REMOVE JOIN SESSION IN PROGRESS

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343: It saddens me to see how little you understand about the mechanics of the Multiplayer Halo Franchise.
The entire purpose of competitive online matchmaking is to pit teams on an equal playing field and see who comes out on top.
Joining mid game places you at a HUGE disadvantage
The join session in progress feature fails on account of the following factors:

[/li]- You cannot get Start game power weapons
-Ever play ANY other Halo game, ever? You spawn, and rush power weapons. We call this MAP CONTROL

  • Players already in game have a head-start on ordinance drops
    -I join, and am shot by starting spawn incineration cannon*(which I never got a chance to fight for)* Opponents then get more power weapons for killing me with spawn power weapons

  • In an interview with Kevin Franklin lead Multiplayer developer at 343 and Andy “Bravo” Dudynsky (see link)343 supposed “innovative” join session in progress
    -Go ahead and listen to Kevin Franklin talk at 15:20 for about 2 minutes. He sits there and assures players how “you won’t get put into games unfairly”

  • OHHH REALLLY?!?!?* Is that so Kevin Franklin
    Allow me to break down how Halo Actually works:
    If you teaming is trashing the other team, whose going to quit???
    Here’s a hint: Want to know the one side I’ve never joined in progress on?
    Oh that’s right, the one who is winning.
    So when you implement join session in progress, I am FORCED into games where I am consistently DOWN anywhere from 5 to 20 kills
    I am placed into a game with 1-3 poor players who clearly don’t care if they win or lose because they’re still in a game when they’re down 20 kills

So Kevin Franklin, you have successfully created a games where I am forced to join halfway through onto a losing team, where I have no chance to get starting power weapons, the other team is almost always a team of 4, and my teammates who have yet to quit are either idling, or going 2 kills for 15 deaths,so I quit and you give me a loss on my also pointless record that’s only visible on Halo-Way-point.

give me any positive outcomes of join session in progress
Built from the ground up?
Innovative?
343?
None of these things come to mind when I think of Halo 4.

I agree SOOOOO much, get rid of this limited system and stop dumping us in crap teams with crap players. Why should we be forced to take a loss? If they are down 2 players well thats just tough, as it has been in every other halo game. NO MORE JOIN IN PROGRESS!

All of what you said is true, but what really bothers me is that combined with the atrocious user interface, join in progress seems to detach me from the game. It’s difficult to explain; I feel almost as though I don’t know what’s going on, players I started the game with are gone by the end, new people are constantly replacing people who have quit… it’s all terribly confusing and disorienting and certainly detracts from the experience. Starting uneven matches is a pretty terrible consequence of join in progress as well.

It’s no different than when you are on a team and half the guys quit because they didn’t like the map or the game type. You still get a loss either way. Also, you do realize that your win/loss record in Halo has no impact on your real life right? It’s a game. Either adapt to the changes or play something else.

As for getting stuck with a crappy team. Here’s a revolutionary idea. Team up with your friends. Problem solved.

I really can’t believe people would rather a game where people quit and leave the teams uneven FOR THE WHOLE MATCH instead of join in progress where the teams are uneven for 30 seconds tops.

I will never understand you people. It makes absolutely no sense and is completely irrational.

Halo 2 / 3 / Reach made me sick of having my team crippled the moment someone quit.

So Join-in-Progress can stay in my opinion. It’s something that’s about 7 years too late.

> Also, you do realize that your win/loss record in Halo has no impact on your real life right? It’s a game. Either adapt to the changes or play something else.
>
> As for getting stuck with a crappy team. Here’s a revolutionary idea. Team up with your friends. Problem solved.

Over the past 10 years I have read countless posts just like this one. lol

> I really can’t believe people would rather a game where people quit and leave the teams uneven FOR THE WHOLE MATCH instead of join in progress where the teams are uneven for 30 seconds tops.
>
> I will never understand you people. It makes absolutely no sense and is completely irrational.

I don’t want to be the guy thrown in mid match.

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*Original post. Click at your own discretion.

> It’s no different than when you are on a team and half the guys quit because they didn’t like the map or the game type. You still get a loss either way. Also, you do realize that your win/loss record in Halo had no impact on your rally life right? It’s a game. Either adapt to the changes or play something else.
>
> As for getting stuck with a crappy team. Here’s a revolutionary idea. Team up with your friends. Problem solved.

Clearly you have failed to read everything I just stated above.
By being forced into join session in progress players are:

  • Put into games where they are already down anywhere from 5 to 20 kills. How is that fair good gameplay?
  • Lose the ability to rush starting weapon drops i.e. we start off without map control
  • Thrown into a game without the option to vote for a map or Gametype. I have no control where or what I’m getting thrown into.

You want to be the guy against four other people when your team quits though?

That makes sense.

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*Original post. Click at your own discretion.

> I really can’t believe people would rather a game where people quit and leave the teams uneven FOR THE WHOLE MATCH instead of join in progress where the teams are uneven for 30 seconds tops.
>
> I will never understand you people. It makes absolutely no sense and is completely irrational.

