With infinite on the horizon, Halo will see some level of renewed interest. Recently with 4 and 5 the multiplayer experience became too chopped and segregated, something that imo was a contributor to a population dropoff in the early lifespan of the games. We have seen an inkling of what could come next however and that is with MCC.
Much of the content could fall to the wayside or never get played due to low pop playlists. This could be alleviated by giving players further ability to tailor their experience without overly sacrificing search times.
Playlists would be categorised by player count, totalling 4 only. Each playlist separated by its max player count, allowing any number of players per lobby up to the maximum.
Teams - either 4 or 5
Big team - whatever the pop cap of btb, 8 probs
Doubles - 2
Lone wolf - 1
Each playlist would have all options on by default, and players can turn off certain options to specify their search, also each playlist will have a ranked mode which may omit certain options from search pool.
Teams would have slayer, objective, swat, snipers, action sack, grifball and the like, as options
BTB would have slayer and objective
Doubles would have 2vs2 and multi-team
Lone wolf would have infection, ffa and 1vs1
Undecided but possibly the idea that players can omit maps too or choose to turn off forge maps also (at the cost of wait times) or that the hardcore/tournament playlist is either separate or just a mode unlocked once a certain skill level is reached.
The other is that larger parties can search social modes of smaller lobby playlists like 6 players searching infection, the system greying out unavailable modes like 1vs1.
I think its a way to enable more control to the player and to give niche modes more traffic by having the default search cover a wider variety of play. It cleans up the playlists also, a clean, simple and informative UI would be vital.
Tell me what you think of this idea or how it could be iterated or any flaws/drawbacks.