After playing several games of Pegasus with the opposite team successfully forcing my team to spawn within the same room over and over until the game closes or we manage to worm our way out and balance out the spawns. Not meaning to be biased, I am a tad salty, but after looking at the map and how easily campable it is, perhaps it should either be modified and the sightlines changed or removed alltogether, but as it stands, Pegasus is too riddled with spawnkillng at the moment for a one-shot type gamemode
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> After playing several games of Pegasus with the opposite team successfully forcing my team to spawn within the same room over and over until the game closes or we manage to worm our way out and balance out the spawns. Not meaning to be biased, I am a tad salty, but after looking at the map and how easily campable it is, perhaps it should either be modified and the sightlines changed or removed alltogether, but as it stands, Pegasus is too riddled with spawnkillng at the moment for a one-shot type gamemode
Hmm…
I disagree, i sort of like that map
but i do see what you mean
I’m with u , Pegasus with Swat is horrible
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> > 2533274923428997;1:
> > After playing several games of Pegasus with the opposite team successfully forcing my team to spawn within the same room over and over until the game closes or we manage to worm our way out and balance out the spawns. Not meaning to be biased, I am a tad salty, but after looking at the map and how easily campable it is, perhaps it should either be modified and the sightlines changed or removed alltogether, but as it stands, Pegasus is too riddled with spawnkillng at the moment for a one-shot type gamemode
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> Hmm…
> I disagree, i sort of like that map
but i do see what you mean
It’s good for other gametypes, but I feel it could have some improvements
For me, it’s just a campfest in that circular room the stairway leads to. WAY too campy of a map.
Yep and the amount of times we get pegasus in swat is unfortunate as well. I do believe that spawn killing can be an issue for alot of maps (although it is more apparent on pegasus). Take for example Fathom. We are spawned on one end of the map or the other. If the enemy team spreads out enough to get to either red base, blue base, or the 2 “trees” then as your team has to spawn in one of those nodes, the enemy has the first shot waiting. Obviously this happens more often when one team is dominating the other, as they gain most of the map control.
I agree. Pegasus in Slayer is good, but not swat.
The only worth-able playing field. I don’t see how you can camp playing…Swat, so many one hit kill shots. No man is safe.
Guys are lucky, Play swat for a couple of hours, rarly even play the map.