The shift happened sometime by the end of the 2000s, after the global financial crisis.
There was a noticeable drop in quality with everything (from food to electronics and services - everything!) while prices were going up, and continue to go up, to this day. Add inflation into the mix - more currency into circulation, prices going up and… salaries don’t follow.
The balance between pouring one’s soul into a videogame and going after profit has been disrupted. Profit has always been the top priority for videogame companies but now it’s the ultimate obsession, and dissatisfied employees can only care up to a point.
But there’s another reason… something else that happened specifically to the videogame industry. The broader audience. People from a greater variety of demographics who previously wouldn’t look at videogames are now playing them on many available platforms. Mobile gaming and social networks helped immensely to introduce them to games because people would already be on the platform (i.e. on the smartphone or the social network) so why wouldn’t they try a game while being there, right?
Thus, videogame companies have now a much bigger potential audience to satisfy (in which there are plenty of special nagging snowflakes) and many more wallets to attract and so they are very quick to poop on the loyal fanbase of the genre, because… moooney! They will even use political correctness in their arsenal to manipulate and satisfy the audiences in their pursuit of profit. As long as they keep attracting new sales, the company will be happy, even if most of those buyers abandon the game in the process. And a good portion of them may stay around for a while and spend ridiculous money in the store for useless virtual cosmetics… so apparently companies can now get huge profits even in exchange for mediocrity.
What many people - even in these forums - don’t seem to get, is that a popular game (thanks to Bungie) like Halo, can be inferior in every imaginable way compared to its predecessors, but it will still generate more profit than the better games because of broader audience, aggressive micro-transactions and marketing and…
…because people have low standards. I mean, look at the Steam reviews for this game. Currently at 70%+ positive. Does it take so little for some people to give their vote? Personally I wouldn’t ever give my positive vote while they are butchering the game and disrespecting the fans. I would of course easily give it if HI was as good as the games we’ve already loved and brought new good stuff to the table. Which it did… such as awesome sprint, ledge grabbing and abilities… but at the same time it ruined many other things.
I’m asking - what’s the incentive for the company to respect this game and its fans? Hey - it’s profitable. That’s the end of the story. No incentive. Let’s complain all we want about lack of collisions etc. but as long as people vote with their money and good reviews, no one will seriously care about such details (even if collectively they used to define Halo). Sad times.