I just got OBLITERATED by an Xbox user playing with KB/M. As a Diamond player, I know I can do better on an even playing field.
I CANNOT have fun in social games if I don’t have the option to NOT match with KB/M like I do in Ranked.
At least in Ranked, I KNOW I’m playing against controllers; In Social, someone can DOMINATE because they have the OBJECTIVELY better input method.
Do you hear me 343?
PLAYING AGAINST KB/M WITH A CONTROLLER IS NOT FUN!
Priority #1: Remove Crossplay and make it an OPT-IN FEATURE!
Failing that, ban ANYONE using an input method OTHER THAN THE ONE THE PLAYLIST ALLOWS.
I don’t want to join a controller only lobby, get wrecked by KB/M and have nothing done about it.
KB/M in a KB/M lobby and I use a controller? Banned. Controller vs. Controller and I use KB/M? BANNED!
KB/M is a legitimate cheat, an unfair advantage that one player has over the other, when used against controller based players.
Am I ranting? Yes. Am I mad? Yes. Is this BS? Yes.
Remove Crossplay and make it an opt-in feature, 343. I don’t ever want to play against KB/M, but if anyone else does, fine. I should have that option to NOT play a no fun game.
Console M&K players are few and far between. The best option is to give us the option to disable platform based crossplay. As a console controller player, I’d much rather play against a console player using M&K than a PC player using controller. Basically we can’t expect to have all the crossplay options, and as neither input or platform based would solve all the issues for all the players, then platform based is the best option as it resolves the majority of issues at the core of the game (ie FPS differences, mostly M&K players, and the cheats using hacks).
I love the disparity between posts like this but the accuracy stats with aim assist on controller players.
The reality is OP had no problem with software assistants but is against input device types. That’s because for console players aim assist and all the extra tweaks to make this game playable on a controller are synonymous with the experience AND OP points out objective advantages but fails to point them out for anything software based.
Don’t get me wrong I’m all for IBMM, and I get the corssplay frustration 100%, but these kind of posts reveal how casual the game is.
HCS is a multi-million dollar eSports tournament and Halo has a ranked mode separate from QuickPlay. I don’t know where you get your facts or what constitutes in your mind a competitive game.
I also don’t understand your point at all, even if we pretend what you say is true then it only solidifies my post which still doesn’t answer why you’re saying it in the first place. I don’t think you’re making the point you think you are.
To make sure you get where I’m coming from, my point is that the foundation of the game is so casual that it enables the playerbase to argue about crossplay, how PC players are supposedly cheating simply by using a mouse, all while hypocritically defending their right to use aim assist to get 55-75% accuracy (an fps shooter on rails). Meanwhile Halo is advertised as a competitive game with a multimillion dollar aim assist tournament that controller dominates because of the built in software. It is not a human input tournament. Lastly the subjects and things you are focused on emphasizes how casual the game is. Otherwise controller players would be demanding a completely different experience where human input, fairness, skill based gameplay is the top priority.
Just a heads up related to this post.
I read the forums for a bunch of companies that make “cheats”
A lot of losers there are reporting that by using them, no matter the actual input method, it will come up as a regular xbox controller.
Accuracy rates for regular console players as a whole are skewed and inaccurate because of this
You took my quote out of context. Nice! Yes true, MLG was SPAWNED from H2MP, but the franchise as a whole has always been about casual play.
To that point, Aim Assist is not the equalizer you think it is, any halfway competent player on M/KB will smoke controllers. There is simply no way for controllers to be as fast AND accurate as M/KB. The fact that 'XIM" hardware also allows you to circumvent Input methods simply further strengthens my point.
If I join a Solo/Duo Controllers only RANKED game, as I’ve been doing, and get someone using M/KB, can you still say that isn’t cheating?
Crossplay, presumably, lowers aim assist so M/KB can play on “equal” footing. I don’t care about that, what I DO care about is using an input method where it shouldn’t be, IE Controller lobbies.
All I ask is to have the option to select which lobbies I queue into. Same as me asking for an option to NOT join “In-Progress” games.
I did not take your quote out of context whatsoever. Even now if you re-read my original reply to you it still fits the extra piece that you added. #1 It is irrelevant in a grand picture of what a game’s intention is, there is a competitive scene, it exists. Your statement is blatantly false. #2 A games intention does not imply what the community has adopted a multiplayer scene to be. #3 Even if the two previous points were wrong, you are not gaining any ground with your argument because in the end you are indeed agreeing the game is casual.
To better word my argument, the game is casual, a competitive scene and ranked mode exists (which moves beyond being casual) but even still it is quite “casual” within itself. It has nothing to do with Halos intention. I think that is due to a combination of developer effort and the playerbase demograph it attracts. There’s something to be said for a AAA title that has multi-million dollar tournaments where the playerbase REFUTES objective evidence that aim assist on controller is a major factor in the competition. But we see, especially in your example, players are willing to point out OBJECTIVE differences between input types of things they are against. We arrive at an impasse where no amount of evidence will change opinions on this.
Here’s one final example to better categorize the entire argument:
Your view: Input Based Matchmaking (which assumes AIM ASSIST is only for CONTROLLER hardware)
Software Input: Restricted
-Aim-assists
-Game handicaps/helpers
-Game engine/model/mechanic, any modification of the game to aid the player
-Software macros - any software automation of player input
-Any additional information provided to assist player
If USB or XIM input work on a console, then all of these can be viable options to compete. The only category that should be restricted by is the SOFTARE INPUT impact on the game. Anything that violates Human Input should be restricted. The mode should be filtered by Human Input versus Software Input Asisstants. If you want AIM Assist and any other handicap added then have a seperate QUEUE designated for that.
The reason I agree with IBMM in it’s current state is because I know how casual this game is and how casual the playerbase is. I’m not naive to the gaming industry history or console experience. In order to elevate console players to this level of thinking requires the developers to promote this mindset and technology into their game. The players would eventually adopt it and then you’d have a true mesh of agnostic hardware crossplay.
I’m sorry, what?
I vote up your wanting the removal of crossplay, but the problem is the controller has a CLEAR advantage over KB/M in movement and aim assist.