Remove Custom Loadouts from Big Team Battle.

I think it would be better if we had just one universal loadout, with 6 different armor abilities for BTB gametypes:

Battle Rifle
Assault Rifle
Frag Grenade
>>Armor Ability<<
Wheelman
Gunner

Armor Abilities would include the following:

>>Thruster Pack<<
>>Jetpack<<
>>Promethean Vision<<
>>Hardlight Shield<<
>>Regeneration Field<<
>>Hologram<<

This could fix the problems with the DMR, Plasma Pistol, Active Camo, and Plasma Grenades in BTB, and make vehicles are more viable option again. I still think some vehicles (like the chaingun Warthog) would still need a buff, but this would help a lot.

<mark>Don’t get me wrong; I LOVE the Custom Loadout feature in Halo 4. It’s great for small-scale battles like FFA Regicide or Infinity Slayer. Thanks to this feature, I’m no longer forced to settle for Slayer BRs, Slayer DMRs, or Slayer Pro. Now I can make it Slayer Carbines or Slayer LRs if I want to.</mark>

But this just doesn’t work very well in Big Team Battle. The DMR, Plasma Pistol, and Plasma Grenades just wreck vehicles far too easily; heck, I don’t even need Ordnance Drops to take out enemy vehicles.

Of course, they could just buff the Warthog and Ghost back to their Halo 3 glory and that would be enough, but this would be good for a temporary solution until that comes.

Thoughts?

That would make BTB much funner. #Itsaword

this would actually make the mode 100000X better

> this would actually make the mode 100000X better

It would help. But vehicles may still need a buff even if this change is implemented, especially the Warthog.

Besides, I only ever use one loadout in BTB anyway. The rest are for the other playlists, bu I fin I need a very specific configuration for BTB, where I used to go for the big vehicle battles…

They aren’t going to do this. BTB is the second most playlist. I don’t think they need to do much tweaking.