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> > Firstly, you’re assuming that ADS only gives players advantages with absolutely no disadvantages. Being scoped in provides a slight advantage to long distance aiming, while at the same time restricting FOV. Your aim speed is reduced, which acts as advantage at long ranges, and a disadvantage at close range. Also, the degree of advantage/disadvantage varies depending on the weapon that is being used. Scoping with a sniper rifle comes with significantly greater advantages and disadvantages than aiming with as assault rifle.
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> > Secondly, getting hit first does not severely handicap one player, or give the other player superior bullet-firing abilities. Winning a firefight comes down to your strategy and effectiveness as it pertains to hitting your target.
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> Depending on the mode and weapons, de-scoping can make or break a person’s ability to win a gunfight. Being de-scoped from your assault rifle at closer ranges isn’t much to worry about, but when it’s a long range engagement with a Sniper in Slayer or Battle Rifle in SWAT, getting sprayed in order to de-scope you defeats the purpose of utilizing a weapon a long range. The player already has many avenues in which they can avoid sniper fire, like running to cover, boost dodging, and flanking. Why should they get another advantage by making the sniper scope obsolete because they can spray? Are people that inclined to keep de-scoping simply because they are sick of being sniped?
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> Also, the argument that de-scoping should stay simply because it’s been in Halo for so long doesn’t mean it’s always right. I know it’s off topic a bit, but Call of Duty was always proud to have Stopping Power and Juggernaut back in 2007. Just because it’s been around a lot time ago, doesn’t mean it should be a staple for the series. I’ve been playing Halo online multiplayer since 2005 and to this day, I never agreed to keeping de-scoping. The moment Halo 4 fixed it and made gunfights fair, people hated it. Why hate against fairness? Because it allows snipers to actually kill you? If that’s the case, do what I mentioned earlier–evade, flank, or engage with a sniper yourself.
As I said, the advantages and disadvantages can change drastically depending on the weapon (and, yes, the game mode to an extent as well). Scoping in with a sniper rifle grants a huge advantage against a player who’s on the other side of the map with an assault rifle. Yes, that assault rifle player can spray a few shots from long range to de-scope the sniper player, but that doesn’t prevent the sniper player from hitting his target, nor does it give the other player an unfair advantage. Let me reiterate that: The assault rifle player must fire a lot of rounds, or fire bursts over a long period of time to take down the sniper player, yet the sniper players can 1-shot the other player without the need of a scope. The sniper player has the clear advantage at long range. However at close range, the sniper player is at a significant disadvantage when facing that assault rifle, and to an even greater degree when scoped in.
In swat, your ability to scope in can provide a much more accurate shot, but comes with the cost of that shot taking more time, which is a huge risk. In swat you generally have 2 strategies available: fire fast and often, or take your time to line up the perfect shot. Both have their own risks and rewards.
Again, winning a gunfight depends more on your strategy and tactics, and your ability to hit your target, not whether you can freely scope in and out.
Lastly, I never said that de-scoping should stay in Halo because it has always been there. Good mechanics should stay, bad mechanics should go. I can understand that you don’t like de-scoping, but that doesn’t mean that it’s unfair, or unbalanced.