Other weapons also being better like they were in H4 or H5 doesn’t suddenly make a utility weapon not a utility weapon. Also the DMR doesn’t have “anti material round”, the Reach vehicle health system is just garbage and vehicle gameplay has been demonstrably worse ever since. But that’s neither here nor there. You could buff a Reach AR, but it wouldn’t have stopped the DMR from being the utility weapon in that game.
A game which I remind had a lead designer that was so against the idea of a utility weapon that he was featured on camera saying as much. Still didn’t stop a utility weapon from existing.
The point of comparison of the Gnasher was not that it is a versatile weapon like a Halo utility weapon, it was that ignorant people whine about the Gnasher being all people ever use, or that other weapons are useless by comparison. The Gnasher is also clearly not intended to be the face of Gears multi either. That is why I brought it up.
I have no idea why you seem to think that having historically underperforming weapons buffed like the AR is somehow antithetical to having a utility weapon. Having strong niche weapons is not incompatible with having a utility weapon, it only enhances the overall experience provided things are also balanced with skill requirements and depth in mind.
I will remind you once again Infinite is no the first game with a decent or even outright good AR, both Halo 4 and 5 had incredibly powerful autos, AR included, didn’t stop utility weapons from being “meta.”
The idea that Bungie was ever amenable to utility weapons is nonsense between your own statement of the CE Pistol being the work of one dev, which co-founder Jason Jones takes credit for.* The fact that SMG starts were ever a thing. The fact the AR was brought back at all in attempt to basically be SMG starts 2 now with more grenades and melee. The fact that again, the Reach lead sandbox designer is on camera being against weapons that “work in all cases” and still pushed AR starts
Absolutely none of the things paint a picture of a Bungie designing any of the games with utility weapons in mind. All it does is show Bungie isn’t especially good at balance, and even then we are still only talking about a minority of underpowered weapons, not an especially powerful utility weapon, in fact during Bungie’s tenure the utility weapons only got worse.
Its just easy for you to believe that it was the devs that pushed utility starts became the norm rather than the playerbase because you can’t accept the playerbase(both casual and competitive) love the very thing you hate.
20 years later utility weapons are still meta, but sure, its everyone else that’s the problem
*Something he claims he did because they were unhappy with the Pistols performance and obviously wouldn’t have the option to adjust it after the fact.