In my custom’s group we have a couple of golds… and a couple of Onyx players. The latter have to be very careful otherwise they can completely ruin the night for the former.
You would think you could spread out the teams and have fun… but no. Even if the opposing Gold players did stumble across each other they would barely get an assist vs each other before the Onyx players ran past and cleaned up.
We have a couple of unwritten rules about the Onyx guys not using camo, snipers, rockets, etc.
When I played TF2 I had to purposely play bad to not destroy most people in casual there. I usually aimmed to do well enough to contribute, but not destroy them.
I still pissed off new players regularly when I killed them more then they could kill me. =\
Here’s a good example of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=531962711
Happened because just about everytime I ran into him a teammate or two would show up and 2 vs 1 or 3 vs 1 him.
Halo has been competitive. There is no way you have forgotten about MLG or the ranked playlists in the bungie games. I agree that Halo at is not meant to be a solely competitive game, if anything it always leaned into the casual. However this idea that it was never competitive is just cap.