Removal of AAs and Loadouts

These are my feelings on those of the population begging for the removal of AAs and Loadouts. Most of that portion of the population to me, seems to be begging for halo 3 remakes. Any change that has been put into the game is complained about. I understand the love for halo 3 but i also feel its time to make changes. I would love for opinions of the matter however.

If you get rid of AAs and loadouts, then its just halo 3. Its time to change, halo 3 died. No one wants another halo 3 with better graphics. The loadouts and AAs just change the combat. Instead of knowing the person has the same weapons as you, you have to take in account if your loadout is better suited for the situation. Instead out waiting to throw a grenade then br the guy, now youre able to use AA to set up an advantage. This game is no longer about camping power weapons, now its about using the best loadout for the job. Granted, dmr and boltshot need balancing and likely invis as well. Truth is now you have to decide if the loadout is good for the map. Most the weapons are meant to have same killing power but in theyre own ways. Lightrifle schools at range, carbine is fast attack. Just like invis is for the slow moving players, holo is for distrating, pro vision is anticamping. Learn to pick your loadout and youll do fine once the weapon tweaks are made. Halo 3 was all about camping and stale gameplay, halo 4 provides edges to those players who know how to use them, creating faster game play.

Your words speak much truth, wise one I’m not sure about camo though because if you use PV you can see them not through walls, the perks also help play how you want to play.

I would like some balance to the AAs and the Loadouts to be a little stripped down. Like only magnum secondaries and no perks (Too many choices!).

But overall, I like having some choice in what I start out with. BR or CC… What about the AR for CQC…

I definitly agree there needs to be some balancing (or a lot), but i feel that most things in loadout have theyre reasons. I kinda like the perks cause in all the options you give up some things. But in general you cant run at people expecting to out AR them now, rather you wait for them to get close in case they have a BR. Camo is annoying simply because PV doesnt pick them up in any way through walls, so theres no good camo counter. I want an outline on them like with the stealth mod.

I like loadouts cause i can play how i wanna play and adapt to how the enemy team is playing. AA’s need to go because they break many of the maps. Id keep the perks because again they help the gamer play their game. BUt if anything remove the AA’s and we would be much better off.

They need to be map pickup. I still find jetpack to be extremely overpowered, and want it removed. Camo needs to be a powerup. Loadouts should only be 2 or 3 different starting weapons for each map. You should not be able to have a custom loadouts with a bunch of perks. It takes away the core of Halo.

I dont feel like AAs need to be ditched personally. The jetpack needs barriers to prevent getting to secret spots for sure. But i like that theyre a passive weapon in a way. My favorite is the hologram, and when i know im in a bad situation i send my holo to confuse the enemy so i can suprise them. Or i use it to get crouched players or campers to show themselves.

> They need to be map pickup. I still find jetpack to be extremely overpowered, and want it removed. Camo needs to be a powerup. Loadouts should only be 2 or 3 different starting weapons for each map. You should not be able to have a custom loadouts with a bunch of perks. It takes away the core of Halo.

The core of halo is more than always being egual though. Its about situational awareness too. If i have the rogue perk and a lightrifle i should be dominate over a guy with a br and mobility but only at range. If i engage that guy at medium range, i wasnt being smart about the situation and deserve to die.

AAs and Loadouts in Social
No AAs and Loadouts in Competetive

Problem Solved

> AAs and Loadouts in Social
> No AAs and Loadouts in Competetive
>
> Problem Solved

What about those of us that are competetive players that like them? I find the whole halo 3 rebirth to be boring but i also play to win, and would go for top rank in a csr system. But i would hate a competetive playlist section if it was just a reskinned halo 3.

I mean you can play in the Social Playllist with a competetive mind-set to win and the people who don’t like AAs, Loadouts, Ordnance, will have their own playlist. Its a measure that 343 must consider.

People want to complicate things, I only use 1 loadout and that’s it, I never change because I like the setup I have and I do fine with it, I think it’s awesome I could choose between 4 more loadouts but I don’t need to, if people rage about having so many options then just stop playing, this is a GAME and people are meant to have fun not complain about everything.

