All I know is Halo 4, with flinch aspect, was much easier for me to overcome than the descope aspect. I cannot pinpoint it exactly and give concrete examples. All it is, is a feeling. It just feels more difficult, when in a gun battle, to stay scoped in and win the battle. I care more about the pistol and br one on one’s than the wayward sniper. A sniper should not have multiple chances to take you out. Either they headshot ya or not the fact that they let me get a shot in and descope em is their mistake.
Keep descope and make us earn our kills. Thank you.
> 2597611927948033;22:
> No offense, but people seem to haven gotten lazy when it comes to dealing with snipers, so they wanted a system that benefits their laziness.
So they been lazy since the beginning? Give me a break. H4 without descope and even with flinch was way more unfair than getting descoped. Good luck killing a sniper from halfway across the map if they had thumbs in H4. Descope isn’t really that big of an issue with the sniper in H5 anyway due the to high bullet mag.
It’s balance in the fact that whoever is landing more shots is going to have the advantage by not allowing the other guy to scope. Taking people out of scope is necessary or people would be getting crossed map all the time. That guy with the BR or sniper sitting on the hill? The only way to stop him from getting shots on your team is to shoot and de-scope him making him less accurate.
> 2597611927948033;22:
> From the responses so far, I’ve come to offer my feedback.
>
> I’m very sure if de-scoping didn’t exist in Halo 5, flinch wouldn’t exist either. People seem resolute to believing that if de-scoping didn’t exist, then flinch would take over and be more powerful. To assume without knowing is often exaggerated. Plus, last time I checked, Halo barely has flinch. If you want to talk flinch, go play COD or BF.
>
> I disagree with de-scoping in general because, as mentioned before, it reduces the fairness of a gunfight. I understand it sucks to be picked off from a distance by a sniper or DMR user–I totally get it. However, if you’re in the open in the first place and a sniper engages you, that’s your fault and the event is totally fair. Ideally, if you see a sniper, the main thing to do is take cover, flank the enemy, or even engage at long distance with a long range weapon of your own. To have a system that puts a sniper at a disadvantage because someone panic sprays and lands a few lucky shots is a poor example of balance. Just because people stay at a long distance and can’t be de-scoped when shot, doesn’t mean they’re overpowering the competition. They’re just playing fair and being smart by utlizing a weapon’s strength. Why should they be punished because a player sprays at them to cause a de-scope in order to get away? No offense, but people seem to haven gotten lazy when it comes to dealing with snipers, so they wanted a system that benefits their laziness.
>
> Laslty, some other people suggested that de-scoping causes camping. Last I time I checked, people will always camp, no matter what’s been implemented or not. To suggest something promotes camping is like saying GTA promotes violent behavior.
Flinch was in the H5 beta. Just saying.
I don’t agree that de-scope reduces the fairness in a gunfight. If anything, it keeps long distance weapons in check. Weapons like sniper and DMR would become OP if de-scope didn’t exist. Keep in mind we spawn with the magnum - a weapon that isn’t praised for its long RRR (red reticle range). You’re telling me I have to go searching for a longer range weapon before I can effectively challenge an enemy sniper? I’m sorry, but if I get shot by a sniper, turn around and re-actively take some pot shots at him with my pistol, and that doesn’t effect his aim in any way, that’s just BS. Not balance.
> 2533274816788253;17:
> > 2533274989334266;16:
> > > 2533274816788253;15:
> > > I hate getting descoped as well. Wonder if they ever tried instead of getting descoped just have it knock your sights up or sideways or something.
> >
> >
> > They did it in H4, its called flinch.
>
>
> I though I remembered getting descoped as well though
Nope. In H4 you stayed scoped in when getting shot but your reticle bounced around randomly.
> 2533274816628272;38:
> It’s balance in the fact that whoever is landing more shots is going to have the advantage by not allowing the other guy to scope.
In Halo, the person who gets the first shot has a greater chance at winning. Halo isn’t necessarily about balance it’s about being good. That’s why, in previous games, if you had an assault rifle and challenged someone with a br or dmr at even close n, you would most likely lose. Yeah, it’s annoying, but good players learn to play without the scope. So when you get shot, you aren’t completely screwed. I’m not saying you’re bad or “git gud” but learn to compensate for that. It’s all a part of Halo’s learning curve.
