Remove fall damage

honestly, we don’t need fall damage in Halo 4

Fall damage for spartans in the Halo games, chronologically ordered:
Halo Reach (fall damage)
Halo CE (Fall damage)
Halo 2 (No fall damage)
Halo 3 (No fall damage)

if 343 want to continue the pattern (and UNSC keep upgrading their technology), they should NOT include fall damage in Halo 4. Why would it be logical to have fall damage?

And why do we need fall damage? it’s not helping the game get more balanced and it’s not making the game more fair. Plus no one likes to take damage when jumping from a height. People are always complaining about that spartans die when “swimming”, but fall damage is way worse than not tolerating water.

We’ve seen fall damage return in Halo 4 from footage, and from the clip the spartan takes much easier damage than in Halo Reach. I guess it could be ok if spartans didn’t die and the shield took a little damage, but it would be best to just leave out fall damage.

343 has also said that “We want to make you feel like a super soldier; a super hero”. Does it make sense that a super soldier/hero would lose his/her defense system from a 15 feet drop? well, i think we all know the answer to that.

If they removed Fall Damage they would have to remove the Jetpack as well. I would be fine even if the latter were removed.

> If they removed Fall Damage they would have to remove the Jetpack as well. I would be fine even if the latter were removed.

As I’ve stated many times we don’t even know that the “jet pack” as it were in Halo: Reach will perform the same as it did. But, I’m very certain there are gameplay reasons behind fall damage. None of which would stop the whining of course, but whatever.

Fall damage makes the same amount of sense as getting hit and taking damage from a warthog moving 8 mph.

> Fall damage makes the same amount of sense as getting hit by a warthog moving 8 mph.

Or drowning in 3 feet of water.

I didn’t think about the jet pack actually… but I think they renamed it as the “Thruster pack” which leads me to think that it would not fly as high as the jet pack

> I didn’t think about the jet pack actually… but I think they renamed it as the “Thruster pack” which leads me to think that it would not fly as high as the jet pack

Or, for all we know, at all.

> honestly, we don’t need fall damage in Halo 4
>
> Fall damage for spartans in the Halo games, chronologically ordered:
> Halo Reach (fall damage)
> Halo CE (Fall damage)
> Halo 2 (No fall damage)
> Halo 3 (No fall damage)
>
> if 343 want to continue the pattern (and UNSC keep upgrading their technology), they should NOT include fall damage in Halo 4. Why would it be logical to have fall damage?
>
> And why do we need fall damage? it’s not helping the game get more balanced and it’s not making the game more fair. Plus no one likes to take damage when jumping from a height. People are always complaining about that spartans die when “swimming”, but fall damage is way worse than not tolerating water.
>
> We’ve seen fall damage return in Halo 4 from footage, and from the clip the spartan takes much easier damage than in Halo Reach. I guess it could be ok if spartans didn’t die and the shield took a little damage, but it would be best to just leave out fall damage.
>
> 343 has also said that “We want to make you feel like a super soldier; a super hero”. Does it make sense that a super soldier/hero would lose his/her defense system from a 15 feet drop? well, i think we all know the answer to that.

Okay I see where your coming from but I disagree. Think about this, fall damage is caused by the force of gravity pulling you down to the ground, basically your “spartan body” hitting the ground at high speeds. If fall damage were to go wouldn’t that mean that splattering and melee would have to go as well? Think about it, melee is someone else’s body hitting your body at high speed causing you damage, a warthog splattering you is the warthog’s bumper hitting you at high speeds causing damage. Isn’t this the same thing? If you wanted “to make you feel like a super soldier’ a super hero” and get rid of fall damage, wouldn’t it make sense to get rid of a simple hit to your body loosing your shields, and a speeding warthog hitting you making you die.

Posted this elsewhere but decided to repost here:

Well seeing from the source that shall not be mentioned I believe we see there was no bloom on the pistol. This was “confirmed” previously as a weapon which did have bloom. It is in my opinion that the bloom that person saw was only in an early build as a placeholder for the bullet spread that would soon be put into the weapon. In this sense we can assume the same can be said about fall damage, that its just a place holder atm and will be removed later

halo is much more fun without fall damage. just because it limits how much freedom you have to move around a map. i like having options, and it makes the game feel more fluid and dynamic, something missing entirely from reach. i want a game that flows smoothly, reach had too much ebb and flow. too much stopping and starting.

