From the 100 times i get betrayed there is like 1 or 2 thats by accident. I don’t see the point why it should be able.
which game modes? Depending on the game mode, there are many exploits that could happen. For example, you could boost the flag carrier with a vehicle without having to worry about damaging him
> 2533274811192667;2:
> which game modes? Depending on the game mode, there are many exploits that could happen. For example, you could boost the flag carrier with a vehicle without having to worry about damaging him
What you just said has nothing to do with my point. But nice story tho
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> > 2533274811192667;2:
> > which game modes? Depending on the game mode, there are many exploits that could happen. For example, you could boost the flag carrier with a vehicle without having to worry about damaging him
>
> What you just said has nothing to do with my point. But nice story tho
Why should it be removed?
I play social all the time and I have rarely gotten betrayed, accidentally or not. Not even if I have mythic weapons do my team go for me.
To be honest this thread sounds like a personal problem rather than an actual one that would affect the community as a whole.
Sounds to me you keep rushing into places without knowing what’s going on around you. I rarely get betrayed enough already but it’s mostly from my actual teammates (example: killing me because i picked up a power weapon they wanted even though no one else was around when I grabbed it) compared to grenades that are thrown and explode around me from my team purposefully or not.
But considering this has been part of the game since the very beginning, I see absolutely no reason why it should suddenly be removed.
I agree with this, but vehicle damage stays, teammate bullets or spartan charges shouldnt effrct you just like how they have it in warzone
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> I agree with this, but vehicle damage stays, teammate bullets or spartan charges shouldnt effrct you just like how they have it in warzone
Making warzone rules apply seems to be like the best option here