the pistol.

Halo 1 will always be about the pistol… if you can’t handle it don’t play it.

> 2802686553832806;3:
> No, he’s serious. He’s been on my friends list since the Halo 2 days, and we’ve talked about this subject before.
>
> The pistol is far too powerful to be a spawning weapon outside of Big Team maps like Blood Gulch & Sidewinder. Assuming you get a 3sk, the kill time for the pistol is a little over half a second. Combine that with the wonky spawns and you have a recipe for disaster. If you get screwed by bad spawns, then the ability to spew near-instantaneous death from anywhere on the map means you won’t be able to even move a step from your spawn. Even the mere act of traversing the map is hazardous to the extreme. If you’re more than a few feet away from cover, then you better hope the enemy has bad aim, because if they don’t you’re well and truly boned. Both of these factors, as well as the lack of a motion tracker in Halo CE matchmaking in the MCC (which robs you of a huge chunk of your situational awareness; you won’t even know where that 3sk came from half the time) make small maps with lots of long sight lines (e.g., Hang 'em High, Derelict) a nightmare with pistol starts.
>
> The pistol should not be a spawn weapon, plain and simple. It should be something that you have to pick up off the map. Of course, I always felt the same way about mid-range weapon starts on small maps in other games. BR and DMR starts on big maps are fine, but on smaller maps the ability to indiscriminately spew out highly-accurate death to any visible point on the map is a bad thing. It discourages movement, encourages camping, and makes for frustrating and tedious combat. AR starts should always be the norm in Team Slayer (but not SMG starts, as that’s essentially half of a gun; this means BR starts are preferable in Halo 2 due to the lack of the AR). Back in my old LAN days in the first half of last decade, we never had pistol starts on small maps, probably for these very reasons. And we always had the motion tracker on.

I agree with this completely. Well said.

> 2533274794453988;1:
> Simply put, Pistol starts restricts map movement and in turn leads to spawn killing from a distance on alot of maps. In addition, the motion tracker needs to be added, it’s odd that this is the only game in matchmaking without it.

So you are worried about ‘map movement’ and want the motion tracker to be added to games? Very interesting.

> 2802686553832806;3:
> No, he’s serious. He’s been on my friends list since the Halo 2 days, and we’ve talked about this subject before.
>
> The pistol is far too powerful to be a spawning weapon outside of Big Team maps like Blood Gulch & Sidewinder. Assuming you get a 3sk, the kill time for the pistol is a little over half a second. Combine that with the wonky spawns and you have a recipe for disaster. If you get screwed by bad spawns, then the ability to spew near-instantaneous death from anywhere on the map means you won’t be able to even move a step from your spawn. Even the mere act of traversing the map is hazardous to the extreme. If you’re more than a few feet away from cover, then you better hope the enemy has bad aim, because if they don’t you’re well and truly boned. Both of these factors, as well as the lack of a motion tracker in Halo CE matchmaking in the MCC (which robs you of a huge chunk of your situational awareness; you won’t even know where that 3sk came from half the time) make small maps with lots of long sight lines (e.g., Hang 'em High, Derelict) a nightmare with pistol starts.
>
> The pistol should not be a spawn weapon, plain and simple. It should be something that you have to pick up off the map. Of course, I always felt the same way about mid-range weapon starts on small maps in other games. BR and DMR starts on big maps are fine, but on smaller maps the ability to indiscriminately spew out highly-accurate death to any visible point on the map is a bad thing. It discourages movement, encourages camping, and makes for frustrating and tedious combat. AR starts should always be the norm in Team Slayer (but not SMG starts, as that’s essentially half of a gun; this means BR starts are preferable in Halo 2 due to the lack of the AR). Back in my old LAN days in the first half of last decade, we never had pistol starts on small maps, probably for these very reasons. And we always had the motion tracker on.

  1. A three shot kill is a difficult feat. Even Halo 1 pros probably only get 3sk ~20% of the time - and that even includes times where they have time to line up their shots. Compare with Halo 2/3 where a 4 shot is done 80+% for pros (provided line of sight). Thus assuming a 3sk for your argument is inherently flawed.

  2. Spawns in Halo 1 are dictated by your team’s location, they are not ‘wonky’, you just need to learn them.

  3. Why should a player have free-reign to just run anywhere across the map without concern for being shot at by enemies?

  4. If you think Derelict and Hangem are bad with pistol, what do you plan to do with a plasma/AR start and the team spawns on snipes/pistol/rocks/powerups?

  5. I highly doubt you have actually played map default in the early days of Halo 2, because if you did, you would understand that it was the exact opposite of what you are preaching: SMG start = camping and no movement; once a team got the power weapons/position, there was nothing you could do, because you couldn’t shoot farther than arm’s reach. Motion tracker inherently REDUCES free movement, because it gives massive advantage to the individual who does not move. And btw - halo 1 motion tracker was ENORMOUS. Like the range of the map wizard. Seriously.

The point of the pistol start was that everyone had a legitimate chance to engage the enemy on their spawn. Everyone has a weapon that is not so ridiculously handicapped that the only way they would win a battle is if the enemy makes a mistake. Shooting across maps and spawn killing has been part of every shooter ever. FPS has come along way since Goldeneye.

> 2533274794453988;5:
> > 2533274805293186;4:
> > The pistol is what makes halo 1, so dream on and go play something else.
>
>
> You know nothing about game balance, Halo 1 is more than just the pistol.

To be fair, most all players (even competitive pros and developers) no nothing about game balance.

But to those people, the pistol is such a significant piece of Halo 1. How good you were in Halo 1 was defined by how good your pistol was.

This would be akin to saying the ‘passing game is what makes NFL’, yes, there is more to it, but you know what he’s trying to say.

