Remove Left to Right Map Voting Priority

Ever want to vote on a map but know that your vote doesnt matter, because if it ties with the map to the left the leftmost map will always take priority?

This is a TERRIBLE system to arrange matchmaking and it has definitely been the case since Halo: Reach, if not sooner. I’m pretty hellbent about this. Can a function be written to make map voting more intuitive, fair, and balanced?

-Guiver

I’d rather have the veto system back, but I agree; in the case of a tie it should be random between the tie. Removing “None of the Above” was a step in the right direction in improving the voting system in my opinion, but vetoing brought more variety to the table.

It’s awful. We already had a somewhat fair and balanced Matchmaking system, it’s called ‘Every Halo game before H4.’

Hell, the whole UI is terrible and very un-Halo. The old system was much better both in functionality and in looks too…

This looks much better: http://i.imgur.com/mQrAm.jpg

If two maps tie it should be randomly selected between them, I still liked Reach’s system the best

The current system is good though in that it allows them to set priority on non-forge maps in certain playlists, and gives least priority to certain gametypes in other playlists (see: SWAT).

343i and their map rotation doesn’t solve any issues at all IMO because 343i decides what has to be played and not the players and locks maps out basically from the rotation. Everyone complained Ragnarok or Exile was overplayed and now its Vortex or Settler constantly for me.

Reach wasn’t perfect but at the very least the players decided what map to play and the voting and veto system Reach has is much better than 343i locking us down and not allowing the freedom to make choices.

I agree. There should be a different way to break a tie for voting, or at least just have a veto system instead.

The veto system was legit. Random selection for tie’s would also be good, and it is a simple function to write. Glad to see I’m not the only one who thinks this system needs improvement.

Reach was the first in Halo to have voting, and its priority took the topmost choice on the list.

Halo 3 had a veto system, so the game picked the map for you. Don’t like it? Veto it. Not enough vetoes to bypass the map? Deal with it. Have enough vetoes, but got another map you don’t want to play? Deal with it. I liked the system because it allowed everyone to play all the maps without majority favorites repeating over and over (Ragnorok/Exile anyone?).

Its the one random thing Halo 4 didn’t do. lol :slight_smile:

> I’d rather have the veto system back,

This. Veto was the best.

“VETO VETO VETO PRESS X GUYS ITS SNOWBOUND!!!”

VETOES: 6 out of 10

“Ah, crap.”

And that’s the story of how we got stuck with Dual Slayer on Boundless.

Really though, I loved that system. So much better and more fun.

In H3 you can veto slayer on a bad map knowing that you’ll most likely get BR’s on a decent map.

In terms of user interfaces as someone mentioned above, I think Reach has the best. It’s sleek in design, easy to use
and overall just nice to look at. I’m not a fan of the left to right player cards/map selection. In previous Halo’s it was always top to bottom and IMO it should always be that way. Easier to navigate.

> I’m not a fan of the left to right player cards/map selection. In previous Halo’s it was always top to bottom and IMO it should always be that way. Easier to navigate.

C’mon dude, I think you can give them a break for that one. 3 options top to bottom is easier to navigate than 3 options left to right??

What are you talking about? When there’s a tie, the tiebreaker is random. The randomness is that not every map appears in the same slot every time.

For example, if there’s a tie between Settler and Vortex, by randomness, Settler was on the left, so it wins. Maybe next time, Vortex will be on the left.

As far as we know, Bungie may have done the exact same thing, but just didn’t show the priority.

I wouldn’t mind seeing the veto system return.

Bring back the veto system. Map voting is a joke and leads to a major lack of variety.

Here’s another problem with voting and three choices: if I absolutely hate option A, should I vote for option B or option C?

Normally, what I do is wait until the countdown is almost over and vote for the one that everyone else voted for, but sometimes everyone else has the same idea. I’d love to communicate with the lobby, but only about 1 in 10 people have mics.

> What are you talking about? When there’s a tie, the tiebreaker is random. The randomness is that not every map appears in the same slot every time.
>
> For example, if there’s a tie between Settler and Vortex, by randomness, Settler was on the left, so it wins. Maybe next time, Vortex will be on the left.
>
> As far as we know, Bungie may have done the exact same thing, but just didn’t show the priority.

False… They’re pre-sets actually.

> False… They’re pre-sets actually.

You must have misunderstood me. Maps don’t appear in the same voting slot every time. If you play a game, the choices may be Settler, Vortex, Settler, and another time, it may be Vortex, Exile, Ragnarok. The priority is random each time. I have no idea how you came to the conclusion that voting choices are “pre-set.”

> > False… They’re pre-sets actually.
>
> You must have misunderstood me. Maps don’t appear in the same voting slot every time. If you play a game, the choices may be Settler, Vortex, Settler, and another time, it may be Vortex, Exile, Ragnarok. The priority is random each time. I have no idea how you came to the conclusion that voting choices are “pre-set.”

He may be referring to the fact that the first slot can be established as always an on-disk map. Or always Infinity Slayer. Or always vanilla SWAT. 343i can - and has in certain cases - established rules for what game types or maps show up in certain slots.

However, you are absolutely correct that what appears in the slots is randomized, after the constraints that 343i imposed on the slot content are fulfilled.

May be slightly off-topic:

Reach’s UI is vastly superior in (almost?) every way. More information, quicker access to it, etc.

I actually enjoyed Reach’s voting system better than the veto system (Halo 3) and the Halo 4 system.

In many ways, Reach was the best of both - you got 3 different choices (H4), and you could veto all 3 at once (H3).

The NotA option should be brought back in my opinion.

As for which maps / gametypes in which slots -

I personally think it should be something like this:

Slot 1 - Disk maps

Slot 2 - DLC maps (if applicable)*

Slot 3 - Forge maps

  • DLC maps will be chosen from a pool of all maps from the DLC common to the entire lobby - if one person owns 0 DLC maps**, then Slot 2 will be occupied by a 50/50 selection from Disk and Forge.

** A playlist that requires DLC, or ONLY uses DLC would be helpful for those looking for those maps.

The map choices above should be consistent, even if the slots are random. It should never be 3 choices of forge maps (outside of a forge playlist) or 3 disk maps, or 3 DLC maps (outside of a DLC playlist).

Then, we can affix gametypes (Pro/IS/whatever) to the different slots, which should also include a mix.

I get tired of seeing: Opus IS, Scythe SP, Opus SP