i343 said the system shouldn’t be FOMO concentrated, and not feel like a chore.
Yet, weeklies contain items as rewards, and as of writing, I’m not sure we’ve gotten word if they can come back as rewards, which wouldn’t be fair for those who did unlock them earlier.
So yes, it’s a nameplate, or a visor or something small and not important, but it’s a reward nontheless and players do not want to miss out of them.
With limited time to play for many as well, it becomes a chore to do them, as it’s a list of things you need to do in order to get the reward.
Another thing they mentioned with Halo 4, no it may not apply in this case, but they didn’t want long term players having an advantage over newer players. That being having learned weapon spawns and timers. That’s another can of worms.
But, what with this system, others who join late, in a year, or three ( if the game lasts that long ). They’ve missed out and are essentially somewhat behind in XP.
Battlepasses do not expire, that’s a good thing.
What if, weeklies too weren’t expiring, and functioned exactly like battlepasses are meant to function?
You could pick an earlier weekly you haven’t completed and get to progress on it, do something, save it for later and do another one. And when completing it you’d get the reward.
You don’t miss out on anything, for any reason, and late players will have access to a lot of xp to unlock to progress battlepasses. Not to mention, removing the time limit to get an item, in my opinion would make the weeklies feel far less like chores.
Furthermore, financially, maybe, if players feel they get to quickly progress through earlier passes with bundled up weeklies, they could potentially be more inclined to buy other battlepasses too?
Yeah, changes are coming, but we don’t know what kind of how it’ll look. If weeklies persist, then I think this would be a nice addition.