> 2533274936879727;42:
> In Halo, the person who gets the first shot has a greater chance at winning. Halo isn’t necessarily about balance it’s about being good.That’s why, in previous games, if you had an assault rifle and challenged someone with a br or dmr at even close n, you would most likely lose. Yeah, it’s annoying, but good players learn to play without the scope. So when you get shot, you aren’t completely screwed. I’m not saying you’re bad or “git gud” but learn to compensate for that. It’s all a part of Halo’s learning curve.
> I don’t call it a fair gunfight when one is handicapped via being de-scoped while the other isn’t effected.
> What’s wrong with your opponent being able to smart-link while being shot at? Is it that much of a hassle to have an opponent who can fairly fight back?
Firstly, you’re assuming that ADS only gives players advantages with absolutely no disadvantages. Being scoped in provides a slight advantage to long distance aiming, while at the same time restricting FOV. Your aim speed is reduced, which acts as advantage at long ranges, and a disadvantage at close range. Also, the degree of advantage/disadvantage varies depending on the weapon that is being used. Scoping with a sniper rifle comes with significantly greater advantages and disadvantages than aiming with as assault rifle.
Secondly, getting hit first does not severely handicap one player, or give the other player superior bullet-firing abilities. Winning a firefight comes down to your strategy and effectiveness as it pertains to hitting your target.
I really prefer flinch over de-scoping, and it’s one of the reasons why I like Halo 4 so much. I hope they make an armor mod that prevents de-scoping, it’d be my go to mod for Warzone.
> 2533274978553590;45:
> I really prefer flinch over de-scoping, and it’s one of the reasons why I like Halo 4 so much. I hope they make an armor mod that prevents de-scoping, it’d be my go to mod for Warzone.
> 2533274816628272;38:
> That guy with the BR or sniper sitting on the hill? The only way to stop him from getting shots on your team is to shoot and de-scope him making him less accurate.
Or you could prevent exposing yourself in the open and flank that player instead. You know, actual adaptation to a situation instead of spraying.
> 2533274865178253;44:
> >
>
>
> Firstly, you’re assuming that ADS only gives players advantages with absolutely no disadvantages. Being scoped in provides a slight advantage to long distance aiming, while at the same time restricting FOV. Your aim speed is reduced, which acts as advantage at long ranges, and a disadvantage at close range. Also, the degree of advantage/disadvantage varies depending on the weapon that is being used. Scoping with a sniper rifle comes with significantly greater advantages and disadvantages than aiming with as assault rifle.
>
> Secondly, getting hit first does not severely handicap one player, or give the other player superior bullet-firing abilities. Winning a firefight comes down to your strategy and effectiveness as it pertains to hitting your target.
Depending on the mode and weapons, de-scoping can make or break a person’s ability to win a gunfight. Being de-scoped from your assault rifle at closer ranges isn’t much to worry about, but when it’s a long range engagement with a Sniper in Slayer or Battle Rifle in SWAT, getting sprayed in order to de-scope you defeats the purpose of utilizing a weapon a long range. The player already has many avenues in which they can avoid sniper fire, like running to cover, boost dodging, and flanking. Why should they get another advantage by making the sniper scope obsolete because they can spray? Are people that inclined to keep de-scoping simply because they are sick of being sniped?
Also, the argument that de-scoping should stay simply because it’s been in Halo for so long doesn’t mean it’s always right. I know it’s off topic a bit, but Call of Duty was always proud to have Stopping Power and Juggernaut back in 2007. Just because it’s been around a lot time ago, doesn’t mean it should be a staple for the series. I’ve been playing Halo online multiplayer since 2005 and to this day, I never agreed to keeping de-scoping. The moment Halo 4 fixed it and made gunfights fair, people hated it. Why hate against fairness? Because it allows snipers to actually kill you? If that’s the case, do what I mentioned earlier–evade, flank, or engage with a sniper yourself.