Because the games aren’t uneven for “30 seconds”. When I run run full party capture the flag, I just sit there and spawn-kill with a banshee or a mantis. Kids get mad and rage quit, and then new fresh players are thrown into are game, where they are down 3 flag caps, and have a dmr versus 2 banshees 2 mantis’s and a kid sitting in the back of their spawn with a sniper.

“Time” has nothing to do with this. its the unfair circumstances created by join session in progress. I will be uploading game-play soon to demonstrate these flaws

>

1 - While it sounds dire, a 5-to-20 deficit isn’t that horribly difficult to overcome assuming your a decently skilled player and have teammates who don’t totally suck. (Granted, if they were decent players they wouldn’t let themselves get into this hole in the first place).

2- Kill a few people, get an ordnance drop, boom you have a power weapon. Or option 2a - Spawn weapons in Halo 4 arent that bad at all, you want a power weapon? Go kill the dude that has it.

3- Map voting should go away in general.

You’re also conveniently overlooking the scenarios where you also join into games where your team is already at a sizeable advantage.

> You want to be the guy against four other people when your team quits though?
>
> That makes sense.

You could quit too. Problem solved. Quits should be disregarded once a team member quits out. Just solved everything. :slight_smile:

> > You want to be the guy against four other people when your team quits though?
> >
> > That makes sense.
>
> You could quit too. Problem solved. Quits should be disregarded once a team member quits out. Just solved everything. :slight_smile:

But then nobody would ever win games.

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*Original post. Click at your own discretion.

> 1 - While it sounds dire, a 5-to-20 deficit isn’t that horribly difficult to overcome assuming your a decently skilled player and have teammates who don’t totally suck. (Granted, if they were decent players they wouldn’t let themselves get into this hole in the first place).
>
> 2- Kill a few people, get an ordnance drop, boom you have a power weapon. Or option 2a - Spawn weapons in Halo 4 arent that bad at all, you want a power weapon? Go kill the dude that has it.
>
> 3- Map voting should go away in general.
>
> You’re also conveniently overlooking the scenarios where you also join into games where your team is already at a sizeable advantage.

It’s not only a 5-20 deficit. I join into a game where its a 2 versus 4 down 20 kills, have no power weapons, and no map control. You say that “assuming you teammates aren’t bad” and that’s my entire POINT. when you get put into a join session in progress you are ALWAYS placed on a losing team. Obviously the other teammates from the losing team have quit BECAUSE THEIR TEAMMATES ARE PLAYING BAD.

“Get a few kills” yeah ok. Come play me 2v4 in a custom and lets see how well your dmr or br versus a team of 4 dmr’s goes for you? Let’s see how many times you 5 shot me when I have a rocket launcher with promethian vision camping in a corner because I’m up 20 kills and you have to push me.

Nothing you say makes any sense. You’re arguments fail to take into account how online mm has always functioned.

> > > You want to be the guy against four other people when your team quits though?
> > >
> > > That makes sense.
> >
> > You could quit too. Problem solved. Quits should be disregarded once a team member quits out. Just solved everything. :slight_smile:
>
> But then nobody would ever win games.

Why is that? The win isn’t vacated. Besides, quitting is so overstated unless you are playing BTB. I think most would be okay with JiP in BTB. It’s a casual play list.

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*Original post. Click at your own discretion.

> > You want to be the guy against four other people when your team quits though?
> >
> > That makes sense.
>
> You could quit too. Problem solved. Quits should be disregarded once a team member quits out. Just solved everything. :slight_smile:

Oh man that’s brilliant! Now I can spend 4 hours a day getting stuck in join session in progress games where I quit out every other game. Oh wait, you get banned for quitting out constantly…

Should my kills and deaths not register too?

>

Maybe you just live in a different world than me but I’ve had plenty of times where I’ve joined into games and been on the winning team. Point is, stuff happens where people have to leave games regardless of how the game is going (it’s called life).

Regarding your 2v4 claim. I have a feeling me and one of my better friends could likely take on you and your pals in a 2v4. Your blatantly inflated stats come off as a screaming indicator that you’re not as good as you like to think you are.

I like it, I’ve wanted it since Halo 3.

There’s nothing worse than being stuck in a game when half your team quits out like a bunch of babies and you’re stuck fighting it out with an entire team who would rather spawn kill you than finish the objective.

I’d rather join up in matches faster and have missing players join in progress than sit there for ten minuets trying to find a matched team.

Oh and when I get thrown into a game I LOVE it. I think of it like I’m the backup and it’s my job to pull these loosing Spartans out of the tailspin and bring them home safely. Often times I can bring a game back from the brink if there’s enough time. Plus I think of every time I was stuck in a game being shorthanded, I think about how much I wished Bungie had the forethought to add Join in progress so I wouldn’t get screwed over so often and I use that inspiration to play my best and win. To keep other players from having to put up with what Bungie made us suffer through so many times.

I’m actually all cool with the join in progress.

What they need to do is make it reliable. If I lose a teammate and there’s a join in progress mechanic, then it NEEDS to pick up a fourth player under a minute. Sadly, that’s not the case. Sometimes you wonder if it’s even there.

Also, having a join in progress mechanic is NOT an excuse for odd team starts. We should NEVER start a team slayer match (3 vs 2). I shouldn’t even need to elaborate why this is bad and hopefully nobody forces me to.