Remove DMR start on big maps.

I know this will not get read by 343 but it never hurts to try. Im sorry but with the range this weapon has, which rivals a snipers and shouldnt… , It makes big maps in BTB limited. You get 8 kids sitting on one side just pegging away, no real combat happens. Timerland has -Yoink- all for cover if the other team is even less than half limited. Hang em High is unplayable with DMR start. Make it a pickup, Its a power weapon on big maps so treat it like one.

This post has been edited by a moderator. Please do not flame or attack other users.

DMR is anything but a power weapon. Rockets >>>>> DMR, Sniper >>>> DMR, Shotgun up close >>>> DMR. It’s already way to easy for me to pick up a sniper in BTB and get a Marksman medal, I don’t need 343i taking the DMR out to make what’s already a cake walk, even easier.

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how about you attempt to educate him instead of being a jerk about his ignorance?

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it should be AR/snipers with a tone of DMR’s around the map, these maps are so darn big that you it’s so boring trying work with a team and push in for some kills or the objective, with AR/snipers, there will be alot more consistent fighting going on at all times while increasing the skill gap.

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so why shouldn’t he be playing big team battle?
it is better to try and learn instead of avoiding things.

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power weapons are overpowered and should be removed from the maps, there is no reason to even get in the vehicles or move around the maps because some “noob” on the other team has a sniper rifle and a spartan laser destroying every vehicle insight.

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it isn’t his fault, it’s the -Yoink!- game for having things un-balanced.

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well it is, everyone wants the high ground and that is where they will go and stay resulting in little kids hiding high up taking shots at people trying to navigate the map.

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don’t attack members.

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a bit harsh, but yea.

if you spawn with an AR and a Pistol, sniping becomes the most overpowered thing you could ever do at any point in time. having a DMR becomes the equivalent of having a power weapon against people who just spawned.

this is especially problematic because of the terrible spawning nature of big team battle. if i spawn out in bum**** nowhere with my pistol and an AR, and theres someone sniping at our spawn point from behind cover, what do i do?

no really. do i switch weapons to my pistol and take it to the brain in the process?
even if hes not fast enough to snipe me before i can shoot him once with my pistol, if i miss a single time he’d have to be pretty abysmal to miss, especially if he actually knows how to use cover properly (see: exploiting / ‘head glitching’) my chances of hitting him plummet to roughly nothing because my pistol isnt accurate enough at that range to begin with.

or do i try to single shot AR this kid from across the map?

heres the answer: you do nothing. you cant do anything. if you spawn behind a tree, do your darnedest to stand behind a tree, or a random rock, but the SECOND you move you’re toast to even a mildly competent sniper.

even if they have a DMR, in the same situation, you are spawning with a colossal disadvantage.

you are suggesting halo 2 SMG spawns, yet again. we’ve been over this. we understand because we’ve seen it firsthand and we know the implications.[

> you are suggesting halo 2 SMG spawns, yet again. we’ve been over this. we understand because we’ve seen it firsthand and we know the implications.

THAAANNNNNNK YOOOOUUUUU!!!

> there will be alot more consistent fighting going on at all times while increasing the skill gap.

what? neutering a player to close range when the vast majority of the battles in the gametype are medium to long range is just silly. especially considering you are suggesting littering the map with DMRs to begin with (or you could just spawn me with one so i dont have to do a CHORE BEFORE im not neutered to what i need to be successful.

it lowers the skill gap, and it forces you to either find a DMR, or be at a disadvantage to everyone who has (many people who have).

> power weapons are overpowered and should be removed from the maps, there is no reason to even get in the vehicles or move around the maps because some “noob” on the other team has a sniper rifle and a spartan laser destroying every vehicle insight.

you’re kidding, right? power weapons are one of the core themes of halo, since halo 1. power weapons are what makes halo, halo. in COD you spawn with your gun, in halo you work for it, then reap benefits when you get it. suggesting the removal of power weapons is like suggesting the removal of grenades, or shooting, or meleeing. its silly, and you look silly suggesting it to people who choose halo over COD.

> it isn’t his fault, it’s the -Yoink!- game for having [power weapons] so un-balanced.

overpowered because i picked it up and you didnt? are you kidding me? both teams usually have equal access to power weapons, save blatantly terrible things like jet pack mucking this up by giving red team blues sniper (reflection), etc.

theres nothing ‘imbalanced’ about power weapons. if anything, you’ve missed the entire point of halo to begin with.

> > there will be alot more consistent fighting going on at all times while increasing the skill gap.
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> what? neutering a player to close range when the vast majority of the battles in the gametype are medium to long range is just silly. especially considering you are suggesting littering the map with DMRs to begin with (or you could just spawn me with one so i dont have to do a CHORE BEFORE im not neutered to what i need to be successful.
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> it lowers the skill gap, and it forces you to either find a DMR, or be at a disadvantage to everyone who has (many people who have).

how is my suggestion chopping someones -Yoink!- off?

you aren’t confined to just close range, you are spawning with a sniper rifle aswell which will allow you to also fight long range battles, in big team battle it is either close range or long range, there is no medium unless you are playing on a small map in which case you can just burst fire your assault rifle and use your superior aiming to win increasing the skill gap.

