Clearly we weren’t the only ones disappointed with where the series is headed. Sure, he stated the game wasn’t his only reason for leaving, but none-the-less when you leave a company you don’t bad mouth it if you want to have some sort of credibility left.
> 343 Industries has assembled an all-star cast of talent working on “Halo 4” under the design leadership of Studio and <mark>“Halo 4” Creative Director, Josh Holmes.</mark> We’re excited to tell the next story in the “Halo” universe with “Halo 4” as the first game in the Reclaimer Trilogy. <mark>Ryan Payton, who left earlier this summer, served as Narrative Designer on “Halo 4”</mark> for 15 months. Armando Troisi was hired as the “Halo 4” Narrative Director in March, having formerly served as the Lead Cinematic Designer on “Mass Effect 2.” Ryan has been a great friend and colleague during his tenure at 343 Industries and we appreciate his contributions to the team. We wish Ryan the best in his new game development venture.