> > honestly, we don’t need fall damage in Halo 4
> >
> > Fall damage for spartans in the Halo games, chronologically ordered:
> > Halo Reach (fall damage)
> > Halo CE (Fall damage)
> > Halo 2 (No fall damage)
> > Halo 3 (No fall damage)
> >
> > if 343 want to continue the pattern (and UNSC keep upgrading their technology), they should NOT include fall damage in Halo 4. Why would it be logical to have fall damage?
> >
> > And why do we need fall damage? it’s not helping the game get more balanced and it’s not making the game more fair. Plus no one likes to take damage when jumping from a height. People are always complaining about that spartans die when “swimming”, but fall damage is way worse than not tolerating water.
> >
> > We’ve seen fall damage return in Halo 4 from footage, and from the clip the spartan takes much easier damage than in Halo Reach. I guess it could be ok if spartans didn’t die and the shield took a little damage, but it would be best to just leave out fall damage.
> >
> > 343 has also said that “We want to make you feel like a super soldier; a super hero”. Does it make sense that a super soldier/hero would lose his/her defense system from a 15 feet drop? well, i think we all know the answer to that.
>
> Okay I see where your coming from but I disagree. Think about this, fall damage is caused by the force of gravity pulling you down to the ground, basically your “spartan body” hitting the ground at high speeds. If fall damage were to go wouldn’t that mean that splattering and melee would have to go as well? Think about it, melee is someone else’s body hitting your body at high speed causing you damage, a warthog splattering you is the warthog’s bumper hitting you at high speeds causing damage. Isn’t this the same thing? If you wanted “to make you feel like a super soldier’ a super hero” and get rid of fall damage, wouldn’t it make sense to get rid of a simple hit to your body loosing your shields, and a speeding warthog hitting you making you die.

You have a valid point, and if all spartans really had a super awesome armour and were all super soldiers, they would all be complete invinsible (a bullet would do close to nothing). but I am talking about something that weren’t in previous games and it was all fine…

If there weren’t fall damage, you could just jump out of a Banshee at any height and be just fine. It doesn’t make any sense. Even for Spartans, it should at least hurt a bit to fall from that high up.

> If there weren’t fall damage, you could just jump out of a Banshee at any height and be just fine. It doesn’t make any sense. Even for Spartans, it should at least hurt a bit to fall from that high up.

In Halo 3 you jumped out from a banshee from any height, no one complained. and you had massive man cannons that would never work in reach.

In Halo Reach noble 6 fell from space and was all right. I dont know if he used any equipment, but nothing there was nothing I noticed.

I´m in favor of fall damage. Maybe not kill you (unless it´s really high), but definately take away some of your shield.

I’ve said this before, but, why don’t they just make it so the fall takes your shields instead of killing you? It would be a LOT less annoying.

> > If there weren’t fall damage, you could just jump out of a Banshee at any height and be just fine. It doesn’t make any sense. Even for Spartans, it should at least hurt a bit to fall from that high up.
>
> In Halo 3 you jumped out from a banshee from any height, no one complained. and you had massive man cannons that would never work in reach.
>
> In Halo Reach noble 6 fell from space and was all right. <mark>I dont know if he used any equipment, but nothing there was nothing I noticed.[</mark>/quote]
> Whats wrong with you people?

> In Halo Reach noble 6 fell from space and was all right. I dont know if he used any equipment, but nothing there was nothing I noticed.

Actually, he used a re-entry pack. It was the thing attached to him which looked like a Jetpack when Jorge tossed him out of the Supercarrier and blew it up with the slipspace bomb. It isn’t confirmed exactly how they work, but Noble 6 was wearing one.

EDIT: JohnyRL beat me to it.

> halo is much more fun without fall damage. just because it limits how much freedom you have to move around a map. i like having options, and it makes the game feel more fluid and dynamic, something missing entirely from reach. i want a game that flows smoothly, reach had too much ebb and flow. too much stopping and starting.

this,gameplay comes first and in my opinion Halo 3 had it down and reach just felt restricted

I personally don’t like fall damage, but I think it should be H4 for only big heights. I don’t think a spartan super soldier should take half damage (or any damage) from a 20 feet drop.

I think they should take damage from huge heights like falling from a banshee high in the air. To me, they shouldn’t take fall damage from Wraparound (or any map)except for really big heights. I mean come on, they’re super soldiers.

> Fall damage makes the same amount of sense as getting hit and taking damage from a warthog moving 8 mph.

Assuming earth standard gravity a spartan falls at a rate of 32 feet per second per second. Say a spartan has been falling for two seconds. On impact he has a velocity of 64 ft. per second. That’s 3840 ft. per minute, 230,400 ft. per hr. Or 43.63 miles per hour. And with a weight of 1000 or so lbs, that’s not something to be taken lightly.

Without fall damage and you have something which quite honestly isn’t approachable from the human experience because it doesn’t behave like what millions of years of terrestrial evolution have thought you about how an unsupported body responds to the force of landing. It feels arcadey, insubstantial, somehow not right and less than reality for the simple fact that despite all the other sci-fi elements the experience can be broken if you fail to observe the most basic truths that we all have to live with.

Now we can still have fun here and allow for a good deal of durability in our spartans but there should still be a limit on how much they can take.