Remove Bloom on the Commando; Add Bloom to the BR's hipfire (hear me out)

Yes you didnt and I know you said after the changes but this whole topic is on those 2 changes so technically you are now implying adding

Iam sorry if i am not seeing something but from what I know thats what it sounded like u were implying.

Yeah no i was just saying after those changes to the BR and Commando each ranged weapon would then have its own weakness then i listed them. The commando already has heavy recoil so i wouldn’t advocate for more.

Oh… I thought you were implying adding more recoil and I was like is this guy crazy…LOL

I think they should do the reverse to the commando; keep bloom and remove recoil.
The entire thing I liked about bloom in Reach was that it added an abstraction of recoil to the game. You had to “control” the gun to be optimal at range, but it kept the aiming gameplay the same as past games, where you just have to aim at an opponent and pull the trigger.

But for some reason Infinite adds both bloom that requires you to control the trigger and also recoil that requires you to control using the stick. It makes zero sense design-wise to have both.

So then how do we balance the BR if we are keeping bloom on the Commando? Adding recoil to the BR would make it worse at range not at close range which is the opposite of what i am going for.

Don’t need to. Someone who knows where to start their aim on the commando so the last shot necesary will be at the head (and there is already a lil bit of bullet magnetism towards the head) will already beat the BR, since the commando’s TTK is shorter then the BR’s.

Also the Stalker Rifle will beat the BR and also here it needs a bit of skill to aim it.

So the BR already loses on its strong distance if you have the skill to handle those weapons. And that is how it should be, because otherwise the BR would be useless if other weapons are stronger and don’t need more skill.

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Either go for recoil on everything or bloom on everything for sake of consistency.

I don’t really think the BR needs a nerf as most other weapons already beat it close range and it still having a fighting chance rather than the game being a rock/paper/scissors game at close range is fine imo.

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@De_Meesterchef Except everything else is rock/paper/scissors to a degree. The BR is the only gun that is able to easily defies that. I just want all the guns to have a similar number of usecases where its ideal to use them and the BR just has way more than any other weapon currently.

@Super87Ghost how you talk about the commando and stalker rifle out gunning the BR at range just doesn’t happen because of how easy it is to hipfire with the BR. You can easily descope commando or Stalker Rifle users if you have a BR. The Commando and Stalker Rifle are much harder to use hipfired so they will usually lose to a BR user if both see each other at similar times. So if you are not trash with a BR it will still have a good usecase if bloom is added to the hipfire.

The Commando and Stalker Rifle are much harder to use hipfired

I think this is a design-issue to on these guns and not the BR, I never pick them up. They have sniper-like reticles, hardly any assist to aim at the target compared to other guns, getting descoped while using them throws you off entirely and does nearly not as much damage as a sniper.

They feel bad and they’re just not worth using to me

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Did you watch one of the pro competitions? There are many moment where you see them using the Stalker Rifle to outgun the BR and most of the time succesfull. On Arena maps you often shoot without scoping, since the distances are not far enough to need it and/or because you are being shot most of the time and would descope anyway.
Also the commando you saw being used to outshine the BR, although less often, but that was also before the major buff it got (and the pro’s were also complaining about that buff, because it would make the commando way to powerfull)

The bloom on the commando isn’t even that much anymore. And with the added bullet magnetism and aim assist, it has become realy strong. Even so strong that the pro’s are even talking about agreeing not to use it, because it is to OP (just like thay decided not to use the mangler because its to OP). That already says a lot.

That is also what i said: they are more skillweapons, but that comes with a prize. It should not be just as easy as the BR, because tehen the BR loses it function. A more powerfull weapon needs a higher skill requirement to balance it out, that is also why it is more difficult to use the commando and stalker rifle. The balance is fine now. Even among the average skilled players you see that the commando is already used to outshine the BR. It is not always succesfull (wich makes sence, because they are not the most skilled), but that means that the balance is about right in my opinion. This is also why the pro’s complain about it, because there it will outshine the BR and that is why they are talking about not using it in competitions. It is already to strong in their eyes.

If you weaken the BR more, then the commando will be more powerfull then the BR, even in hands of lesser skilled players. You need that skill gap in usage to balance it out. In hands of the more skilled players that is already the case. The commando definitely doesn’t need a buff, if anything it would rather get a nerf then a buff at this moment.

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commando needs better magnetism then

343i has shown with this recent winter update that weapons can and are being tweaked ever so slightly to “best” support the weapon sandbox. I’m not sure about this idea however because it would drastically change the gameplay/flow of infinite.

It would make the the BR like all the other weapons. Giving it a slimmer use case more in line with the rest of the sandbox.

Am I reading this right? You want bloom on the BR?

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Your eyes have not failed you

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Why? The BR never had bloom nor would it need it.

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@l_HyperLethal_l i think this is the best summary but the full explanation is above in the original post and a bit further explanation in some of the following comments.

I know it never had bloom. I am arguing that it has always been too strong and while its not as strong as it was it could use a bit more tuning to fully bring it in line with the rest of the sandbox.

First off, the reason why guns like the sidekick and commando have high bloom is because of their incredibly fast ttk. They can kill people faster than the AR.

Having people frequently hit the optimal with those weapons will cause an uproar. So, 343 made sure both had a sizable skill ceiling to prevent those guns from straying too far from their intended purpose.

Even though I disagreed with the BR nerf, it seems to have dampened it’s consistency quite a bit. Even more so up close. Unless you’ve got god tier aim, I don’t think you’ll be hitting consistently.

I agree here but the bloom on a commando is only in effect the same time the heavy recoil really picks up so it seems like its not really doing anything but doubling up on the way the gun is held in check.

If removing bloom on the commando made it too good then maybe nerfing its bullet magnetism a bit to compensate would be a good idea.

Except ranged weapons should not feel great at close range. Thats why the BR needs just a slight nerf. All the other ranged weapons already have down sides at close range and thats why the BR needs adjustments to fit in.