Remove FOMO, allow "catch" up, non-expiring weeklies

i343 said the system shouldn’t be FOMO concentrated, and not feel like a chore.

Yet, weeklies contain items as rewards, and as of writing, I’m not sure we’ve gotten word if they can come back as rewards, which wouldn’t be fair for those who did unlock them earlier.

So yes, it’s a nameplate, or a visor or something small and not important, but it’s a reward nontheless and players do not want to miss out of them.
With limited time to play for many as well, it becomes a chore to do them, as it’s a list of things you need to do in order to get the reward.

Another thing they mentioned with Halo 4, no it may not apply in this case, but they didn’t want long term players having an advantage over newer players. That being having learned weapon spawns and timers. That’s another can of worms.
But, what with this system, others who join late, in a year, or three ( if the game lasts that long ). They’ve missed out and are essentially somewhat behind in XP.

Battlepasses do not expire, that’s a good thing.

What if, weeklies too weren’t expiring, and functioned exactly like battlepasses are meant to function?

You could pick an earlier weekly you haven’t completed and get to progress on it, do something, save it for later and do another one. And when completing it you’d get the reward.
You don’t miss out on anything, for any reason, and late players will have access to a lot of xp to unlock to progress battlepasses. Not to mention, removing the time limit to get an item, in my opinion would make the weeklies feel far less like chores.

Furthermore, financially, maybe, if players feel they get to quickly progress through earlier passes with bundled up weeklies, they could potentially be more inclined to buy other battlepasses too?

Yeah, changes are coming, but we don’t know what kind of how it’ll look. If weeklies persist, then I think this would be a nice addition.

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I know it does create some sense of FOMO but having weekly challenges is a great way to get players coming to play the game every week which is important to help keep population higher over a longer period of time.

Trying to keep steady numbers will help better games too with skill and connection which is important to give players a good experience they’ll want to keep coming back to.

Well, at the potentiality that players burn out too, and are gone for long periods of time.
I mean, sure, I see the sentiment behind weeklies trying to get players to play in the long run, but there are a number of things in that:

Coming back for challenges isn’t the same thing as coming back for the game. I find the current system detrimental to my overall enjoyment of the game when, if I want to progress the battlepass a little faster, or there’s a potential item I want, then priorities divert from playing the game naturally to chasing challenges, something allies do too, so when I am playing naturally, going for the win because the wrong game mode came up again, then the other players are off chasing whatever they need. Who would for instance go for splatters with a Mongoose if they didn’t have a splatter challenge? I’d like people to come back for the game rather than checking things off on a checklist in the game, because they fear they’re missing some item.

New weekly challenges would come each week, no change there, if you’ve completed all of the previous ones as the new one rolls in, then what’s the difference to now? What keeps you playing after all the challenges are done? If you have leftovers from before, you can do those. Which I’d argue would be beneficial for players joining later, if the game is to last ten years and have battlepasses never expire, and even be available after they’ve expired, then it could be in i343’s interest that late joiners have access to XP that they can use to more quickly go through battlepasses and buy more of them.

I don’t equate good experience with FOMO and “chores”, which is how it feels at times, and I get frustrated with that. Removing those aspects, FOMO in its entirety, and “chores” atleast decreased, would allow us to concentrate more on the game, have its potential shortcoming highlighted better ( I mean we have a lot of threads on progression ), get those fixed to create a better experience overall.
Not to mention, any potential positive PR that would shine some good light on Halo Infinite’s progression, with the potential of attracting curious people.