Remove BR recoil and switch to slow projectiles

Why is it better for the game that the Halo Infinite BR is easier to use than say the Halo 3 BR given they both have descope?

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Well, you don’t want it to be too hard to use like H5’s magnum do we?

That’s one reason why I hated 5. The most satisfying weapon in the game is the hardest to use.

Mainly because the game’s gameplay loop relied so much on perfects. It’s very hard to consistently get perfect kills like that.

I don’t believe the Halo 5 Magnum was too hard to use if perfect 5’s were that common it kind of demonstrates the skill gap was too small, but let’s put that aside for a moment

Utility weapons being difficult to use is what makes them compelling to use. Versatile weapons tempered by a higher skill requirement. Not all weapons need to have that high a requirement to be satisfying or to fit within the sandbox, but it is important for weapons like the BR(or sniper)

To use an example from another game getting a perfect 1 tap kill with an AK in counterstrike is only compelling to watch or do because it is difficult to pull off(relative to other weapons in the game). There should be a larger gap between the average TTK of say the BR and a perfect 4 with the perfect 4 being much less common.

And to be clear this has been a historical issue with most Halo games outside of CE. The versatility of a BR or CE Pistol or H5 Magnum needs to come with a price that isn’t an arbitrary limit like bloom or spread.

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OP wants slower projectiles in a game with no server browser to allow players to select servers with low ping.
Cant even see other players pings on score board.

OP must be melting down old controllers to huff on the plastic fumes.

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Cope, again you fail to see my purpose in using BF4 as an example as to why Halo should return to slow projectiles.

The pulse carbine works fine in MP so a slower projectile on the BR would work fine, besides the issue in this topic is about the BR so your points are irrelevant.

Show me a clip of someone crossmapping on Valhalla or Sandtrap, the ability to crossmap in 3 despite it’s projectiles is a good thing as it implies actual skill.

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Im pretty sure this game uses projectiles for pretty much all its guns but its just so quick that it feels similar to hit scan. However the “recoil” it uses can better be seen as a randomized pattern that follows the same principle as BLOOM.(I.E you shoot too fast and the bullet path/pattern slightly changes and usually in a frustrating and inconsistent manner).

Although I dont really agree with the notion of reducing the projectile velocity I always thought that introducing a static pattern but with a sort of recoil that forces the player to understand what that pattern is and how best to manage how they move or fight against said recoil would be best mainly because its consistent and leaves no room to randomness which in turn should also help with the feeling of de-sync or lag.

to be fair, the BR recoil pattern is spot on accurate and predictable with every single shot, there is no bloom or random variance. It’s a perfect 1-2-3 upward kick in a straight line with every shot. Getting perfects is as easy as just aiming center mass every shot

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Wow, a pro has spoken.

I played a few thousands arena and warzone matches in Halo 5. Im a SR 152 in Halo 5. I used the Battle Rifle a lot. In Halo5 Warzone it was my favorite gun as soon i reached LV 5 in Warzone.
The Halo Infinite BR is for me equal to the Halo 5 BR. I didnt had to adapt my playstyle for the Halo Infinite BR. For me it means the differences between the Halo 5 BR and the Halo Infinite BR are marginally, if they are some.

For an arena shooter Halo Infinite feels rather oversized (bar a couple of maps) and more BF4/CoD like than say Splitgate, Quake Champions, Unreal Tournament, to name a few.

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Nah, the way it is now works fine. Plus the gun barely has any recoil.

By being broken and devoid of any actual skill, oh how the mighty have fallen.

Waypoint isn’t known for being a good place of discussion lol.

Matters more than you.

Barely any recoil? that’s why upper body shots can award headshots?

Simple rule of thumb for me…I want my bullets to go where I’m aiming unless its an insane distance away. I thought they said thats its projectile, but bullets just travel so fast that at most engagements that take place its basically hit scan. It only wouldn’t be under the circumstance it longer distanced fighting.

Could of sworn this topics been up quite a few times. Maybe I’m wrong though. Wherever my reticule is though…where I’m actively aiming…thats what i want to shoot at though. Just my perspective.

That’s fine, but Halo has always been better when you are forced to lead shots.

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I prefer the BR being projectile than hit-scan, like the Halo 3 BR. Makes it harder to hit people that are moving around at a medium to long distance. I hate playing on Behemoth, Bazaar, and Launch Site with BR starts and having everyone constantly fight at a distance.

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Better for you? Seems like it. Better for me? Nah I don’t care for it. Halo has always been better to the individual looking at it, when the criteria of that halo fits what they like. Not everyone holds the same exact opinion. Years of halo changes has shown this. Nothing new. Nothing earth shattering. Cool that you like that, but there’s probably other games where it fits better and all the other mechanics go in place with it.

Lead shots in a game where our spartans do not lose BSM while scoped in…do not have reticle bloom from merely walking and firing from the hip…do not have reticle bloom when jumping…like theres other games that do all of that plus require leading shots. As far as if it’s done for realism or fun factor of game play…well…i guess it may depend on who you ask. Personally, I like my shots to go where i place them. Can i lead shots? Yes. Been playing halo for a long time. I’m almost 40 years old. I’m not new to the game. Do i prefer it? No. I like the speed of our spartans, and in halo 3 for example…you lead your shots…but also the BSM was so slow in the default multiplayer. Not everyone played the MLG playlist. So honestly its hard to say if it would work when that playlist wasnt that popular. It could cause an immediate bad reaction if not everything’s changed for it to make sense. I don’t see it as a flip of the switch.

What I mean by that is just that all aiming mechanics would then be looked into and perhaps tweaked. For better or worse? Idk man. Sometimes a small change can break the entire game…and when its as important as how it feels to aim?..when theres ALREADY been so many threads about it?..man I’d leave it all the heck alone bro but that’s just me. I get you got your own opinions. Absolutely nothing wrong with that.

At the end of all of this…leading shots in a game with fast moving spartans that can crouch strafe, have thrusters sometomes etc…maaaaan idk bro. Halos not the same as before. Not sure it would work how you think it would.

Show me a clip of someone crossmapping in Infinite on a BTB map with the same lines of sight that Valhalla or Sandtrap have.

I’ve never once been crossmapped on a BTB map with anything other then a sniper. I doubt you’ll be able to provide evidence in Infinite since the map design put’s the longest lines of sight around the Max BR ranger and no further. Which is equivalent to basically the size of all the arena maps.

If you have an issue with being “crossmapped” blame the lackluster map design. Not the BR.