Remove ArmorLock, replace it with DropShield.

Armor Lock is a terrible Armor Ability. It’s brokenly over powered, un fun to play against, and onl srves to make fights drag out and to give bad players a get out of jail free card if they have a decent teammate.

Dropshield, on the other hand, still promotes teamplay, and even ore so. It’s not a unfair lag dependant win button in CQC, and would helm mitigate the long-range dominate DRM/Needle Rifle spam Squad and Slayer playlist. it a great, underused ability that would be a massive improvement over ArmorLock.

No thanks. I remember Kirby posting up a video of Team Oddball with Drop Shields. Everyone on the team just spammed the Shield and there’s no was way to beat them. It was abusing a gameplay mechanic that should never have made it past play-testing.

In CTF you can set up a Shield tunnel and just run the flag that way, or protect it if it is out of the base - Spire 1 Flag it was abused massively. It’s lame.

It is really bad gameplay.

Here’s another example -

http://www.youtube.com/watch?v=j1xQgx1zgDg

That is an Objective gametype, though. In Slayer, that would be pointless.

The good old days where you could spam your Drop shield all the way to the capture zone on Boardwalk 1 Flag weren’t very fair.

> That is an Objective gametype, though. In Slayer, that would be pointless.

Get two or three players with Drop Shield and grab Shotgun and Gravity Hammer on Powerhouse or shotgun + sword on Sword Base, Reflection or Countdown.

Deploy one drop shield to bait opponent team, when first shield finishes deploy another, then another, then another. It’s going to make for a really awful game.

From Halo 3 - bubble shield glitch

What is worse in Reach is that their shield comes back also.

Drop shield is by far worse than Armor Lock. The ability to force closer quarters combat constantly is ridiculously overpowered and was really only designed for Firefight in the first place.

This game was tested very poorly. They should’ve saw the flaws in drop shield and fix it before release.

> This game was tested very poorly. They should’ve saw the flaws in drop shield and fix it before release.

What will people do to win at all costs? Not talking about playing for fun here but winning. Can you use Jet Pack to get to parts of a map that you weren’t intended to and spawn snipe people when they have little chance to shoot you? I’m looking at you Blood Gulch cliffs + other maps.

The Banshee and the flips are another great example of this issue.

AA are an interesting idea but apart from Sprint I’ve never been convinced about their implementation.

I’ve been putting together a gametype that focuses around Loadouts and AAs. Matches up appropriate weapons with the AA. Like giving Sprint+AR, and giving AL+Plasma Pistol.

I personally see Drop Shield as being far more overpowered than Armor Lock. I’m usually not one to complain about the implementation of armor abilities, as I find them an interesting addition to the game and that they add a new layer of gameplay, but this would prove to be an exception. I played an Invasion custom one time where everybody spammed Drop Shield at the capture zones and sat in wait with shotguns. It was one of the most ridiculous things I’ve played.

> Armor Lock is a terrible Armor Ability. It’s brokenly over powered, un fun to play against, and onl srves to make fights drag out and to give bad players a get out of jail free card if they have a decent teammate.
>
> Dropshield, on the other hand, still promotes teamplay, and even ore so. It’s not a unfair lag dependant win button in CQC, and would helm mitigate the long-range dominate DRM/Needle Rifle spam Squad and Slayer playlist. it a great, underused ability that would be a massive improvement over ArmorLock.

How is it a bad thing if you are getting spammed with frags or stickies? How is it bad to use when your base in btb is surrounded by ghosts and revenants? Each AA has their purpose, just because you can’t see that doesn’t mean they have a problem. Just look at TU AL, you’re not entirely invincible while in it now. Sure some people abuse it and use it every time someone farts, but others use it to avoid getting hit by a meteor shower.

> I personally see Drop Shield as being far more overpowered than Armor Lock. I’m usually not one to complain about the implementation of armor abilities, as I find them an interesting addition to the game and that they add a new layer of gameplay, but this would prove to be an exception. I played an Invasion custom one time where everybody spammed Drop Shield at the capture zones and sat in wait with shotguns. It was one of the most ridiculous things I’ve played.