> > power weapons are overpowered and should be removed from the maps, there is no reason to even get in the vehicles or move around the maps because some “noob” on the other team has a sniper rifle and a spartan laser destroying every vehicle insight.
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> you’re kidding, right? power weapons are one of the core themes of halo, since halo 1. power weapons are what makes halo, halo. in COD you spawn with your gun, in halo you work for it, then reap benefits when you get it. suggesting the removal of power weapons is like suggesting the removal of grenades, or shooting, or meleeing. its silly, and you look silly suggesting it to people who choose halo over COD.

power weapons aren’t one of the core themes of halo, they may have been there since the start but they only played small role untill halo 2 game along, the real core theme of halo is that the better player would always win regardless of the situation but now since power weapons are a huge part in the gameplay it makes it extremely easy for one person to get kills for very very little effort while the other person is putting a tone of effort in to getting the kill.

halo currently is like CoD because at the moment, it is nothing but who see’s who first which is do dependent on connection and alot less dependent on skill.

> > it isn’t his fault, it’s the -Yoink!- game for having [power weapons] so un-balanced.
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> overpowered because i picked it up and you didnt? are you kidding me? both teams usually have equal access to power weapons, save blatantly terrible things like jet pack mucking this up by giving red team blues sniper (reflection), etc.
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> theres nothing ‘imbalanced’ about power weapons. if anything, you’ve missed the entire point of halo to begin with.

yes, having power weapons in the game allow players to easily dominate with very little effort used which isn’t exactly fare since the majority of the maps favor the red team off of spawn for power weapons and map positions.

> power weapons aren’t one of the core themes of halo, they may have been there since the start but they only played small role untill halo 2 game along, the real core theme of halo is that the better player would always win regardless of the situation but now since power weapons are a huge part in the gameplay it makes it extremely easy for one person to get kills for very very little effort while the other person is putting a tone of effort in to getting the kill.
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> halo currently is like CoD because at the moment, it is nothing but who see’s who first which is do dependent on connection and alot less dependent on skill.
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> yes, having power weapons in the game allow players to easily dominate with very little effort used which isn’t exactly fare since the majority of the maps favor the red team off of spawn for power weapons and map positions.

?!

And making everybody spawn with a sniper in Reach wouldn’t turn it into a “see first shoot first win” like CoD, how?

Yeah I hate to break it to you but people were clamoring for the sniper, rockets, and shotgun in Halo: CE. Not much has changed. Going back to the BASICS does not involve removing the DMR as a spawn weapon, or making it weaker. It involves making EVERY game type DMR start, and if anything, making it a 4sk instead of a 5sk.

> You get 8 kids sitting on one side just pegging away, no real combat happens.

Actually, this is what will happen if DMR starts are removed.

With DMR starts, you have 8 players on each side picking at each other.

Without DMR starts, an enemy team will grab the DMRs off the map, and then you have 8 players on one side picking at the other side, with the other side being powerless to stop them.

> > You get 8 kids sitting on one side just pegging away, no real combat happens.
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> Actually, this is what will happen if DMR starts are removed.
>
> With DMR starts, you have 8 players on each side picking at each other.
>
> Without DMR starts, an enemy team will grab the DMRs off the map, and then you have 8 players on one side picking at the other side, with the other side being powerless to stop them.

Some seem to not get what im saying. Toss 3-4 DMRS on map with 3-4 needle rifles. Limited ammo will elliminate game long crossmap fights.

Halo reach has pretty much eliminated Close range combat because of this weapon. Its range that rivals a Sniper Rifle with almost ulimited ammo due to spawning with one it makes traversing most big maps with any open space impossible, It does to much damage to vehicles.

This games ballance was completelly shot. You can talk -Yoink- to me all you want, say im a noob, but chances are iv been playing halo for much longer than most of you [ not all].

> > > You get 8 kids sitting on one side just pegging away, no real combat happens.
> >
> > Actually, this is what will happen if DMR starts are removed.
> >
> > With DMR starts, you have 8 players on each side picking at each other.
> >
> > Without DMR starts, an enemy team will grab the DMRs off the map, and then you have 8 players on one side picking at the other side, with the other side being powerless to stop them.
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> Some seem to not get what im saying. Toss 3-4 DMRS on map with 3-4 needle rifles. Limited ammo will elliminate game long crossmap fights.

Someone seems to not fully get what I’m saying. Adding DMRs onto the map, but not onto the loadouts, causes the very problem I have described.

If DMRs are not available to everyone, then those with DMRs will be cross-mapping those without. As opposed to everyone cross-mapping, or no one cross-mapping.

If DMRs are so plentiful on the map as to be available to everyone, then your “solution” literally changes nothing, and they may as well be available off-spawn anyway so that people don’t have to run errands for them.

> Halo reach has pretty much eliminated Close range combat because of this weapon . . . This games ballance was completelly shot.