Armour abilities placed on map instead of spawning with them and make them drop able would be a great idea.

I would likely be ok with that solution as really the only compromise, but only if there was a different selection of like objective. If there was to be a CSR system i would also want it to be aploed to the social. I dont feel like i should be punished for liking the changes.

> AAs and Loadouts in Social
> No AAs and Loadouts in Competetive
>
> Problem Solved

That sounds like MLG.

I’ve not once seen a person against Halo 4 say “I want it just like Halo 3!” I have been arguing against Halo 4’s new features lately, and I don’t want to see a copy of Halo 3.

I like Armor Abilities, they’re balanced for the most part and provide no significant advantage. Same with the new armor mods, I feel that they feel like Halo and fit well; some of them, like the specialization mods, even feel a bit underpowered to me.

What I do not like, is the accessibility, loadouts, and ordinance drops. I feel every game should be BR, Magnum, and frag starts, and all other weapons are on the map. Halo is a skill based game, which means everybody should start on mostly equal footing. Nobody should be rewarded or punished based on which weapon they picked. Some provide insanely long range, like the DMR, and some are insanely good weapons at close range, like the Boltshot. A weapon you spawn with should be close or mid range, and not capable of killing you in one hit.

And speaking of accessibility, this game is so damn easy. Bullets and plasma grenades magnetizing to you like crazy. Weapons with downright HUGE blast radius’. Aiming isn’t really required anymore, at least not like it was in past Halos. It takes the skill out of a skill based game. I’ll admit if I was killed legitimately by a more skill player, but I tend to get a little pissed when it’s because he cross-mapped me with a DMR, spamming his shots and letting the bullet magnetism handle the rest.

Back on topic though. No, I do not want Halo 3 with better graphics. I want a new Halo game, with new, original features not ripped from other games to compete and attract their audience. I want a fair, competitive Halo game. Add features, sure, make it a NEW game, different from it’s predecessor. But not so much different that it’s strays too far from it’s roots, which Halo 4 has done.

I don’t want a reskinned Halo 3. I just want a Halo game. That’s all I ask.

> Armour abilities placed on map instead of spawning with them and make them drop able would be a great idea.

My biggest issue with that goes back to camping them. Camo would constantly have players hiding around it. Along with the fact that with power weapons and AAs being map spawn, the map would become too cluttered. Plus in objectivr i like that most the player attention is on the object and not the weapon spawns

> I’ve not once seen a person against Halo 4 say “I want it just like Halo 3!” I have been arguing against Halo 4’s new features lately, and I don’t want to see a copy of Halo 3.
>
> I like Armor Abilities, they’re balanced for the most part and provide no significant advantage. Same with the new armor mods, I feel that they feel like Halo and fit well; some of them, like the specialization mods, even feel a bit underpowered to me.
>
> What I do not like, is the accessibility, loadouts, and ordinance drops. I feel every game should be BR, Magnum, and frag starts, and all other weapons are on the map. Halo is a skill based game, which means everybody should start on mostly equal footing. Nobody should be rewarded or punished based on which weapon they picked. Some provide insanely long range, like the DMR, and some are insanely good weapons at close range, like the Boltshot. A weapon you spawn with should be close or mid range, and not capable of killing you in one hit.
>
> And speaking of accessibility, this game is so damn easy. Bullets and plasma grenades magnetizing to you like crazy. Weapons with downright HUGE blast radius’. Aiming isn’t really required anymore, at least not like it was in past Halos. It takes the skill out of a skill based game. I’ll admit if I was killed legitimately by a more skill player, but I tend to get a little pissed when it’s because he cross-mapped me with a DMR, spamming his shots and letting the bullet magnetism handle the rest.
>
> Back on topic though. No, I do not want Halo 3 with better graphics. I want a new Halo game, with new, original features not ripped from other games to compete and attract their audience. I want a fair, competitive Halo game. Add features, sure, make it a NEW game, different from it’s predecessor. But not so much different that it’s strays too far from it’s roots, which Halo 4 has done.
>
> I don’t want a reskinned Halo 3. I just want a Halo game. That’s all I ask.