> 2597611927948033;1:
> For those unfamiliar with the topic, de-scoping is a feature in Halo. As you are looking through the scope of a sniper rifle, DMR, or in smart-link with any other weapon, you are forced out of it after receiving damage.
>
> Now a lot of people say de-scoping balanced. How can this balance be explained with a valid explanation to support it? Are people so inclined to keeping it because it’s a “classic Halo formula” and nothing more? Are people supporting de-scoping because they believe the person who shoots first should always win?
>
> IMO, I say de-scoping is not balanced because it creates a huge advantage in favor of the one who shot first or sprayed the most often. I don’t call it a fair gunfight when one is handicapped via being de-scoped while the other isn’t effected. What’s wrong with your opponent being able to smart-link while being shot at? Is it that much of a hassle to have an opponent who can fairly fight back?
De-scoping is what makes suppressing fire a strategy in this game. Me and my brother have used the tactic in every Halo. It lets you keep a sniper or opposing gunner suppressed while your team-mate goes in for the kill. De-scoping prevents snipers from murdering you over and over. Basically a good feature to have all around on all guns. It gives the person who was shot at first a chance to disorient the attacker’s aim and turn the tide of the fight. In a nutshell. it’s balanced bro.
> 2597611927948033;48:
> > 2533274865178253;44:
> > >
> >
> >
> > Firstly, you’re assuming that ADS only gives players advantages with absolutely no disadvantages. Being scoped in provides a slight advantage to long distance aiming, while at the same time restricting FOV. Your aim speed is reduced, which acts as advantage at long ranges, and a disadvantage at close range. Also, the degree of advantage/disadvantage varies depending on the weapon that is being used. Scoping with a sniper rifle comes with significantly greater advantages and disadvantages than aiming with as assault rifle.
> >
> > Secondly, getting hit first does not severely handicap one player, or give the other player superior bullet-firing abilities. Winning a firefight comes down to your strategy and effectiveness as it pertains to hitting your target.
>
>
> Depending on the mode and weapons, de-scoping can make or break a person’s ability to win a gunfight. Being de-scoped from your assault rifle at closer ranges isn’t much to worry about, but when it’s a long range engagement with a Sniper in Slayer or Battle Rifle in SWAT, getting sprayed in order to de-scope you defeats the purpose of utilizing a weapon a long range. The player already has many avenues in which they can avoid sniper fire, like running to cover, boost dodging, and flanking. Why should they get another advantage by making the sniper scope obsolete because they can spray? Are people that inclined to keep de-scoping simply because they are sick of being sniped?
>
> Also, the argument that de-scoping should stay simply because it’s been in Halo for so long doesn’t mean it’s always right. I know it’s off topic a bit, but Call of Duty was always proud to have Stopping Power and Juggernaut back in 2007. Just because it’s been around a lot time ago, doesn’t mean it should be a staple for the series. I’ve been playing Halo online multiplayer since 2005 and to this day, I never agreed to keeping de-scoping. The moment Halo 4 fixed it and made gunfights fair, people hated it. Why hate against fairness? Because it allows snipers to actually kill you? If that’s the case, do what I mentioned earlier–evade, flank, or engage with a sniper yourself.
**Are people that inclined to keep de-scoping simply because they are sick of being sniped?**Case in point. If someone is out in the wide open in Warzone and I snipe their shields off or repeatedly zing them from across the map, what other defense do they have? Of course they should be able to de-scope me. Sniping is easy, there has to be some challenge here.
Also, snipers should take a killshot and then move. If you miss, or only pop shields, then the person you failed to kill should be able to de-scope you, if they are smart and quick enough to locate you and land a hit. And CoD? You bring CoD into this? No, just no. In no way is it related or should be compared in any way, CoD is CoD and Halo 4 already pulled too much from it, that’s why it was hated.
De-scoping is fair. It sounds to me like you are frustrated because you have difficulty getting quick sniper kills and then your opponent de-scopes you, possibly losing you a kill or your life.
My suggestion would be to pick your spots carefully and only take shots you are 99% sure will land on the skull. Otherwise, you deserve to be de-scoped. Because missing isn’t sniping.