Remove BR recoil and switch to slow projectiles

Projectile Weapons are all based on speed, gravity, and damage-drop-off at range.

Halo has speed of the projectiles being a factor.
Ranged weapons have high-speed/high-accuracy.
Close weapons tend to have mid-speed/more spread accuracy with rapid fire.
Halo has gravity affect only grenade-type or actually really heavy ammunition; such as the Skewer or the Rocket Launcher; which would have projectiles with a heavy physical weight.
Halo does not have damage-drop-off.

You referenced Battlefield 4; which has ALL THREE THINGS applied to basically all of its guns.

But a BR should be able to cross-map if you are skilled enough to wield it.
The difference between a BR and the SR is the fact that the SR kills in a single shot, two if you miss the head; while the BR at distance requires skill to wield it.

You’re just mad that when someone has a BR and you don’t, you are at a disadvantage.
Admit it.

Wasn’t Halo 3’s BR one of the fastest in the franchise? I sense hypocrisy.

None of this is a reason as to why projectile weapons shouldn’t be in Halo.

And? it sure as heck made crossmapping hard.

And having to lead your shots only increases the skill required to do it! congrats!

??? I don’t even play Infinite, and I made posts on waypoint about Infinite’s sandbox many times over so nice Reach.

Ah look, someone who knows nothing about how previous games worked. The H3 BR is the slowest utility weapon in the franchise.

I never said Projectile Weapons shouldn’t be in Halo.
I said YOUR projectile weapon changes shouldn’t be in Halo.

And you are using something that ISN’T Halo to be a reason to change it.
If you want to play Battlefield, go play Battlefield instead.
You know, 343 wanted Halo 4 to be more like Call of Duty; so they added Loadouts with perks and Killstreaks for players.
I wonder how many players were lost for Halo 4?
Oh yeah right.
This made Halo 4 plummet.

  • https://www.neogaf.com/threads/halo-4-one-year-later-what-happened.709697/

You are asking to take something that isn’t broken, that works perfectly fine in the eyes of everyone else, and changing it to be like how your favorite videogame does it.

That is bad game design.

343 Industries -
“Hey we updated the game so that you now have to lead shots even more than you had to before.”

Fans -
“Did you fix Desync so that people aren’t rubberbanding like crazy and shots actually register consistently?”

343 Industries -
“Nope. We just made this change that no one asked for and didn’t fix the game. Why do you ask?”

Then you don’t have a say in what happens in the game.
If you don’t play it, you don’t have a say in it.

Buddy.
Been a player since 2002.
Owner of all the games and all of the books.
LITERALLY ALL OF THE BOOKS.

Wanna try that again?

My changes are the same as what was done from H2 to H3.

Halo is more rooted in projectile weapons that it is in not being, CE and 3 put Halo on the board and both required you to lead shots.

Irrelevant to current convo.

Yes I do

Too bad, I do.

Let’s try again, you don’t know anything about how the previous games worked.

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I was wrong about 2 things. The RPM and the name of the BR. Both iterations fire the same 410 rpm. I got the 900rpm from Halopedia of all places. And it’s not the BR55LB but the BR55HB or heavy barrel.

My bad.

You said the same thing about the AR. Now the BR is braindead, too?

But it would not be preferable to what we have in Halo Infinite.
ESPECIALLY given the fact that the map design has way too much open areas without cover.

ENTIRELY RELEVENT.
What would happen if you have to lead more of your shots in Halo Infinite and Desync, being not fixed, resulted in your enemy suddenly desync teleporting backwards?
Now you have to course adjust EVEN MORE than before.
And given the speed of players using the Grappleshot or the Thruster Pack, you are asking the BR to be less of a reliable tool and more of a hassle.

No you don’t.
If you are not a citizen of a country, you do not get to vote on matters of state.
If you are not a resident of a city, you do not get to vote on who gets to be Mayor.
If you are not someone who eats at a restaraunt, you do not get to post a review on said restarunt.

You admitted to not playing Halo Infinite.
Ergo, you have no say in what goes on in the game.