On the weapons topic, they need balancing for sure; but if i like long range fights why should i have to search the map for a dmr? If i choose a weapon, i risk its disadvantages. I feel like once the weapons are balanced, the weapons will be skilled based. Maybe less of whos better at shooting and more who knows the situation better. If i have a br im going to try to get to mid range on the dmr users. Does it make me less skilled for knowing when and where i will win or lose, instead of being better with a br?

Yes the magnetism in this game does make it far to easy though.

> I’ve not once seen a person against Halo 4 say “I want it just like Halo 3!” I have been arguing against Halo 4’s new features lately, and I don’t want to see a copy of Halo 3.
>
> I like Armor Abilities, they’re balanced for the most part and provide no significant advantage. Same with the new armor mods, I feel that they feel like Halo and fit well; some of them, like the specialization mods, even feel a bit underpowered to me.
>
> What I do not like, is the accessibility, loadouts, and ordinance drops. I feel every game should be BR, Magnum, and frag starts, and all other weapons are on the map. Halo is a skill based game, which means everybody should start on mostly equal footing. Nobody should be rewarded or punished based on which weapon they picked. Some provide insanely long range, like the DMR, and some are insanely good weapons at close range, like the Boltshot. A weapon you spawn with should be close or mid range, and not capable of killing you in one hit.
>
> And speaking of accessibility, this game is so damn easy. Bullets and plasma grenades magnetizing to you like crazy. Weapons with downright HUGE blast radius’. Aiming isn’t really required anymore, at least not like it was in past Halos. It takes the skill out of a skill based game. I’ll admit if I was killed legitimately by a more skill player, but I tend to get a little pissed when it’s because he cross-mapped me with a DMR, spamming his shots and letting the bullet magnetism handle the rest.
>
> Back on topic though. No, I do not want Halo 3 with better graphics. I want a new Halo game, with new, original features not ripped from other games to compete and attract their audience. I want a fair, competitive Halo game. Add features, sure, make it a NEW game, different from it’s predecessor. But not so much different that it’s strays too far from it’s roots, which Halo 4 has done.
>
> I don’t want a reskinned Halo 3. I just want a Halo game. That’s all I ask.

Your problem seems to be more of a problem with balancing really, Loadouts and AAs don’t really affect that.

> On the weapons topic, they need balancing for sure; but if i like long range fights why should i have to search the map for a dmr? If i choose a weapon, i risk its disadvantages. I feel like once the weapons are balanced, the weapons will be skilled based. Maybe less of whos better at shooting and more who knows the situation better. If i have a br im going to try to get to mid range on the dmr users. Does it make me less skilled for knowing when and where i will win or lose, instead of being better with a br?
>
> Yes the magnetism in this game does make it far to easy though.

I understand what you’re saying and I respect it, but I don’t really agree. I just don’t think spawning with a weapon with pin-point long range accuracy feels right. I didn’t like it much in Reach, and I dislike it even more in Halo 4. People forget that the BR is very much capable of long range too, but it required a decent amount of skill, more than the Halo 4 DMR at least.

I’ve just seen far too many cases of people staying in the same safe spot, poking their gun around the corner and cross-mapping people, racking up their K/D. A specific example: I once saw a player who sat by the rocks on Ragnarok on the left side of the ocean base. He sat their the entire game and shot people all the way in the middle of the field (specifically, by the turret) with his DMR. Map movement has always been a part of Halo, I just don’t agree with people being able to spawn and rack up kills in the safety of their base.

I guess what I’m saying is, if you want to get the kills, you should have to get your hands dirty. Save the long range for the sniper rifles, or even make the DMR a weapon drop on the map. Right now, I just don’t feel a weapon capable of covering that much range should be available at spawn. Weapon balancing could make it more tolerable, but I’d just love to see the DMR taken completely out of loadouts and put on the map as a weapon drop.

Sorry for the wall of text. I tend to get carried away.