You think I disagree? Hardly. Reach’s standard multiplayer is far worse than that of Halo 3, though in my opinion the added utility of Forge and Customs makes up for that. But in any case, your “solution” does absolutely nothing to fix that problem; indeed, it only worsens the very issue it was meant to solve.

I remember when some “clan” complained about a game ending 100-12 “due to BR spawns” in H3… then they try AR spawns against the same team and it ended 100-0, lol.

Non-utility spawns only makes an unbalanced game more unbalanced, as you have little way to defend yourself off spawn.

> > > > You get 8 kids sitting on one side just pegging away, no real combat happens.
> > >
> > > Actually, this is what will happen if DMR starts are removed.
> > >
> > > With DMR starts, you have 8 players on each side picking at each other.
> > >
> > > Without DMR starts, an enemy team will grab the DMRs off the map, and then you have 8 players on one side picking at the other side, with the other side being powerless to stop them.
> >
> > Some seem to not get what im saying. Toss 3-4 DMRS on map with 3-4 needle rifles. Limited ammo will elliminate game long crossmap fights.
>
> Someone seems to not fully get what I’m saying. Adding DMRs onto the map, but not onto the loadouts, causes the very problem I have described.
>
> If DMRs are not available to everyone, then those with DMRs will be cross-mapping those without. As opposed to everyone cross-mapping, or no one cross-mapping.
>
> If DMRs are so plentiful on the map as to be available to everyone, then your “solution” literally changes nothing, and they may as well be available off-spawn anyway so that people don’t have to run errands for them.
>
>
>
> > Halo reach has pretty much eliminated Close range combat because of this weapon . . . This games ballance was completelly shot.
>
> You think I disagree? Hardly. Reach’s standard multiplayer is far worse than that of Halo 3, though in my opinion the added utility of Forge and Customs makes up for that. But in any case, your “solution” does absolutely nothing to fix that problem; indeed, it only worsens the very issue it was meant to solve.

Thats why you limit the ammo. On spawn or make the rifle spawn longer, Make it spawn a bit more than the sniper but not by much.

> Thats why you limit the ammo. On spawn or make the rifle spawn longer, Make it spawn a bit more than the sniper but not by much.

Which leads to this situation again, just with ebbs and flows:

> If DMRs are not available to everyone, then those with DMRs will be cross-mapping those without. As opposed to everyone cross-mapping, or no one cross-mapping.

The lack of non-broken, non-worthless niche weapons means that matter what you try to do, the DMR will be the god gun – the primary utility weapon that allows players to defend themselves in the majority of situations. (A god gun isn’t usually bad, because in most cases, it’s not superior in most situations; only competent – just useful enough for self-defense in a wide variety of circumstances. This obviously does not apply to the DMR: it is necessary for self-defense in most situations, particularly when dealing with ranged combat; however, it is also superior in most situations, which makes combat stale as you describe, OP.)

So the question is this: should everyone have the god gun, or no one? Because it’s abundantly clear from even the slightest experience with AR starts that giving the god gun to a few people, but not to everyone, leads to disaster – players unable to defend themselves not because of a lack of skill, but because of a lack of the god gun. That just isn’t an answer. God gun for everyone or god gun for no one. Those are the two options that have an actual chance of being tolerable, if not at least pleasant.

The OP is crazy. Using Timberland as an example: it can be open season for a decent sniper on that map, yet this guy’s saying he wants to take away the one good starting weapon which gives you a fighting chance of shooting back at them? That’s madness!

Honestly, it just sounds to me that he’s spat his dummy out because capable DMR players keeps ruining his little sniper camp-fests.

> The OP is crazy. Using Timberland as an example: it can be open season for a decent sniper on that map, yet this guy’s saying he wants to take away the one good starting weapon which gives you a fighting chance of shooting back at them? That’s madness!
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> Honestly, it just sounds to me that he’s spat his dummy out because capable DMR players keeps ruining his little sniper camp-fests.

Do you remember Coag on halo 2? Snipers ruled there and were primary targets for the whole team. There is a reason Halo 2 was king of halo multiplayer There was a nice ballance of BR start and BR non start gametypes there and they worked. Coag now is awfull as i assume waterworks would be, I know headlong is ruined by DMR Lack of teleporter and jetpacks. And to the question above, id remove it. I have no problem going 10+ K/D in these games ussually top kills but that doesnt mean i enjoy it.

Just turn off headshots. Now the DMR/magnum/NR won’t win every fight merely because they reduced their shields first.

> Just turn off headshots. Now the DMR/magnum/NR won’t win every fight merely because they reduced their shields first.

worst… idea… ever. while were at it we might as well give everyone perks and killstreaks and more aim assist so we can play COD- reach ops

> worst… idea… ever. while were at it we might as well give everyone perks and killstreaks and more aim assist so we can play COD- reach ops

…what? Excuse me, what? Seriously? You seriously think that CoD doesn’t have headshots? It’s the entire basis of the whole game! You spray your gun all over and hope that you achieve a headshot before they do!