A false statement.

Meanwhile it would seem that you don’t know anything about game-balance design.

The BR is in a good spot right now, and you are advocating for it to step down and be on equal footing with the likes of the Commando Rifle - a weapon that players are hesitant to pick up in favor of dropping their Sidekick or their Assault Rifle.

My point was enough with the lorax routine.

As for the BR there is clearly a difference of opinion as to whether the BR is “fine.” The BR as it is way too easy to use, which makes resulting gunfights that are less fun to watch and participate in. I also find its TTK to be far too slow which leaves individual players weaker with lower ability to affect the outcome of a match.

To put it more simply, a more difficult to use BR makes the game more interesting. None of the discussion I’m having with you has anything to do with Halo 3 or its design philosophy beyond pointing out a projectile BR has precedent and it did not destroy the game or drive off players to any meaningful degree.

Why is the Infinite BR good as is? Why is high aim assist good? Why is hitscan,(or high velocity psuedo hitscan) good for the game? What does it add to the experience?

From what I can tell you seem to be confusing “I don’t notice it or It doesn’t affect my experience” for “it doesn’t affect the game at all.”

Just because you lack the requisite knowledge and understanding to recognize a problem doesn’t mean that said problem does not exist. I’m not saying this in some attempt to present myself as uniquely knowledgeable or qualified on the topic, its just that you don’t seem to want to entertain the idea that the BR could have issues to begin with.

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You most definitely present yourself as uniquely knowledgeable. You and commando544.

I mean, why bother to hide it now?

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More knowledgeable than some? Sure, Uniquely no. Again not really the point. The point is to try and get you to answer any of my questions. Let’s start with “Why is the Infinite BR good as is?”

But you seem more interested in zeroing in on anything but the actual issue at hand.

What issue? I’ve made it very clear I see no problem with the BR.

The issue, the topic of discussion or “Remove BR recoil and slow projectile. Good or Bad” Defend your position.

See this is exactly my problem with the whole discussion. I ask you “Why is the Infinite BR fine as is?” and you answer with “its fine.”

You won’t even entertain the possibility that there could be a problem or that you might be wrong or otherwise may not have a full grasp of the issue at hand or mistaken about your assumptions, but sure I’m the one with my nose in the air.

Okay. Have you ever been descoped with the BR. There’s your reason.

I know you know how crappy you got to feel when descope ruins your shot. Especially in Infinite. That alone blows this entire BR argument out of the water.

Dude Halo 3’s BR has a 180 velocity and you can still cross map no issues.

OP just wants Halo Infinite to be like Battlefield because that is what they play.

Scroll up to see the guy admit to not playing Halo Infinite and comparing it to Battlefield 4 of all things.

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Are you saying that because descope exists, the BR can’t be too easy to use? Because that is what it sounds like.

Descope is a mechanic that has been in most Halo games on most precision weapons. Its so irrelevant to the discussion at hand its almost a non sequitur. You could justify virtually any level of aim assist if the presense of descope was all it took to balance a precision weapon.

You’ve blown precisely nothing “out of the water”

No I couldn’t have? What are you talking about? I’m saying descope keeps the BR in check. Of course if the aim assist is strong enough, which it isn’t, it can negate that.

Let’s not get too crazy.

Descope keeps precisions weapons in check broadly speaking. that does not make any specific precision weapon “fine” by default.

I know. I’m not saying it does it by default.

I’m saying the descope mechanic, in this instance, balances out the BR.

I’ll be honest, I kinda forgot how punishing the descope was when it came to the BR. You really can’t poke your head out in certain places.

The fact descope exists don’t meant that the aim assist isn’t too high or that its too easy to use at range. This also highlights what I was talking about earlier, just because the descope keeps you in check with the BR as is does not make it the same for others.

Again, not arguing its mere existence thwarts all of creation. Just saying it’s a pretty steep penalty that everyone experiences.

Getting through a game without being shot is a pretty impressive feat. And that’s basically what you have to do in order to use the BR to its peak. All it takes is one shot and your enemy either flees or misses.