You think that’s bad? Once a game of CTF glitched out at a black screen and removed all the drop shields around the flag, visually. Psycially they were still there and wouldn’t go away. Every time I shot that area the shields would block them. You couldn’t rush in because the flag was a one hit kill. It was only a matter of time before they killed our guy, got their flag back, and scored the winning point.

Dropshield is stupidly overpowered in objective game types. Even in team slayer, 4 people with dropshield can work togeather to keep a shield up for the entire game. If you think waiting 5 seconds for that 1 guy to come out of armor lock is bad, try fighting a team with a never ending dropshield.

Perhaps the answer is to use drops shield only in Slayer game types?
I know it’s probably impossible without a new playlist being implemented. But staying together in a near impenetrable shell isn’t really going to help you win most games of Slayer. Unless you do it up HLG-style. Even then, I’m trying to see in my mind how a never ending drop shield would work on, say, Hemorrhage. If the whole team hid in the center base (not HLG-style, I know) the Wraith might be able to lob plasma into the center. Would this take out most of the drop shields allowing a grenade barrage that could kill the “hiding” team? Is there an effective tactic for Slayer? Or maybe for use in BTB Heavies, which is a Slayer variant? Or if there were more heavy weapons around the maps (Say this as many times as I can: Can we get some more heavy weapons? Especially on HemoRAGE?!!) would that take care of the infinite Dropshield group? Dropshields do have neat abilities but they do have weaknesses, like not being able to stop vehicles from rolling through them.

TL;DR Maybe game types with dropshields just need to be tweaked to help take out dropshields faster, better, stronger.

One thing the TU should have addressed was making the first Dropshield pop if another Dropshield overlaps it at all. Then it would be better gameplay wise.

Frame rate wise, Asylum already has issues. Throw 8 Dropshields in there and it will be a slide show.

In non-objective matches I don’t think I’d mind too much.

> Perhaps the answer is to use drops shield only in Slayer game types?

It would still be an issue. Just because players don’t have the objective to crowd around with their Drop Shields doesn’t mean they won’t find another place to do it in Slayer.

Imagine 4 Drop Shield campers at the top of Yellow Lift on Sword Base, shotgun tunnel on Asylum, and pretty much any other enclosed area. It just wouldn’t work and I imagine it would result in ragequits all around.

> > Perhaps the answer is to use drops shield only in Slayer game types?
>
> It would still be an issue. Just because players don’t have the objective to crowd around with their Drop Shields doesn’t mean they won’t find another place to do it in Slayer.
>
> Imagine 4 Drop Shield campers at the top of Yellow Lift on Sword Base, shotgun tunnel on Asylum, and pretty much any other enclosed area. It just wouldn’t work and I imagine it would result in ragequits all around.

Why does these scenarios sound fun to me?

> > > Perhaps the answer is to use drops shield only in Slayer game types?
> >
> > It would still be an issue. Just because players don’t have the objective to crowd around with their Drop Shields doesn’t mean they won’t find another place to do it in Slayer.
> >
> > Imagine 4 Drop Shield campers at the top of Yellow Lift on Sword Base, shotgun tunnel on Asylum, and pretty much any other enclosed area. It just wouldn’t work and I imagine it would result in ragequits all around.
>
> Why does these scenarios sound fun to me?

Stick your teammate, send them in.

> > > > Perhaps the answer is to use drops shield only in Slayer game types?
> > >
> > > It would still be an issue. Just because players don’t have the objective to crowd around with their Drop Shields doesn’t mean they won’t find another place to do it in Slayer.
> > >
> > > Imagine 4 Drop Shield campers at the top of Yellow Lift on Sword Base, shotgun tunnel on Asylum, and pretty much any other enclosed area. It just wouldn’t work and I imagine it would result in ragequits all around.
> >
> > Why does these scenarios sound fun to me?
>
> Stick your teammate, send them in.

Oh how strategy has evolved!