The pistol is the ultimate starting weapon. It ensures players always have a fighting chance when spawning. Seriously, play a game where you don’t get a back up pistol on any large - medium map. It’s like the AR/SMG start argument but on crack. Good players will get pistols and sniper rifles and other power weapons and instead of being able to fight back you’ll be completely up the creek without a paddle when respawning with nothing but a halo CE assault rifle? Are you kidding me?

To not like the pistol start is to not like Halo CE and is an opinion in the extreme minority. I recommend a different Halo or game in general.

Pistol starts is what made Halo CE. Your argument is invalid.

> 2587559250200915;10:
> > 2533274794453988;5:
> > > 2533274805293186;4:
> > > The pistol is what makes halo 1, so dream on and go play something else.
> >
> >
> >
> >
> > You know nothing about game balance, Halo 1 is more than just the pistol.
>
>
>
> To be fair, most all players (even competitive pros and developers) no nothing about game balance.
>
> But to those people, the pistol is such a significant piece of Halo 1. How good you were in Halo 1 was defined by how good your pistol was.
>
> This would be akin to saying the ‘passing game is what makes NFL’, yes, there is more to it, but you know what he’s trying to say.

I said nothing about balance, i said the pistol is what made the game you moron. i have been playing h1 since 2002, ask any true halo1 fan what the best thing in h1 multiplayer is. you just havent, or cant learn to use the pistol, so you cry and want to take it away from the ones that do know how to use it. balance is for people who dont know how to play, halo 1 is not a balanced game unless all the players are on a similar level. it is a game that requires skill from playing and learning to get good at it. unlike the rest of the halo volumes to a point that you can just jump in and run around and get kills without having a clue what your doing, more so in the later versions (3-4), so take your salt and go play h3 or 4 or what ever you play.

> 2802686553832806;3:
> No, he’s serious. He’s been on my friends list since the Halo 2 days, and we’ve talked about this subject before.
>
> The pistol is far too powerful to be a spawning weapon outside of Big Team maps like Blood Gulch & Sidewinder. Assuming you get a 3sk, the kill time for the pistol is a little over half a second. Combine that with the wonky spawns and you have a recipe for disaster. If you get screwed by bad spawns, then the ability to spew near-instantaneous death from anywhere on the map means you won’t be able to even move a step from your spawn. Even the mere act of traversing the map is hazardous to the extreme. If you’re more than a few feet away from cover, then you better hope the enemy has bad aim, because if they don’t you’re well and truly boned. Both of these factors, as well as the lack of a motion tracker in Halo CE matchmaking in the MCC (which robs you of a huge chunk of your situational awareness; you won’t even know where that 3sk came from half the time) make small maps with lots of long sight lines (e.g., Hang 'em High, Derelict) a nightmare with pistol starts.
>
> The pistol should not be a spawn weapon, plain and simple. It should be something that you have to pick up off the map. Of course, I always felt the same way about mid-range weapon starts on small maps in other games. BR and DMR starts on big maps are fine, but on smaller maps the ability to indiscriminately spew out highly-accurate death to any visible point on the map is a bad thing. It discourages movement, encourages camping, and makes for frustrating and tedious combat. AR starts should always be the norm in Team Slayer (but not SMG starts, as that’s essentially half of a gun; this means BR starts are preferable in Halo 2 due to the lack of the AR). Back in my old LAN days in the first half of last decade, we never had pistol starts on small maps, probably for these very reasons. And we always had the motion tracker on.

if you are good at h1 you dont need a motion tracker, you know pretty much where everyone is. and where they will likey spawn, hence my previous post, that you have to know the game well to be good at it. obviously you 2 are not. you need to go with the bs police and play something else.

Will you noobs I would be deeply appreciative if you would refrain from speaking. and go back to h3 or h4. Halo 1 takes skill. If you can’t hang in h1, don’t play. Not many people can now a days.

wow they censored my S…T…F…U lol

> 2535452291481026;15:
> Will you noobs I would be deeply appreciative if you would refrain from speaking. and go back to h3 or h4. Halo 1 takes skill. If you can’t hang in h1, don’t play. Not many people can now a days.

Exactly. H1 is for adults with skill. The other Halos are for children that duel-wield and just smash the triggers. Noobs.

Halo 1 is where skill, strategy, and teamwork matter to win. These 343 fascists know nothing about these concepts.

You want the Magnum to be removed, but the motion tracker added? You must be one proud halo player. Lay it to rest. It’s not getting removed. Move on and stop crying.

> 2533274842893321;17:
> > 2535452291481026;15:
> > Will you noobs I would be deeply appreciative if you would refrain from speaking. and go back to h3 or h4. Halo 1 takes skill. If you can’t hang in h1, don’t play. Not many people can now a days.
>
>
> Exactly. H1 is for adults with skill. The other Halos are for children that duel-wield and just smash the triggers. Noobs.
>
> Halo 1 is where skill, strategy, and teamwork matter to win. These 343 fascists know nothing about these concepts.

Exactly brotha… I’ve been playing Halo 1 since 8 years old man, back in XBox Connect/Gamespy days. BEFORE xbox live even existed. Nobody would ever play without a pistol start… I mean seriously. This game has been played like this for 14 years guys. The pistol IS halo 1. Halo 1 takes the most skill out of any of the halo’s and thats why a lot of people don’t like it. Which is fine, go back and play halo 4 but don’t cry about halo 1. Noobs

> 2533274794453988;1:
> Simply put, Pistol starts restricts map movement and in turn leads to spawn killing from a distance on alot of maps. In addition, the motion tracker needs to be added, it’s odd that this is the only game in matchmaking without it.

You didn’t grow up playing Halo CE did you?